]>
Commit | Line | Data |
---|---|---|
1 | /* s_zone.c | |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
64 | ||
65 | /* Zone Stuff */ | |
66 | ||
67 | void ZonePlop (int base); | |
68 | void IndPlop (int Den, int Value); | |
69 | void ComPlop (int Den, int Value); | |
70 | void ResPlop (int Den, int Value); | |
71 | int EvalLot (int x, int y); | |
72 | void BuildHouse(int value); | |
73 | void DoIndOut(int pop, int value); | |
74 | void DoComOut(int pop, int value); | |
75 | void DoResOut(int pop, int value); | |
76 | void IncROG(int amount); | |
77 | void DoIndIn(int pop, int value); | |
78 | void DoComIn(int pop, int value); | |
79 | void DoResIn(int pop, int value); | |
80 | void MakeHosp(void); | |
81 | void DoResidential(int ZonePwrFlg); | |
82 | int EvalRes (int traf); | |
83 | int EvalCom (int traf); | |
84 | int GetCRVal(void); | |
85 | void DoCommercial(int ZonePwrFlg); | |
86 | void DoIndustrial(int ZonePwrFlg); | |
87 | int EvalInd (int traf); | |
88 | void DoHospChur(void); | |
89 | ||
90 | ||
91 | void DoZone(void) | |
92 | { | |
93 | short ZonePwrFlg; | |
94 | ||
95 | ZonePwrFlg = SetZPower(); /* Set Power Bit in Map from PowerMap */ | |
96 | if (ZonePwrFlg) PwrdZCnt++; | |
97 | else unPwrdZCnt++; | |
98 | ||
99 | if (CChr9 > PORTBASE) { /* do Special Zones */ | |
100 | DoSPZone(ZonePwrFlg); | |
101 | return; | |
102 | } | |
103 | if (CChr9 < HOSPITAL) { | |
104 | DoResidential(ZonePwrFlg); | |
105 | return; | |
106 | } | |
107 | if (CChr9 < COMBASE) { | |
108 | DoHospChur(); | |
109 | return; | |
110 | } | |
111 | if (CChr9 < INDBASE) { | |
112 | DoCommercial(ZonePwrFlg); | |
113 | return; | |
114 | } | |
115 | DoIndustrial(ZonePwrFlg); | |
116 | return; | |
117 | } | |
118 | ||
119 | ||
120 | void | |
121 | DoHospChur(void) | |
122 | { | |
123 | if (CChr9 == HOSPITAL) { | |
124 | HospPop++; | |
125 | if (!(CityTime & 15)) RepairZone (HOSPITAL, 3); /*post*/ | |
126 | if (NeedHosp == -1) | |
127 | if (!Rand(20)) | |
128 | ZonePlop(RESBASE); | |
129 | } | |
130 | if (CChr9 == CHURCH) { | |
131 | ChurchPop++; | |
132 | if (!(CityTime & 15)) RepairZone (CHURCH, 3); /*post*/ | |
133 | if (NeedChurch == -1) | |
134 | if (!Rand(20)) | |
135 | ZonePlop(RESBASE); | |
136 | } | |
137 | } | |
138 | ||
139 | ||
140 | #define T 1 | |
141 | #define F 0 | |
142 | #define ASCBIT (ANIMBIT | CONDBIT | BURNBIT) | |
143 | #define REGBIT (CONDBIT | BURNBIT) | |
144 | ||
145 | void | |
146 | SetSmoke(int ZonePower) | |
147 | { | |
148 | static short AniThis[8] = { T, F, T, T, F, F, T, T }; | |
149 | static short DX1[8] = { -1, 0, 1, 0, 0, 0, 0, 1 }; | |
150 | static short DY1[8] = { -1, 0, -1, -1, 0, 0, -1, -1 }; | |
151 | #if 0 | |
152 | static short DX2[8] = { -1, 0, 1, 1, 0, 0, 1, 1 }; | |
153 | static short DY2[8] = { -1, 0, 0, -1, 0, 0, -1, 0 }; | |
154 | #endif | |
155 | static short AniTabA[8] = { 0, 0, 32, 40, 0, 0, 48, 56 }; | |
156 | static short AniTabB[8] = { 0, 0, 36, 44, 0, 0, 52, 60 }; | |
157 | static short AniTabC[8] = { IND1, 0, IND2, IND4, 0, 0, IND6, IND8 }; | |
158 | static short AniTabD[8] = { IND1, 0, IND3, IND5, 0, 0, IND7, IND9 }; | |
159 | register short z; | |
160 | ||
161 | if (CChr9 < IZB) return; | |
162 | z = (CChr9 - IZB) >>3; | |
163 | z = z & 7; | |
164 | if (AniThis[z]) { | |
165 | int xx = SMapX + DX1[z]; | |
166 | int yy = SMapY + DY1[z]; | |
167 | if (TestBounds(xx, yy)) { | |
168 | if (ZonePower) { | |
169 | if ((Map[xx][yy] & LOMASK) == AniTabC[z]) { | |
170 | Map[xx][yy] = | |
171 | ASCBIT | (SMOKEBASE + AniTabA[z]); | |
172 | Map[xx][yy] = | |
173 | ASCBIT | (SMOKEBASE + AniTabB[z]); | |
174 | } | |
175 | } else { | |
176 | if ((Map[xx][yy] & LOMASK) > AniTabC[z]) { | |
177 | Map[xx][yy] = | |
178 | REGBIT | AniTabC[z]; | |
179 | Map[xx][yy] = | |
180 | REGBIT | AniTabD[z]; | |
181 | } | |
182 | } | |
183 | } | |
184 | } | |
185 | } | |
186 | ||
187 | ||
188 | void | |
189 | DoIndustrial(int ZonePwrFlg) | |
190 | { | |
191 | short tpop, zscore, TrfGood; | |
192 | ||
193 | IndZPop++; | |
194 | SetSmoke(ZonePwrFlg); | |
195 | tpop = IZPop(CChr9); | |
196 | IndPop += tpop; | |
197 | if (tpop > Rand(5)) TrfGood = MakeTraf(2); | |
198 | else TrfGood = TRUE; | |
199 | ||
200 | if (TrfGood == -1) { | |
201 | DoIndOut(tpop, Rand16() & 1); | |
202 | return; | |
203 | } | |
204 | ||
205 | if (!(Rand16() & 7)) { | |
206 | zscore = IValve + EvalInd(TrfGood); | |
207 | if (!ZonePwrFlg) zscore = -500; | |
208 | if ((zscore > -350) && | |
209 | (((short)(zscore - 26380)) > ((short)Rand16Signed()))) { | |
210 | DoIndIn(tpop, Rand16() & 1); | |
211 | return; | |
212 | } | |
213 | if ((zscore < 350) && | |
214 | (((short)(zscore + 26380)) < ((short)Rand16Signed()))) | |
215 | DoIndOut(tpop, Rand16() & 1); | |
216 | } | |
217 | } | |
218 | ||
219 | ||
220 | void | |
221 | DoCommercial(int ZonePwrFlg) | |
222 | { | |
223 | register short tpop, TrfGood; | |
224 | short zscore, locvalve,value; | |
225 | ||
226 | ComZPop++; | |
227 | tpop = CZPop(CChr9); | |
228 | ComPop += tpop; | |
229 | if (tpop > Rand(5)) TrfGood = MakeTraf(1); | |
230 | else TrfGood = TRUE; | |
231 | ||
232 | if (TrfGood == -1) { | |
233 | value = GetCRVal(); | |
234 | DoComOut(tpop, value); | |
235 | return; | |
236 | } | |
237 | ||
238 | if (!(Rand16() & 7)) { | |
239 | locvalve = EvalCom(TrfGood); | |
240 | zscore = CValve + locvalve; | |
241 | if (!ZonePwrFlg) zscore = -500; | |
242 | ||
243 | if (TrfGood && | |
244 | (zscore > -350) && | |
245 | (((short)(zscore - 26380)) > ((short)Rand16Signed()))) { | |
246 | value = GetCRVal(); | |
247 | DoComIn(tpop, value); | |
248 | return; | |
249 | } | |
250 | if ((zscore < 350) && | |
251 | (((short)(zscore + 26380)) < ((short)Rand16Signed()))) { | |
252 | value = GetCRVal(); | |
253 | DoComOut(tpop, value); | |
254 | } | |
255 | } | |
256 | } | |
257 | ||
258 | ||
259 | void | |
260 | DoResidential(int ZonePwrFlg) | |
261 | { | |
262 | short tpop, zscore, locvalve, value, TrfGood; | |
263 | ||
264 | ResZPop++; | |
265 | if (CChr9 == FREEZ) tpop = DoFreePop(); | |
266 | else tpop = RZPop(CChr9); | |
267 | ||
268 | ResPop += tpop; | |
269 | if (tpop > Rand(35)) TrfGood = MakeTraf(0); | |
270 | else TrfGood = TRUE; | |
271 | ||
272 | if (TrfGood == -1) { | |
273 | value = GetCRVal(); | |
274 | DoResOut(tpop, value); | |
275 | return; | |
276 | } | |
277 | ||
278 | if ((CChr9 == FREEZ) || (!(Rand16() & 7))) { | |
279 | locvalve = EvalRes(TrfGood); | |
280 | zscore = RValve + locvalve; | |
281 | if (!ZonePwrFlg) zscore = -500; | |
282 | ||
283 | if ((zscore > -350) && | |
284 | (((short)(zscore - 26380)) > ((short)Rand16Signed()))) { | |
285 | if ((!tpop) && (!(Rand16() & 3))) { | |
286 | MakeHosp(); | |
287 | return; | |
288 | } | |
289 | value = GetCRVal(); | |
290 | DoResIn(tpop, value); | |
291 | return; | |
292 | } | |
293 | if ((zscore < 350) && | |
294 | (((short)(zscore + 26380)) < ((short)Rand16Signed()))) { | |
295 | value = GetCRVal(); | |
296 | DoResOut(tpop, value); | |
297 | } | |
298 | } | |
299 | } | |
300 | ||
301 | ||
302 | void | |
303 | MakeHosp(void) | |
304 | { | |
305 | if (NeedHosp > 0) { | |
306 | ZonePlop(HOSPITAL - 4); | |
307 | NeedHosp = FALSE; | |
308 | return; | |
309 | } | |
310 | if (NeedChurch > 0) { | |
311 | ZonePlop(CHURCH - 4); | |
312 | NeedChurch = FALSE; | |
313 | return; | |
314 | } | |
315 | } | |
316 | ||
317 | ||
318 | int | |
319 | GetCRVal(void) | |
320 | { | |
321 | register short LVal; | |
322 | ||
323 | LVal = LandValueMem[SMapX >>1][SMapY >>1]; | |
324 | LVal -= PollutionMem[SMapX >>1][SMapY >>1]; | |
325 | if (LVal < 30) return (0); | |
326 | if (LVal < 80) return (1); | |
327 | if (LVal < 150) return (2); | |
328 | return (3); | |
329 | } | |
330 | ||
331 | ||
332 | void | |
333 | DoResIn(int pop, int value) | |
334 | { | |
335 | short z; | |
336 | ||
337 | z = PollutionMem[SMapX >>1][SMapY >>1]; | |
338 | if (z > 128) return; | |
339 | ||
340 | if (CChr9 == FREEZ) { | |
341 | if (pop < 8) { | |
342 | BuildHouse(value); | |
343 | IncROG(1); | |
344 | return; | |
345 | } | |
346 | if (PopDensity[SMapX >>1][SMapY >>1] > 64) { | |
347 | ResPlop(0, value); | |
348 | IncROG(8); | |
349 | return; | |
350 | } | |
351 | return; | |
352 | } | |
353 | if (pop < 40) { | |
354 | ResPlop((pop / 8) - 1, value); | |
355 | IncROG(8); | |
356 | } | |
357 | } | |
358 | ||
359 | ||
360 | void | |
361 | DoComIn(int pop, int value) | |
362 | { | |
363 | register short z; | |
364 | ||
365 | z = LandValueMem[SMapX >>1][SMapY >>1]; | |
366 | z = z >>5; | |
367 | if (pop > z) return; | |
368 | ||
369 | if (pop < 5) { | |
370 | ComPlop(pop, value); | |
371 | IncROG(8); | |
372 | } | |
373 | } | |
374 | ||
375 | ||
376 | void | |
377 | DoIndIn(int pop, int value) | |
378 | { | |
379 | if (pop < 4) { | |
380 | IndPlop(pop, value); | |
381 | IncROG(8); | |
382 | } | |
383 | } | |
384 | ||
385 | ||
386 | void | |
387 | IncROG(int amount) | |
388 | { | |
389 | RateOGMem[SMapX>>3][SMapY>>3] += amount<<2; | |
390 | } | |
391 | ||
392 | ||
393 | void | |
394 | DoResOut(int pop, int value) | |
395 | { | |
396 | static short Brdr[9] = {0,3,6,1,4,7,2,5,8}; | |
397 | register short x, y, loc, z; | |
398 | ||
399 | if (!pop) return; | |
400 | if (pop > 16) { | |
401 | ResPlop(((pop - 24) / 8), value); | |
402 | IncROG(-8); | |
403 | return; | |
404 | } | |
405 | if (pop == 16) { | |
406 | IncROG(-8); | |
407 | Map[SMapX][SMapY] = (FREEZ | BLBNCNBIT | ZONEBIT); | |
408 | for (x = SMapX - 1; x <= SMapX + 1; x++) | |
409 | for (y = SMapY - 1; y <= SMapY + 1; y++) | |
410 | if (x >= 0 && x < WORLD_X && | |
411 | y >= 0 && y < WORLD_Y) { | |
412 | if ((Map[x][y] & LOMASK) != FREEZ) | |
413 | Map[x][y] = LHTHR + value + | |
414 | Rand(2) + BLBNCNBIT; | |
415 | } | |
416 | } | |
417 | if (pop < 16) { | |
418 | IncROG(-1); | |
419 | z = 0; | |
420 | for (x = SMapX - 1; x <= SMapX + 1; x++) | |
421 | for (y = SMapY - 1; y <= SMapY + 1; y++) { | |
422 | if (x >= 0 && x < WORLD_X && | |
423 | y >= 0 && y < WORLD_Y) { | |
424 | loc = Map[x][y] & LOMASK; | |
425 | if ((loc >= LHTHR) && (loc <= HHTHR)) { | |
426 | Map[x][y] = Brdr[z] + | |
427 | BLBNCNBIT + FREEZ - 4; | |
428 | return; | |
429 | } | |
430 | } | |
431 | z++; | |
432 | } | |
433 | } | |
434 | } | |
435 | ||
436 | ||
437 | void | |
438 | DoComOut(int pop, int value) | |
439 | { | |
440 | if (pop > 1) { | |
441 | ComPlop(pop - 2, value); | |
442 | IncROG(-8); | |
443 | return; | |
444 | } | |
445 | if (pop == 1) { | |
446 | ZonePlop(COMBASE); | |
447 | IncROG(-8); | |
448 | } | |
449 | } | |
450 | ||
451 | ||
452 | void | |
453 | DoIndOut(int pop, int value) | |
454 | { | |
455 | if (pop > 1) { | |
456 | IndPlop(pop - 2, value); | |
457 | IncROG(-8); | |
458 | return; | |
459 | } | |
460 | if (pop == 1) { | |
461 | ZonePlop(INDCLR - 4); | |
462 | IncROG(-8); | |
463 | } | |
464 | } | |
465 | ||
466 | ||
467 | int | |
468 | RZPop(int Ch9) | |
469 | { | |
470 | short CzDen; | |
471 | ||
472 | CzDen = (((Ch9 - RZB) / 9) % 4); | |
473 | return ((CzDen * 8) + 16); | |
474 | } | |
475 | ||
476 | ||
477 | int | |
478 | CZPop(int Ch9) | |
479 | { | |
480 | short CzDen; | |
481 | ||
482 | if (Ch9 == COMCLR) return (0); | |
483 | CzDen = (((Ch9 - CZB) / 9) % 5) + 1; | |
484 | return (CzDen); | |
485 | } | |
486 | ||
487 | ||
488 | int | |
489 | IZPop(int Ch9) | |
490 | { | |
491 | short CzDen; | |
492 | ||
493 | if (Ch9 == INDCLR) return (0); | |
494 | CzDen = (((Ch9 - IZB) / 9) % 4) + 1; | |
495 | return (CzDen); | |
496 | } | |
497 | ||
498 | ||
499 | void | |
500 | BuildHouse(int value) | |
501 | { | |
502 | short z, score, hscore, BestLoc; | |
503 | static short ZeX[9] = { 0,-1, 0, 1,-1, 1,-1, 0, 1}; | |
504 | static short ZeY[9] = { 0,-1,-1,-1, 0, 0, 1, 1, 1}; | |
505 | ||
506 | BestLoc = 0; | |
507 | hscore = 0; | |
508 | for (z = 1; z < 9; z++) { | |
509 | int xx = SMapX + ZeX[z]; | |
510 | int yy = SMapY + ZeY[z]; | |
511 | if (TestBounds(xx, yy)) { | |
512 | score = EvalLot(xx, yy); | |
513 | if (score != 0) { | |
514 | if (score > hscore) { | |
515 | hscore = score; | |
516 | BestLoc = z; | |
517 | } | |
518 | if ((score == hscore) && !(Rand16() & 7)) | |
519 | BestLoc = z; | |
520 | } | |
521 | } | |
522 | } | |
523 | if (BestLoc) { | |
524 | int xx = SMapX + ZeX[BestLoc]; | |
525 | int yy = SMapY + ZeY[BestLoc]; | |
526 | if (TestBounds(xx, yy)) { | |
527 | Map[xx][yy] = HOUSE + BLBNCNBIT + Rand(2) + (value * 3); | |
528 | } | |
529 | } | |
530 | } | |
531 | ||
532 | ||
533 | void | |
534 | ResPlop (int Den, int Value) | |
535 | { | |
536 | short base; | |
537 | ||
538 | base = (((Value * 4) + Den) * 9) + RZB - 4; | |
539 | ZonePlop(base); | |
540 | } | |
541 | ||
542 | ||
543 | void | |
544 | ComPlop (int Den, int Value) | |
545 | { | |
546 | short base; | |
547 | ||
548 | base = (((Value * 5) + Den) * 9) + CZB - 4; | |
549 | ZonePlop(base); | |
550 | } | |
551 | ||
552 | ||
553 | void | |
554 | IndPlop (int Den, int Value) | |
555 | { | |
556 | short base; | |
557 | ||
558 | base = (((Value * 4) + Den) * 9) + (IZB - 4); | |
559 | ZonePlop (base); | |
560 | } | |
561 | ||
562 | ||
563 | int | |
564 | EvalLot (int x, int y) | |
565 | { | |
566 | short z, score; | |
567 | static short DX[4] = { 0, 1, 0,-1}; | |
568 | static short DY[4] = {-1, 0, 1, 0}; | |
569 | ||
570 | /* test for clear lot */ | |
571 | z = Map[x][y] & LOMASK; | |
572 | if (z && ((z < RESBASE) || (z > RESBASE + 8))) | |
573 | return (-1); | |
574 | score = 1; | |
575 | for (z = 0; z < 4; z++) { | |
576 | int xx = x + DX[z]; | |
577 | int yy = y + DY[z]; | |
578 | if (TestBounds(xx, yy) && | |
579 | Map[xx][yy] && | |
580 | ((Map[xx][yy] & LOMASK) <= LASTROAD)) { | |
581 | score++; /* look for road */ | |
582 | } | |
583 | } | |
584 | return (score); | |
585 | } | |
586 | ||
587 | ||
588 | void | |
589 | ZonePlop (int base) | |
590 | { | |
591 | short z, x; | |
592 | static short Zx[9] = {-1, 0, 1,-1, 0, 1,-1, 0, 1}; | |
593 | static short Zy[9] = {-1,-1,-1, 0, 0, 0, 1, 1, 1}; | |
594 | ||
595 | for (z = 0; z < 9; z++) { /* check for fire */ | |
596 | int xx = SMapX + Zx[z]; | |
597 | int yy = SMapY + Zy[z]; | |
598 | if (TestBounds(xx, yy)) { | |
599 | x = Map[xx][yy] & LOMASK; | |
600 | if ((x >= FLOOD) && (x < ROADBASE)) return; | |
601 | } | |
602 | } | |
603 | for (z = 0; z < 9; z++) { | |
604 | int xx = SMapX + Zx[z]; | |
605 | int yy = SMapY + Zy[z]; | |
606 | if (TestBounds(xx, yy)) { | |
607 | Map[xx][yy] = base + BNCNBIT; | |
608 | } | |
609 | base++; | |
610 | } | |
611 | CChr = Map[SMapX][SMapY]; | |
612 | SetZPower(); | |
613 | Map[SMapX][SMapY] |= ZONEBIT + BULLBIT; | |
614 | } | |
615 | ||
616 | ||
617 | int | |
618 | EvalRes (int traf) | |
619 | { | |
620 | register short Value; | |
621 | ||
622 | if (traf < 0) return (-3000); | |
623 | ||
624 | Value = LandValueMem[SMapX >>1][SMapY >>1]; | |
625 | Value -= PollutionMem[SMapX >>1][SMapY >>1]; | |
626 | ||
627 | if (Value < 0) Value = 0; /* Cap at 0 */ | |
628 | else Value = Value <<5; | |
629 | ||
630 | if (Value > 6000) Value = 6000; /* Cap at 6000 */ | |
631 | ||
632 | Value = Value - 3000; | |
633 | return (Value); | |
634 | } | |
635 | ||
636 | ||
637 | int | |
638 | EvalCom (int traf) | |
639 | { | |
640 | short Value; | |
641 | ||
642 | if (traf < 0) return (-3000); | |
643 | Value = ComRate[SMapX >>3][SMapY >>3]; | |
644 | return (Value); | |
645 | } | |
646 | ||
647 | ||
648 | int | |
649 | EvalInd (int traf) | |
650 | { | |
651 | if (traf < 0) return (-1000); | |
652 | return (0); | |
653 | } | |
654 | ||
655 | ||
656 | int | |
657 | DoFreePop (void) | |
658 | { | |
659 | short count; | |
660 | register short loc, x, y; | |
661 | ||
662 | count = 0; | |
663 | for (x = SMapX - 1; x <= SMapX + 1; x++) | |
664 | for (y = SMapY - 1; y <= SMapY + 1; y++) { | |
665 | if (x >= 0 && x < WORLD_X && | |
666 | y >= 0 && y < WORLD_Y) { | |
667 | loc = Map[x][y] & LOMASK; | |
668 | if ((loc >= LHTHR) && (loc <= HHTHR)) | |
669 | count++; | |
670 | } | |
671 | } | |
672 | return (count); | |
673 | } | |
674 | ||
675 | ||
676 | int | |
677 | SetZPower(void) /* set bit in MapWord depending on powermap */ | |
678 | { | |
679 | #if 0 | |
680 | short z; | |
681 | #endif | |
682 | QUAD PowerWrd; | |
683 | ||
684 | /* TestPowerBit was taking alot of time so I inlined it. -Don */ | |
685 | ||
686 | #if 0 | |
687 | ||
688 | if (z = TestPowerBit()) | |
689 | Map[SMapX][SMapY] = CChr | PWRBIT; | |
690 | else | |
691 | Map[SMapX][SMapY] = CChr & (~PWRBIT); | |
692 | return (z); | |
693 | ||
694 | #else | |
695 | ||
696 | if ((CChr9 == NUCLEAR) || | |
697 | (CChr9 == POWERPLANT) || | |
698 | ( | |
699 | #if 1 | |
700 | (PowerWrd = POWERWORD(SMapX, SMapY)), | |
701 | #else | |
702 | (PowerWrd = (SMapX >>4) + (SMapY <<3)), | |
703 | #endif | |
704 | ((PowerWrd < PWRMAPSIZE) && | |
705 | (PowerMap[PowerWrd] & (1 << (SMapX & 15)))))) { | |
706 | Map[SMapX][SMapY] = CChr | PWRBIT; | |
707 | return 1; | |
708 | } else { | |
709 | Map[SMapX][SMapY] = CChr & (~PWRBIT); | |
710 | return 0; | |
711 | } | |
712 | ||
713 | #endif | |
714 | } |