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change SDL linking to work with newer SDL versions again
[micropolis] / src / sim / w_stubs.c
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1/* w_stubs.c
2 *
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8 *
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or (at
12 * your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
20 *
21 * ADDITIONAL TERMS per GNU GPL Section 7
22 *
23 * No trademark or publicity rights are granted. This license does NOT
24 * give you any right, title or interest in the trademark SimCity or any
25 * other Electronic Arts trademark. You may not distribute any
26 * modification of this program using the trademark SimCity or claim any
27 * affliation or association with Electronic Arts Inc. or its employees.
28 *
29 * Any propagation or conveyance of this program must include this
30 * copyright notice and these terms.
31 *
32 * If you convey this program (or any modifications of it) and assume
33 * contractual liability for the program to recipients of it, you agree
34 * to indemnify Electronic Arts for any liability that those contractual
35 * assumptions impose on Electronic Arts.
36 *
37 * You may not misrepresent the origins of this program; modified
38 * versions of the program must be marked as such and not identified as
39 * the original program.
40 *
41 * This disclaimer supplements the one included in the General Public
42 * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46 * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47 * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48 * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49 * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50 * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51 * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52 * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53 * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54 * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55 * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56 * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57 * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58 * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59 * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60 * NOT APPLY TO YOU.
61 */
62#include "sim.h"
63
64
65/* Stubs */
66
67
68QUAD TotalFunds;
69short PunishCnt;
70short autoBulldoze, autoBudget;
71QUAD LastMesTime;
72short GameLevel;
73short InitSimLoad;
74short ScenarioID;
75short SimSpeed;
76short SimMetaSpeed;
77short UserSoundOn;
78char *CityName;
79short NoDisasters;
80short MesNum;
81short EvalChanged;
82short flagBlink;
83
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84void DoStartScenario(int scenario);
85void DoStartLoad(void);
86void DoReallyStartGame(void);
87void DoPlayNewCity(void);
6a5fa4e0 88
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89
90void
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91Spend(int dollars)
92{
93 SetFunds(TotalFunds - dollars);
94}
95
96
6f214ac0 97void
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98SetFunds(int dollars)
99{
100 TotalFunds = dollars;
101 UpdateFunds();
102}
103
104
105/* Mac */
106
6f214ac0 107QUAD TickCount(void)
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108{
109 struct timeval time;
110
111 gettimeofday(&time, 0);
112
113 return (QUAD)((time.tv_sec / 60) + (time.tv_usec * 1000000 / 60));
114}
115
116
117Ptr
118NewPtr(size)
119int size;
120{
121 return ((Ptr)calloc(size, sizeof(Byte)));
122}
123
124
125/* w_hlhandlers.c */
126
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127void
128GameStarted(void)
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129{
130 InvalidateMaps();
131 InvalidateEditors();
132 gettimeofday(&start_time, NULL);
133
134 switch (Startup) {
135 case -2: /* Load a city */
136 if (LoadCity(StartupName)) {
137 DoStartLoad();
138 StartupName = NULL;
139 break;
140 }
141 StartupName = NULL;
142 case -1:
143 if (StartupName != NULL) {
144 setCityName(StartupName);
145 StartupName = NULL;
146 } else {
147 setCityName("NowHere");
148 }
149 DoPlayNewCity();
150 break;
151 case 0:
152 DoReallyStartGame();
153 break;
154 default: /* scenario number */
155 DoStartScenario(Startup);
156 break;
157 }
158}
159
160
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161void
162DoPlayNewCity(void)
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163{
164 Eval("UIPlayNewCity");
165}
166
167
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168void
169DoReallyStartGame(void)
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170{
171 Eval("UIReallyStartGame");
172}
173
174
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175void
176DoStartLoad(void)
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177{
178 Eval("UIStartLoad");
179}
180
181
6f214ac0 182void
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183DoStartScenario(int scenario)
184{
185 char buf[256];
186
187 sprintf(buf, "UIStartScenario %d", scenario);
188 Eval(buf);
189}
190
191
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192void
193DropFireBombs(void)
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194{
195 Eval("DropFireBombs");
196}
197
198
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199void
200InitGame(void)
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201{
202 sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0;
203 setSpeed(0);
204}
205
206
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207void
208ReallyQuit(void)
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209{
210 sim_exit(0); // Just sets tkMustExit and ExitReturn
211}
212
213
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