import java.util.TimerTask;
import android.app.Activity;
+import android.app.AlertDialog;
import android.content.Context;
+import android.content.SharedPreferences;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
-import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Align;
import android.graphics.Paint.Cap;
import android.graphics.Typeface;
import android.os.Handler;
import android.os.Message;
+import android.preference.PreferenceManager;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
private int screenWidth;
private int screenHeight;
- private int tilesetRows;
- private int tilesetCols;
private int tileHeight;
private int tileWidth;
private Bitmap bg;
- private Bitmap tile[];
private Point selection1 = new Point(0, 0);
private Point selection2 = new Point(0, 0);
private List<Point> path = null;
private long playTime;
private long baseTime;
private Timer timer;
+ private Tileset tileset;
static class hHandler extends Handler {
private final WeakReference<ShisenShoView> mTarget;
private SurfaceHolder surfaceHolder = null;
private String time = INVALID_TIME;
- public ShisenShoView(ShisenSho shishenSho) {
- super((Context) shishenSho);
- this.app = shishenSho;
+ public ShisenShoView(ShisenSho shisenSho) {
+ super((Context) shisenSho);
+ this.app = shisenSho;
cstate = StatePlay.UNINITIALIZED;
surfaceHolder = getHolder();
surfaceHolder.addCallback(this);
+ tileset = new Tileset(shisenSho);
}
public ShisenShoView(Context ctx) {
- super((Context) ctx);
- // silence lint?
+ super(ctx);
+ this.app = (ShisenSho) ctx;
+ cstate = StatePlay.UNINITIALIZED;
+ surfaceHolder = getHolder();
+ surfaceHolder.addCallback(this);
}
private void paint(StatePaint pstate) {
this.cstate=cstate;
}
- private void loadTileset() {
- BitmapFactory.Options ops = new BitmapFactory.Options();
- ops.inScaled = false;
- Bitmap tileset = BitmapFactory.decodeResource(getResources(), R.drawable.tileset, ops);
- tileset.setDensity(Bitmap.DENSITY_NONE);
-
- // The tile set has 4 rows x 9 columns
- tilesetRows = 4;
- tilesetCols = 9;
- int loadedtileWidth = tileset.getWidth()/tilesetCols;
- int loadedtileHeight = tileset.getHeight()/tilesetRows;
- tile = new Bitmap[tilesetRows*tilesetCols];
-
- // align to screen:
- // "large" is 16x6, and we want to have a nice border, so we use 17x7 and
- // choose the lowest scale so everything fits
- float scalex = ((float) screenWidth/17) / loadedtileWidth;
- float scaley = ((float) screenHeight/7) / loadedtileHeight;
- if (scaley < scalex) {
- scalex = scaley;
- } else {
- scaley = scalex;
- }
- Matrix matrix = new Matrix();
- matrix.setScale(scalex, scaley);
-
- int k=0;
- for (int i=0; i<tilesetRows; i++) {
- for (int j=0; j<tilesetCols; j++) {
- tile[k] = Bitmap.createBitmap(tileset, j*loadedtileWidth, i*loadedtileHeight,
- loadedtileWidth, loadedtileHeight, matrix, false);
- tile[k].setDensity(Bitmap.DENSITY_NONE);
- k++;
- }
- }
- tileWidth = tile[0].getWidth();
- tileHeight = tile[0].getHeight();
- }
-
private void loadBackground() {
BitmapFactory.Options ops = new BitmapFactory.Options();
ops.inScaled = false;
}
}
+ public void loadTileset() {
+ tileset.loadTileset(screenWidth, screenHeight);
+ }
+
private void initializeGame() {
loadBackground();
screenWidth=getWidth();
startTime=System.currentTimeMillis();
playTime=0;
baseTime=0;
- if (app.timeCounter && !timerRegistered) {
+ if (!timerRegistered) {
registerTimer();
}
pairs=app.board.getPairs(1);
private void onUndoActivate() {
if (app.board.getCanUndo()) {
- if (cstate==StatePlay.GAMEOVER && app.timeCounter && !timerRegistered) {
+ if (cstate==StatePlay.GAMEOVER && !timerRegistered) {
// Reprogram the time update that had been
// deactivated with the game over status
registerTimer();
}
public void onTimeCounterActivate() {
- if (app.timeCounter && cstate!=StatePlay.GAMEOVER && !timerRegistered) {
+ if (cstate!=StatePlay.GAMEOVER && !timerRegistered) {
// Reprogram the time update that had been
// deactivated with the time_counter=false
registerTimer();
private void onUpdateTime() {
paint(pstate);
- if (!(app.timeCounter && cstate!=StatePlay.GAMEOVER)) {
+ if (cstate==StatePlay.GAMEOVER) {
unregisterTimer();
}
}
// Tiles are 56px height, 40px width each
char piece=app.board.board[i][j];
if (piece!=0) {
- canvas.drawBitmap(tile[piece], x0+j*tileWidth, y0+i*tileHeight, null);
+ canvas.drawBitmap(tileset.tile[piece], x0+j*tileWidth, y0+i*tileHeight, null);
}
}
}
if (pairs.size() == 0) {
if (app.board.getNumPieces() == 0) {
paint(StatePaint.WIN);
+ checkforhiscore();
} else {
paint(StatePaint.LOSE);
}
}
}
+ private void checkforhiscore() {
+ if (timerRegistered) {
+ unregisterTimer();
+ }
+ final String[] sizes = { "S", "M", "L" };
+ final String[] diffs = { "E", "H" };
+ String prefname1 = "hiscore_" + diffs[app.difficulty-1] + sizes[app.size-1] + "1";
+ String prefname2 = "hiscore_" + diffs[app.difficulty-1] + sizes[app.size-1] + "2";
+ // get hiscores for current size/difficulty
+ SharedPreferences sp = PreferenceManager.getDefaultSharedPreferences(app);
+ String besttime1 = sp.getString(prefname1, INVALID_TIME);
+ String besttime2 = sp.getString(prefname2, INVALID_TIME);
+ // did we win something?
+ if (time.compareTo(besttime2) < 0) {
+ // score!
+ new AlertDialog.Builder(app.activity)
+ .setTitle("Hiscore!")
+ .setCancelable(true)
+ .setIcon(R.drawable.icon)
+ .setPositiveButton(app.getString(android.R.string.ok), null)
+ .setMessage("You've made the highscore list!").create() // FIXME: hardcoded string
+ .show();
+
+ SharedPreferences.Editor editor = sp.edit();
+ if (time.compareTo(besttime1) < 0) {
+ editor.putString(prefname1, time);
+ editor.putString(prefname2, besttime1);
+ } else {
+ editor.putString(prefname2, time);
+ }
+ editor.commit();
+ }
+ }
+
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
surfaceHolder = holder;
- if (cstate!=StatePlay.GAMEOVER && app.timeCounter && !timerRegistered) {
+ if (cstate!=StatePlay.GAMEOVER && !timerRegistered) {
registerTimer();
}
repaint();