]>
Commit | Line | Data |
---|---|---|
6a5fa4e0 MG |
1 | /* g_map.c |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
64 | ||
65 | #define VAL_NONE 0 | |
66 | #define VAL_LOW 1 | |
67 | #define VAL_MEDIUM 2 | |
68 | #define VAL_HIGH 3 | |
69 | #define VAL_VERYHIGH 4 | |
70 | #define VAL_PLUS 5 | |
71 | #define VAL_VERYPLUS 6 | |
72 | #define VAL_MINUS 7 | |
73 | #define VAL_VERYMINUS 8 | |
74 | ||
75 | short valMap[] = { | |
76 | -1, COLOR_LIGHTGRAY, COLOR_YELLOW, COLOR_ORANGE, COLOR_RED, | |
77 | COLOR_DARKGREEN, COLOR_LIGHTGREEN, COLOR_ORANGE, COLOR_YELLOW | |
78 | }; | |
79 | ||
80 | short valGrayMap[] = { | |
81 | -1, 31, 127, 191, 255, | |
82 | 223, 255, 31, 0 | |
83 | }; | |
84 | ||
85 | ||
86 | int (*mapProcs[NMAPS])(); | |
87 | ||
88 | int drawAll(SimView *view); | |
89 | int drawRes(SimView *view); | |
90 | int drawCom(SimView *view); | |
91 | int drawInd(SimView *view); | |
92 | int drawPower(SimView *view); | |
93 | int drawLilTransMap(SimView *view); | |
94 | int drawPopDensity(SimView *view); | |
95 | int drawRateOfGrowth(SimView *view); | |
96 | int drawTrafMap(SimView *view); | |
97 | int drawPolMap(SimView *view); | |
98 | int drawCrimeMap(SimView *view); | |
99 | int drawLandMap(SimView *view); | |
100 | int drawFireRadius(SimView *view); | |
101 | int drawPoliceRadius(SimView *view); | |
102 | int drawDynamic(SimView *view); | |
103 | ||
104 | ||
105 | short GetCI(short x) | |
106 | { | |
107 | if (x < 50) return(VAL_NONE); | |
108 | if (x < 100) return(VAL_LOW); | |
109 | if (x < 150) return(VAL_MEDIUM); | |
110 | if (x < 200) return(VAL_HIGH); | |
111 | return(VAL_VERYHIGH); | |
112 | } | |
113 | ||
114 | ||
115 | drawPopDensity(SimView *view) | |
116 | { | |
117 | short x, y; | |
118 | ||
119 | drawAll(view); | |
120 | for (x = 0; x < HWLDX; x++) { | |
121 | for (y = 0; y < HWLDY; y++) { | |
122 | maybeDrawRect(view, GetCI(PopDensity[x][y]), | |
123 | x * 6, y * 6, 6, 6); | |
124 | } | |
125 | } | |
126 | } | |
127 | ||
128 | ||
129 | drawRateOfGrowth(SimView *view) | |
130 | { | |
131 | short x, y; | |
132 | ||
133 | drawAll(view); | |
134 | for (x = 0; x < SmX; x++) { | |
135 | for (y = 0; y < SmY; y++) { | |
136 | short val, z = RateOGMem[x][y]; | |
137 | ||
138 | if (z > 100) val = VAL_VERYPLUS; | |
139 | else { | |
140 | if (z > 20) val = VAL_PLUS; | |
141 | else { | |
142 | if (z < -100) val = VAL_VERYMINUS; | |
143 | else { | |
144 | if (z < -20) val = VAL_MINUS; | |
145 | else val = VAL_NONE; | |
146 | } | |
147 | } | |
148 | } | |
149 | maybeDrawRect(view, val, | |
150 | x * 24, y * 24, 24, 24); | |
151 | } | |
152 | } | |
153 | } | |
154 | ||
155 | ||
156 | drawTrafMap(SimView *view) | |
157 | { | |
158 | short x; | |
159 | short y; | |
160 | ||
161 | drawLilTransMap(view); | |
162 | ||
163 | for (x = 0; x < HWLDX; x++) { | |
164 | for (y = 0; y < HWLDY; y++) { | |
165 | maybeDrawRect(view, GetCI(TrfDensity[x][y]), | |
166 | x * 6, y * 6, 6, 6); | |
167 | } | |
168 | } | |
169 | } | |
170 | ||
171 | ||
172 | drawPolMap(SimView *view) | |
173 | { | |
174 | short x, y; | |
175 | ||
176 | drawAll(view); | |
177 | ||
178 | for (x = 0; x < HWLDX; x++) { | |
179 | for (y = 0; y < HWLDY; y++) { | |
180 | maybeDrawRect(view, GetCI(10 + PollutionMem[x][y]), | |
181 | x * 6, y * 6, 6, 6); | |
182 | } | |
183 | } | |
184 | } | |
185 | ||
186 | ||
187 | drawCrimeMap(SimView *view) | |
188 | { | |
189 | short x, y; | |
190 | ||
191 | drawAll(view); | |
192 | ||
193 | for (x = 0; x < HWLDX; x++) { | |
194 | for (y = 0; y < HWLDY; y++) { | |
195 | maybeDrawRect(view, GetCI(CrimeMem[x][y]), | |
196 | x * 6, y * 6, 6, 6); | |
197 | } | |
198 | } | |
199 | } | |
200 | ||
201 | ||
202 | drawLandMap(SimView *view) | |
203 | { | |
204 | short x, y; | |
205 | ||
206 | drawAll(view); | |
207 | ||
208 | for (x = 0; x < HWLDX; x++) { | |
209 | for (y = 0; y < HWLDY; y++) { | |
210 | maybeDrawRect(view, GetCI(LandValueMem[x][y]), | |
211 | x * 6, y * 6, 6, 6); | |
212 | } | |
213 | } | |
214 | } | |
215 | ||
216 | ||
217 | drawFireRadius(SimView *view) | |
218 | { | |
219 | short x, y; | |
220 | ||
221 | drawAll(view); | |
3cab55b4 | 222 | for (x = 0; x < SmX; x++) { |
6a5fa4e0 MG |
223 | for (y = 0; y < SmY; y++) { |
224 | maybeDrawRect(view, GetCI(FireRate[x][y]), | |
225 | x * 24, y * 24, 24, 24); | |
226 | } | |
227 | } | |
228 | } | |
229 | ||
230 | ||
231 | drawPoliceRadius(SimView *view) | |
232 | { | |
233 | short x, y; | |
234 | ||
235 | drawAll(view); | |
236 | for (x = 0; x < SmX; x++) { | |
237 | for (y = 0; y < SmY; y++) { | |
238 | maybeDrawRect(view, GetCI(PoliceMapEffect[x][y]), | |
239 | x * 24, y * 24, 24, 24); | |
240 | } | |
241 | } | |
242 | } | |
243 | ||
244 | ||
245 | setUpMapProcs(void) | |
246 | { | |
247 | mapProcs[ALMAP] = drawAll; | |
248 | mapProcs[REMAP] = drawRes; | |
249 | mapProcs[COMAP] = drawCom; | |
250 | mapProcs[INMAP] = drawInd; | |
251 | mapProcs[PRMAP] = drawPower; | |
252 | mapProcs[RDMAP] = drawLilTransMap; | |
253 | mapProcs[PDMAP] = drawPopDensity; | |
254 | mapProcs[RGMAP] = drawRateOfGrowth; | |
255 | mapProcs[TDMAP] = drawTrafMap; | |
256 | mapProcs[PLMAP] = drawPolMap; | |
257 | mapProcs[CRMAP] = drawCrimeMap; | |
258 | mapProcs[LVMAP] = drawLandMap; | |
259 | mapProcs[FIMAP] = drawFireRadius; | |
260 | mapProcs[POMAP] = drawPoliceRadius; | |
261 | mapProcs[DYMAP] = drawDynamic; | |
262 | } | |
263 | ||
264 | ||
265 | MemDrawMap(SimView *view) | |
266 | { | |
267 | (*mapProcs[view->map_state])(view); | |
268 | if (!view->x->color) { | |
269 | ditherMap(view); | |
270 | XSetForeground(view->x->dpy, view->x->gc, view->pixels[COLOR_BLACK]); | |
271 | XSetBackground(view->x->dpy, view->x->gc, view->pixels[COLOR_WHITE]); | |
272 | XPutImage(view->x->dpy, view->pixmap, view->x->gc, view->image, | |
273 | 0, 0, 0, 0, view->m_width, view->m_height); | |
274 | } | |
275 | } | |
276 | ||
277 | ||
278 | ditherMap(SimView *view) | |
279 | { | |
280 | int i, x, y, width, height; | |
281 | int err, pixel1, pixel8; | |
282 | int line_bytes1 = view->line_bytes; | |
283 | int line_bytes8 = view->line_bytes8; | |
284 | unsigned char *image1 = view->data; | |
285 | unsigned char *image8 = view->data8; | |
286 | int *errors; | |
287 | ||
288 | width = view->m_width; height = view->m_height; | |
289 | ||
290 | errors = (int *)malloc(sizeof(int) * (width)); | |
291 | ||
292 | for (i = 0; i < width; i++) | |
293 | errors[i] = (Rand16() & 15) - 7; | |
294 | ||
295 | err = (Rand16() & 15) - 7; | |
296 | ||
297 | for (y = 0; y < height; y += 2) { | |
298 | unsigned char *i1 = image1; | |
299 | unsigned char *i8 = image8; | |
300 | ||
301 | image1 += line_bytes1; | |
302 | image8 += line_bytes8; | |
303 | ||
304 | for (x = 0; x < width; x += 8) { | |
305 | pixel1 = 0; | |
306 | for (i = 0; i < 8; i++) { | |
307 | pixel1 <<= 1; | |
308 | pixel8 = *(i8++) + err + errors[x + i]; | |
309 | if (pixel8 > 127) { | |
310 | err = pixel8 - 255; | |
311 | } else { | |
312 | pixel1 |= 1; | |
313 | err = pixel8; | |
314 | } | |
315 | errors[x + i] = err/2; | |
316 | err = err/2; | |
317 | } | |
318 | *(i1++) = pixel1; | |
319 | } | |
320 | ||
321 | i1 = image1 + (width / 8) - 1; | |
322 | i8 = image8 + width - 1; | |
323 | ||
324 | image1 += line_bytes1; | |
325 | image8 += line_bytes8; | |
326 | ||
327 | for (x = width - 8; x >= 0; x -= 8) { | |
328 | pixel1 = 0; | |
329 | for (i = 7; i >= 0; i--) { | |
330 | pixel1 >>= 1; | |
331 | pixel8 = *(i8--) + err + errors[x + i]; | |
332 | if (pixel8 > 127) { | |
333 | err = pixel8 - 255; | |
334 | } else { | |
335 | pixel1 |= 128; | |
336 | err = pixel8; | |
337 | } | |
338 | errors[x + i] = err/2; | |
339 | err = err/2; | |
340 | } | |
341 | *(i1--) = pixel1; | |
342 | } | |
343 | } | |
344 | ||
345 | free(errors); | |
346 | } | |
347 | ||
348 | ||
349 | maybeDrawRect(SimView *view, int val, | |
350 | int x, int y, int w, int h) | |
351 | { | |
352 | if (val == VAL_NONE) return; | |
353 | ||
354 | if (view->x->color) { | |
355 | drawRect(view, view->pixels[valMap[val]], 0, x, y, w, h); | |
356 | } else { | |
357 | drawRect(view, valGrayMap[val], 1, x, y, w, h); | |
358 | } | |
359 | } | |
360 | ||
361 | ||
362 | drawRect(SimView *view, int pixel, int solid, | |
363 | int x, int y, int w, int h) | |
364 | { | |
365 | int W = view->m_width, H = view->m_height; | |
366 | ||
367 | if (x < 0) { | |
368 | if ((w += x) < 0) w = 0; | |
369 | x = 0; | |
370 | } else if (x > W) { | |
371 | x = 0; w = 0; | |
372 | } | |
373 | if (x + w > W) { | |
374 | w = W - x; | |
375 | } | |
376 | if (y < 0) { | |
377 | if ((h += y) < 0) h = 0; | |
378 | y = 0; | |
379 | } else if (y > H) { | |
380 | y = 0; h = 0; | |
381 | } | |
382 | if (y + h > H) { | |
383 | h = H - y; | |
384 | } | |
385 | ||
386 | if (w && h) { | |
387 | int i, j, stipple = (x ^ y) & 1; | |
388 | unsigned char *data = | |
389 | view->x->color ? view->data : view->data8; | |
390 | ||
391 | /* In the case of black and white, we use an 8 bit buffer and dither it. */ | |
392 | int pixelBytes = | |
393 | view->x->color ? view->pixel_bytes : 1; | |
394 | QUAD line = | |
395 | view->x->color ? view->line_bytes : view->line_bytes8; | |
396 | ||
397 | unsigned char *image = | |
398 | &(data[(line * y) + (x * pixelBytes)]); | |
399 | ||
400 | switch (pixelBytes) { | |
401 | ||
402 | case 1: | |
403 | { | |
404 | unsigned char *data = | |
405 | view->data8; | |
406 | unsigned char *image = | |
407 | &data[(line * y) + (x * pixelBytes)]; | |
408 | ||
276e43ba MG |
409 | for (i = h; i > 0; i--) { |
410 | for (j = w; j > 0; j--) { | |
411 | if (solid || stipple++ & 1) | |
6a5fa4e0 | 412 | *image = pixel; |
276e43ba | 413 | image++; |
6a5fa4e0 | 414 | } |
276e43ba MG |
415 | if (!(w & 1)) |
416 | stipple++; | |
417 | image += line - w; | |
6a5fa4e0 MG |
418 | } |
419 | } | |
420 | break; | |
421 | ||
422 | case 2: | |
423 | { | |
424 | unsigned short *data = | |
425 | (unsigned short *)view->data; | |
426 | unsigned short *image; | |
427 | line >>= 1; /* Convert from byte offset to short offset */ | |
428 | image = | |
429 | &data[(line * y) + x]; | |
430 | ||
276e43ba MG |
431 | for (i = h; i > 0; i--) { |
432 | for (j = w; j > 0; j--) { | |
433 | if (solid || stipple++ & 1) { | |
434 | if (view->x->x_big_endian) { | |
435 | *image = ((pixel & 0xff) << 8) | ((pixel & 0xff00) >> 8); | |
436 | } else { | |
437 | *image = pixel; | |
438 | } | |
6a5fa4e0 | 439 | } |
276e43ba | 440 | image++; |
6a5fa4e0 | 441 | } |
276e43ba MG |
442 | if (!(w & 1)) |
443 | stipple++; | |
444 | image += line - w; | |
6a5fa4e0 | 445 | } |
276e43ba | 446 | |
6a5fa4e0 MG |
447 | } |
448 | break; | |
449 | ||
450 | case 3: | |
451 | case 4: | |
452 | { | |
453 | unsigned char *data = | |
454 | (unsigned char *)view->data; | |
455 | unsigned char *image; | |
6a5fa4e0 | 456 | image = |
93200beb | 457 | &data[(line * y) + x * pixelBytes]; |
6a5fa4e0 | 458 | |
276e43ba MG |
459 | for (i = h; i > 0; i--) { |
460 | for (j = w; j > 0; j--) { | |
461 | if (view->x->x_big_endian) { | |
93200beb | 462 | if (pixelBytes == 4) { |
6a5fa4e0 MG |
463 | image++; |
464 | } | |
276e43ba MG |
465 | if (solid || stipple++ & 1) { |
466 | *(image++) = (pixel >> 16) & 0xff; | |
467 | *(image++) = (pixel >> 8) & 0xff; | |
468 | *(image++) = (pixel >> 0) & 0xff; | |
469 | } else { | |
470 | image += 3; | |
471 | } | |
472 | } else { | |
c46005fa | 473 | if (solid || stipple++ & 1) { |
276e43ba MG |
474 | *(image++) = (pixel >> 0) & 0xff; |
475 | *(image++) = (pixel >> 8) & 0xff; | |
476 | *(image++) = (pixel >> 16) & 0xff; | |
93200beb MG |
477 | } else { |
478 | image += 3; | |
479 | } | |
480 | if (pixelBytes == 4) { | |
276e43ba | 481 | image++; |
6a5fa4e0 MG |
482 | } |
483 | } | |
6a5fa4e0 | 484 | } |
276e43ba MG |
485 | if (!(w & 1)) { |
486 | stipple++; | |
487 | } | |
488 | image += line - w * pixelBytes; | |
6a5fa4e0 MG |
489 | } |
490 | } | |
491 | break; | |
492 | ||
493 | default: | |
494 | assert(0); /* Undefined depth */ | |
495 | break; | |
496 | } | |
497 | ||
498 | } | |
499 | } | |
500 | ||
501 | ||
502 |