- private void loadTileset() {
- BitmapFactory.Options ops = new BitmapFactory.Options();
- ops.inScaled = false;
- Bitmap tileset = BitmapFactory.decodeResource(getResources(), R.drawable.tileset, ops);
- tileset.setDensity(Bitmap.DENSITY_NONE);
-
- // The tile set has 4 rows x 9 columns
- tilesetRows = 4;
- tilesetCols = 9;
- int loadedtileWidth = tileset.getWidth()/tilesetCols;
- int loadedtileHeight = tileset.getHeight()/tilesetRows;
- tile = new Bitmap[tilesetRows*tilesetCols];
-
- // align to screen:
- // "large" is 16x6, and we want to have a nice border, so we use 17x7 and
- // choose the lowest scale so everything fits
- float scalex = ((float) screenWidth/17) / loadedtileWidth;
- float scaley = ((float) screenHeight/7) / loadedtileHeight;
- if (scaley < scalex) {
- scalex = scaley;
- } else {
- scaley = scalex;
- }
- Matrix matrix = new Matrix();
- matrix.setScale(scalex, scaley);
-
- int k=0;
- for (int i=0; i<tilesetRows; i++) {
- for (int j=0; j<tilesetCols; j++) {
- tile[k] = Bitmap.createBitmap(tileset, j*loadedtileWidth, i*loadedtileHeight,
- loadedtileWidth, loadedtileHeight, matrix, false);
- tile[k].setDensity(Bitmap.DENSITY_NONE);
- k++;
- }
- }
- tileWidth = tile[0].getWidth();
- tileHeight = tile[0].getHeight();
- }
-