import java.util.TimerTask;
import android.app.Activity;
+import android.app.AlertDialog;
import android.content.Context;
+import android.content.SharedPreferences;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Typeface;
import android.os.Handler;
import android.os.Message;
+import android.preference.PreferenceManager;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
}
public ShisenShoView(Context ctx) {
- super((Context) ctx);
- // silence lint?
+ super(ctx);
+ this.app = (ShisenSho) ctx;
+ cstate = StatePlay.UNINITIALIZED;
+ surfaceHolder = getHolder();
+ surfaceHolder.addCallback(this);
}
private void paint(StatePaint pstate) {
private void loadTileset() {
BitmapFactory.Options ops = new BitmapFactory.Options();
ops.inScaled = false;
- Bitmap tileset = BitmapFactory.decodeResource(getResources(), R.drawable.tileset, ops);
+ Bitmap tileset = BitmapFactory.decodeResource(getResources(), R.drawable.traditional, ops);
tileset.setDensity(Bitmap.DENSITY_NONE);
// The tile set has 4 rows x 9 columns
// align to screen:
// "large" is 16x6, and we want to have a nice border, so we use 17x7 and
// choose the lowest scale so everything fits
- float scalex = ((float) screenWidth/17) / loadedtileWidth;
- float scaley = ((float) screenHeight/7) / loadedtileHeight;
+ float scalex = ((float) (screenWidth - 2)/17) / loadedtileWidth;
+ float scaley = ((float) (screenHeight - 2)/7) / loadedtileHeight;
if (scaley < scalex) {
scalex = scaley;
} else {
startTime=System.currentTimeMillis();
playTime=0;
baseTime=0;
- if (app.timeCounter && !timerRegistered) {
+ if (!timerRegistered) {
registerTimer();
}
pairs=app.board.getPairs(1);
private void onUndoActivate() {
if (app.board.getCanUndo()) {
- if (cstate==StatePlay.GAMEOVER && app.timeCounter && !timerRegistered) {
+ if (cstate==StatePlay.GAMEOVER && !timerRegistered) {
// Reprogram the time update that had been
// deactivated with the game over status
registerTimer();
}
public void onTimeCounterActivate() {
- if (app.timeCounter && cstate!=StatePlay.GAMEOVER && !timerRegistered) {
+ if (cstate!=StatePlay.GAMEOVER && !timerRegistered) {
// Reprogram the time update that had been
// deactivated with the time_counter=false
registerTimer();
private void onUpdateTime() {
paint(pstate);
- if (!(app.timeCounter && cstate!=StatePlay.GAMEOVER)) {
+ if (cstate==StatePlay.GAMEOVER) {
unregisterTimer();
}
}
if (pairs.size() == 0) {
if (app.board.getNumPieces() == 0) {
paint(StatePaint.WIN);
+ checkforhiscore();
} else {
paint(StatePaint.LOSE);
}
}
}
+ private void checkforhiscore() {
+ if (timerRegistered) {
+ unregisterTimer();
+ }
+ final String[] sizes = { "S", "M", "L" };
+ final String[] diffs = { "E", "H" };
+ String prefname1 = "hiscore_" + diffs[app.difficulty-1] + sizes[app.size-1] + "1";
+ String prefname2 = "hiscore_" + diffs[app.difficulty-1] + sizes[app.size-1] + "2";
+ // get hiscores for current size/difficulty
+ SharedPreferences sp = PreferenceManager.getDefaultSharedPreferences(app);
+ String besttime1 = sp.getString(prefname1, INVALID_TIME);
+ String besttime2 = sp.getString(prefname2, INVALID_TIME);
+ // did we win something?
+ if (time.compareTo(besttime2) < 0) {
+ // score!
+ new AlertDialog.Builder(app.activity)
+ .setTitle("Hiscore!")
+ .setCancelable(true)
+ .setIcon(R.drawable.icon)
+ .setPositiveButton(app.getString(android.R.string.ok), null)
+ .setMessage("You've made the highscore list!").create() // FIXME: hardcoded string
+ .show();
+
+ SharedPreferences.Editor editor = sp.edit();
+ if (time.compareTo(besttime1) < 0) {
+ editor.putString(prefname1, time);
+ editor.putString(prefname2, besttime1);
+ } else {
+ editor.putString(prefname2, time);
+ }
+ editor.commit();
+ }
+ }
+
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
surfaceHolder = holder;
- if (cstate!=StatePlay.GAMEOVER && app.timeCounter && !timerRegistered) {
+ if (cstate!=StatePlay.GAMEOVER && !timerRegistered) {
registerTimer();
}
repaint();