]> cvs.zerfleddert.de Git - micropolis/blame_incremental - res/whead.tcl
enable swapping for 8 bit on big endian machines
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1# Window: Head (global controls & menus), for Unix Micropolis.
2#
3# Micropolis, Unix Version. This game was released for the Unix platform
4# in or about 1990 and has been modified for inclusion in the One Laptop
5# Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6# you need assistance with this program, you may contact:
7# http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8#
9# This program is free software: you can redistribute it and/or modify
10# it under the terms of the GNU General Public License as published by
11# the Free Software Foundation, either version 3 of the License, or (at
12# your option) any later version.
13#
14# This program is distributed in the hope that it will be useful, but
15# WITHOUT ANY WARRANTY; without even the implied warranty of
16# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17# General Public License for more details. You should have received a
18# copy of the GNU General Public License along with this program. If
19# not, see <http://www.gnu.org/licenses/>.
20#
21# ADDITIONAL TERMS per GNU GPL Section 7
22#
23# No trademark or publicity rights are granted. This license does NOT
24# give you any right, title or interest in the trademark SimCity or any
25# other Electronic Arts trademark. You may not distribute any
26# modification of this program using the trademark SimCity or claim any
27# affliation or association with Electronic Arts Inc. or its employees.
28#
29# Any propagation or conveyance of this program must include this
30# copyright notice and these terms.
31#
32# If you convey this program (or any modifications of it) and assume
33# contractual liability for the program to recipients of it, you agree
34# to indemnify Electronic Arts for any liability that those contractual
35# assumptions impose on Electronic Arts.
36#
37# You may not misrepresent the origins of this program; modified
38# versions of the program must be marked as such and not identified as
39# the original program.
40#
41# This disclaimer supplements the one included in the General Public
42# License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43# PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44# OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45# SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46# DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47# INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48# FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49# RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50# USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51# INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52# MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53# UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54# WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55# CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56# ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57# JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58# WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59# CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60# NOT APPLY TO YOU.
61global HeadWindows
62set n [Unique]
63set win .head$n
64
65catch "destroy $win"
66if {[catch "toplevel $win -screen $display"]} {
67 puts stderr "Couldn't open X11 display \"$display\"."
68 set win ""
69 return ""
70}
71
72global HeadPanelWidth
73global HeadPanelHeight
74global MapPanelWidth
75global MapPanelHeight
76global NoticePanelWidth
77global NoticePanelHeight
78
79set visual [winfo screenvisual $win]
80set depth [winfo screendepth $win]
81set screenwidth [winfo screenwidth $win]
82set screenheight [winfo screenheight $win]
83#set screenwidth 1200
84#set screenheight 900
85
86if {!(("$visual" == "pseudocolor") ||
87 ("$visual" == "truecolor") ||
88 (("$visual" == "staticgray") &&
89 ($depth == 1)))} {
90 catch "destroy $win"
91 puts stderr "Micropolis can't find an appropriate visual on display \"$display\"."
92 set win ""
93 return ""
94}
95
96set HeadWindows [linsert $HeadWindows 0 $win]
97
98SetHelp $win Head
99
100LinkWindow $win.head $win
101LinkWindow $win.editor {}
102LinkWindow $win.map {}
103LinkWindow $win.graph {}
104LinkWindow $win.budget {}
105LinkWindow $win.evaluation {}
106LinkWindow $win.splash {}
107LinkWindow $win.scenario {}
108LinkWindow $win.file {}
109LinkWindow $win.config {}
110LinkWindow $win.notice {}
111LinkWindow $win.ask {}
112
113tk_bindForTraversal $win
114bind $win <F10> {tk_firstMenu %W}
115bind $win <Mod2-Key> {tk_traverseToMenu %W %A}
116
117wm title $win "Micropolis Controls"
118wm iconname $win {Micropolis Controls}
119wm geometry $win 1200x900+0+0
120#wm positionfrom $win user
121wm withdraw $win
122wm maxsize $win $screenwidth $screenheight
123wm minsize $win 100 100
124wm protocol $win delete "DeleteHeadWindow $win ;"
125wm fullscreen $win on
126
127global $win.postedMenu
128global $win.Sound
129
130frame $win.col1
131tk_bindForTraversal $win.col1
132
133LinkWindow $win.col1 $win.col1
134
135frame $win.col1.w1\
136 -width $HeadPanelWidth\
137 -height $HeadPanelHeight
138tk_bindForTraversal $win.col1.w1
139
140frame $win.col1.w1.f1\
141 -borderwidth 1\
142 -relief raised
143tk_bindForTraversal $win.col1.w1.f1
144bind $win.col1.w1.f1 <F10> {tk_firstMenu %W}
145bind $win.col1.w1.f1 <Mod2-Key> {tk_traverseToMenu %W %A}
146
147SetHelp $win.col1.w1.f1.micropolis Head.MicropolisMenu
148
149menubutton $win.col1.w1.f1.micropolis\
150 -menu $win.col1.w1.f1.micropolis.m\
151 -text {Micropolis}\
152 -font [Font $win Medium]\
153 -variable $win.postedMenu
154tk_bindForTraversal $win.col1.w1.f1.micropolis
155bind $win.col1.w1.f1.micropolis <F10> {tk_firstMenu %W}
156bind $win.col1.w1.f1.micropolis <Mod2-Key> {tk_traverseToMenu %W %A}
157
158tk_menus $win $win.col1.w1.f1.micropolis
159
160menu $win.col1.w1.f1.micropolis.m\
161 -font [Font $win Medium]
162tk_bindForTraversal $win.col1.w1.f1.micropolis.m
163bind $win.col1.w1.f1.micropolis.m <F10> {tk_firstMenu %W}
164bind $win.col1.w1.f1.micropolis.m <Mod2-Key> {tk_traverseToMenu %W %A}
165 $win.col1.w1.f1.micropolis.m add command\
166 -label {About...}\
167 -command "UIShowPicture 300"
168 $win.col1.w1.f1.micropolis.m add command\
169 -label {Save City}\
170 -command "UISaveCity $win"
171 $win.col1.w1.f1.micropolis.m add command\
172 -label {Save City as...}\
173 -command "UISaveCityAs $win"
174 if {[sim MultiPlayerMode]} {
175 $win.col1.w1.f1.micropolis.m add command\
176 -label {Add Player...}\
177 -command "UIShowPlayer $win"
178 }
179 $win.col1.w1.f1.micropolis.m add command\
180 -label {Choose City!}\
181 -command "UISelectCity $win"
182 $win.col1.w1.f1.micropolis.m add command\
183 -label {Quit Playing!}\
184 -command "UIQuit $win"
185
186SetHelp $win.col1.w1.f1.options Head.OptionsMenu
187
188menubutton $win.col1.w1.f1.options\
189 -menu $win.col1.w1.f1.options.m\
190 -text {Options}\
191 -font [Font $win Medium]\
192 -variable $win.postedMenu
193tk_bindForTraversal $win.col1.w1.f1.options
194bind $win.col1.w1.f1.options <F10> {tk_firstMenu %W}
195bind $win.col1.w1.f1.options <Mod2-Key> {tk_traverseToMenu %W %A}
196
197tk_menus $win $win.col1.w1.f1.options
198
199menu $win.col1.w1.f1.options.m\
200 -font [Font $win Medium]
201tk_bindForTraversal $win.col1.w1.f1.options.m
202bind $win.col1.w1.f1.options.m <F10> {tk_firstMenu %W}
203bind $win.col1.w1.f1.options.m <Mod2-Key> {tk_traverseToMenu %W %A}
204 $win.col1.w1.f1.options.m add checkbutton\
205 -label {Auto Budget}\
206 -variable AutoBudget\
207 -command {sim AutoBudget $AutoBudget}
208 $win.col1.w1.f1.options.m add checkbutton\
209 -label {Auto Bulldoze}\
210 -variable AutoBulldoze\
211 -command {sim AutoBulldoze $AutoBulldoze}
212 $win.col1.w1.f1.options.m add checkbutton\
213 -label {Disasters}\
214 -variable Disasters\
215 -command {sim Disasters $Disasters}
216 $win.col1.w1.f1.options.m add checkbutton\
217 -label {Sound}\
218 -variable Sound\
219 -command {sim Sound $Sound}
220 $win.col1.w1.f1.options.m add checkbutton\
221 -label {Animation}\
222 -variable DoAnimation\
223 -command {sim DoAnimation $DoAnimation}
224 $win.col1.w1.f1.options.m add checkbutton\
225 -label {Messages}\
226 -variable DoMessages\
227 -command {sim DoMessages $DoMessages}
228 $win.col1.w1.f1.options.m add checkbutton\
229 -label {Notices}\
230 -variable DoNotices\
231 -command {sim DoNotices $DoNotices}
232
233SetHelp $win.col1.w1.f1.disasters Head.DisastersMenu
234
235menubutton $win.col1.w1.f1.disasters\
236 -menu $win.col1.w1.f1.disasters.m\
237 -text {Disasters}\
238 -font [Font $win Medium]\
239 -variable $win.postedMenu
240tk_bindForTraversal $win.col1.w1.f1.disasters
241bind $win.col1.w1.f1.disasters <F10> {tk_firstMenu %W}
242bind $win.col1.w1.f1.disasters <Mod2-Key> {tk_traverseToMenu %W %A}
243
244tk_menus $win $win.col1.w1.f1.disasters
245
246menu $win.col1.w1.f1.disasters.m\
247 -font [Font $win Medium]
248tk_bindForTraversal $win.col1.w1.f1.disasters.m
249bind $win.col1.w1.f1.disasters.m <F10> {tk_firstMenu %W}
250bind $win.col1.w1.f1.disasters.m <Mod2-Key> {tk_traverseToMenu %W %A}
251 $win.col1.w1.f1.disasters.m add command\
252 -label {Monster}\
253 -command "UIDisaster $win \"UIMakeMonster\" \"release a monster?\""
254 $win.col1.w1.f1.disasters.m add command\
255 -label {Fire}\
256 -command "UIDisaster $win \"sim MakeFire\" \"start a fire?\""
257 $win.col1.w1.f1.disasters.m add command\
258 -label {Flood}\
259 -command "UIDisaster $win \"sim MakeFlood\" \"bring on a flood?\""
260 $win.col1.w1.f1.disasters.m add command\
261 -label {Meltdown}\
262 -command "UIDisaster $win \"sim MakeMeltdown\" \"have a nuclear meltdown?\""
263 $win.col1.w1.f1.disasters.m add command\
264 -label {Tornado}\
265 -command "UIDisaster $win \"sim MakeTornado\" \"spin up a tornado?\""
266 $win.col1.w1.f1.disasters.m add command\
267 -label {Earthquake}\
268 -command "UIDisaster $win \"sim MakeEarthquake\" \"cause an earthquake?\""
269
270SetHelp $win.col1.w1.f1.priority Head.PriorityMenu
271
272menubutton $win.col1.w1.f1.priority\
273 -menu $win.col1.w1.f1.priority.m\
274 -text {Priority}\
275 -font [Font $win Medium]\
276 -variable $win.postedMenu
277tk_bindForTraversal $win.col1.w1.f1.priority
278bind $win.col1.w1.f1.priority <F10> {tk_firstMenu %W}
279bind $win.col1.w1.f1.priority <Mod2-Key> {tk_traverseToMenu %W %A}
280
281tk_menus $win $win.col1.w1.f1.priority
282
283menu $win.col1.w1.f1.priority.m\
284 -font [Font $win Medium]
285tk_bindForTraversal $win.col1.w1.f1.priority.m
286bind $win.col1.w1.f1.priority.m <F10> {tk_firstMenu %W}
287bind $win.col1.w1.f1.priority.m <Mod2-Key> {tk_traverseToMenu %W %A}
288 $win.col1.w1.f1.priority.m add radiobutton\
289 -label {Super Fast}\
290 -command {SetPriority 4}\
291 -value {4}\
292 -variable Priority
293 $win.col1.w1.f1.priority.m add radiobutton\
294 -label {Fast}\
295 -command {SetPriority 3}\
296 -value {3}\
297 -variable Priority
298 $win.col1.w1.f1.priority.m add radiobutton\
299 -label {Normal}\
300 -command {SetPriority 2}\
301 -value {2}\
302 -variable Priority
303 $win.col1.w1.f1.priority.m add radiobutton\
304 -label {Slow}\
305 -command {SetPriority 1}\
306 -value {1}\
307 -variable Priority
308 $win.col1.w1.f1.priority.m add radiobutton\
309 -label {Super Slow}\
310 -command {SetPriority 0}\
311 -value {0}\
312 -variable Priority
313
314SetHelp $win.col1.w1.f1.windows Head.WindowsMenu
315
316menubutton $win.col1.w1.f1.windows\
317 -menu $win.col1.w1.f1.windows.m\
318 -text {Windows}\
319 -font [Font $win Medium]\
320 -variable $win.postedMenu
321tk_bindForTraversal $win.col1.w1.f1.windows
322bind $win.col1.w1.f1.windows <F10> {tk_firstMenu %W}
323bind $win.col1.w1.f1.windows <Mod2-Key> {tk_traverseToMenu %W %A}
324
325tk_menus $win $win.col1.w1.f1.windows
326
327menu $win.col1.w1.f1.windows.m\
328 -font [Font $win Medium]
329tk_bindForTraversal $win.col1.w1.f1.windows.m
330bind $win.col1.w1.f1.windows.m <F10> {tk_firstMenu %W}
331bind $win.col1.w1.f1.windows.m <Mod2-Key> {tk_traverseToMenu %W %A}
332 $win.col1.w1.f1.windows.m add command\
333 -label {Budget}\
334 -command "UIShowBudgetAndWait"
335 $win.col1.w1.f1.windows.m add command\
336 -label {Evaluation}\
337 -command "ShowEvaluationOf $win"
338 $win.col1.w1.f1.windows.m add command\
339 -label {Graph}\
340 -command "ShowGraphOf $win"
341 #$win.col1.w1.f1.windows.m add command\
342 # -label {Map}\
343 # -command "ShowMapOf $win"
344 #$win.col1.w1.f1.windows.m add command\
345 # -label {Editor}\
346 # -command "ShowEditorOf $win"
347 #$win.col1.w1.f1.windows.m add command\
348 # -label {Frob}\
349 # -command "ShowFrobOf $win"
350 #$win.col1.w1.f1.windows.m add command\
351 # -label {New Map}\
352 # -command "NewMapOf $win"
353 #$win.col1.w1.f1.windows.m add command\
354 # -label {New Editor}\
355 # -command "NewEditorOf $win"
356
357LinkWindow $win.m0 $win.col1.w1.f1.micropolis.m
358LinkWindow $win.m1 $win.col1.w1.f1.options.m
359LinkWindow $win.m2 $win.col1.w1.f1.disasters.m
360LinkWindow $win.m3 $win.col1.w1.f1.priority.m
361LinkWindow $win.m4 $win.col1.w1.f1.windows.m
362
363LinkWindow $win.b0 $win.col1.w1.f1.micropolis
364LinkWindow $win.b1 $win.col1.w1.f1.options
365LinkWindow $win.b2 $win.col1.w1.f1.disasters
366LinkWindow $win.b3 $win.col1.w1.f1.priority
367LinkWindow $win.b4 $win.col1.w1.f1.windows
368
369pack append $win.col1.w1.f1\
370 $win.col1.w1.f1.micropolis {left frame nw} \
371 $win.col1.w1.f1.options {left frame nw} \
372 $win.col1.w1.f1.disasters {left frame nw} \
373 $win.col1.w1.f1.priority {left frame nw} \
374 $win.col1.w1.f1.windows {left frame nw}
375
376frame $win.col1.w1.f2\
377 -background #BFBFBF \
378 -borderwidth 1\
379 -relief raised
380
381frame $win.col1.w1.f2.f1\
382 -background #BFBFBF \
383 -borderwidth 1\
384 -relief flat
385
386frame $win.col1.w1.f2.f1.frame \
387 -background #BFBFBF \
388 -borderwidth 0\
389 -relief flat
390
391canvas $win.col1.w1.f2.f1.frame.demand\
392 -scrollincrement 0 \
393 -borderwidth 0 \
394 -background #BFBFBF \
395 -width 80 -height 55
396LinkWindow $win.demand $win.col1.w1.f2.f1.frame.demand
397$win.col1.w1.f2.f1.frame.demand create bitmap 41 4 \
398 -tags picture \
399 -bitmap "@images/demandg.xpm" \
400 -anchor nw
401$win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
402 -tags r \
403 -fill [Color $win #00ff00 #000000]
404$win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
405 -tags c \
406 -fill [Color $win #0000ff #000000]
407$win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
408 -tags i \
409 -fill [Color $win #ffff00 #000000]
410$win.col1.w1.f2.f1.frame.demand create bitmap 0 4 \
411 -tags micropolis \
412 -bitmap "@images/micropoliss.xpm" \
413 -anchor nw
414
415$win.col1.w1.f2.f1.frame.demand bind micropolis <1> {TogglePause}
416$win.col1.w1.f2.f1.frame.demand bind micropolis <2> {TogglePause}
417$win.col1.w1.f2.f1.frame.demand bind micropolis <3> {TogglePause}
418$win.col1.w1.f2.f1.frame.demand bind picture <1> "ToggleEvaluationOf $win"
419$win.col1.w1.f2.f1.frame.demand bind picture <2> "ToggleEvaluationOf $win"
420$win.col1.w1.f2.f1.frame.demand bind picture <3> "ToggleEvaluationOf $win"
421$win.col1.w1.f2.f1.frame.demand bind r <1> "ToggleEvaluationOf $win"
422$win.col1.w1.f2.f1.frame.demand bind r <2> "ToggleEvaluationOf $win"
423$win.col1.w1.f2.f1.frame.demand bind r <3> "ToggleEvaluationOf $win"
424$win.col1.w1.f2.f1.frame.demand bind c <1> "ToggleEvaluationOf $win"
425$win.col1.w1.f2.f1.frame.demand bind c <2> "ToggleEvaluationOf $win"
426$win.col1.w1.f2.f1.frame.demand bind c <3> "ToggleEvaluationOf $win"
427$win.col1.w1.f2.f1.frame.demand bind i <1> "ToggleEvaluationOf $win"
428$win.col1.w1.f2.f1.frame.demand bind i <2> "ToggleEvaluationOf $win"
429$win.col1.w1.f2.f1.frame.demand bind i <3> "ToggleEvaluationOf $win"
430
431SetHelp $win.col1.w1.f2.f1.frame.demand Head.Demand
432
433frame $win.col1.w1.f2.f1.frame.graphframe \
434 -background #BFBFBF \
435 -borderwidth 1\
436 -relief sunken
437
438graphview $win.col1.w1.f2.f1.frame.graphframe.graph\
439 -background #BFBFBF \
440 -font [Font $win Tiny]
441$win.col1.w1.f2.f1.frame.graphframe.graph Range 10
442$win.col1.w1.f2.f1.frame.graphframe.graph Mask 7
443LinkWindow $win.graphview $win.col1.w1.f2.f1.frame.graphframe.graph
444bind $win.col1.w1.f2.f1.frame.graphframe.graph <ButtonPress> "ToggleGraphOf $win"
445
446
447SetHelp $win.col1.w1.f2.f1.frame.graphframe.graph Head.Graph
448
449pack append $win.col1.w1.f2.f1.frame.graphframe \
450 $win.col1.w1.f2.f1.frame.graphframe.graph {left expand fill}
451
452pack append $win.col1.w1.f2.f1.frame \
453 $win.col1.w1.f2.f1.frame.demand {left frame sw padx 4} \
454 $win.col1.w1.f2.f1.frame.graphframe {right frame center expand fill}
455
456frame $win.col1.w1.f2.f1.info\
457 -background #BFBFBF \
458 -borderwidth 1\
459 -relief flat
460
461dateview $win.col1.w1.f2.f1.info.date\
462 -background #BFBFBF \
463 -width 20 \
464 -font [Font $win Medium]
465LinkWindow $win.date $win.col1.w1.f2.f1.info.date
466
467SetHelp $win.col1.w1.f2.f1.info.date Head.Date
468
469label $win.col1.w1.f2.f1.info.fundslabel\
470 -background #BFBFBF \
471 -relief flat\
472 -font [Font $win Medium]\
473 -text {}\
474 -anchor w\
475 -width 20
476LinkWindow $win.funds $win.col1.w1.f2.f1.info.fundslabel
477bind $win.col1.w1.f2.f1.info.fundslabel <ButtonPress> "UIShowBudgetAndWait"
478
479SetHelp $win.col1.w1.f2.f1.info.fundslabel Head.Funds
480
481label $win.col1.w1.f2.f1.info.rate\
482 -background #BFBFBF \
483 -relief flat\
484 -font [Font $win Medium]\
485 -text {Tax Rate: 7%} \
486 -anchor w\
487 -width 20
488LinkWindow $win.taxlabel $win.col1.w1.f2.f1.info.rate
489bind $win.col1.w1.f2.f1.info.rate <ButtonPress> "UIShowBudgetAndWait"
490
491
492scale $win.col1.w1.f2.f1.info.scale\
493 -background #BFBFBF \
494 -command {SetTaxRate}\
495 -orient horizontal\
496 -showvalue false\
497 -font [Font $win Medium]\
498 -sliderlength 15\
499 -to 20
500$win.col1.w1.f2.f1.info.scale set 7
501LinkWindow $win.taxrate $win.col1.w1.f2.f1.info.scale
502
503
504pack append $win.col1.w1.f2.f1.info \
505 $win.col1.w1.f2.f1.info.date {top frame nw} \
506 $win.col1.w1.f2.f1.info.fundslabel {top frame nw} \
507 $win.col1.w1.f2.f1.info.rate {top frame nw} \
508 $win.col1.w1.f2.f1.info.scale {top frame nw fill expand}
509
510pack append $win.col1.w1.f2.f1 \
511 $win.col1.w1.f2.f1.frame {left frame nw expand fill} \
512 $win.col1.w1.f2.f1.info {left frame nw}
513
514frame $win.col1.w1.f2.f2\
515 -borderwidth 1 \
516 -relief flat
517tk_bindForTraversal $win.col1.w1.f2.f2
518bind $win.col1.w1.f2.f2 <F10> {tk_firstMenu %W}
519bind $win.col1.w1.f2.f2 <Mod2-Key> {tk_traverseToMenu %W %A}
520
521SetHelp $win.col1.w1.f2.f2 Head.Log
522
523scrollbar $win.col1.w1.f2.f2.scroll\
524 -command "$win.col1.w1.f2.f2.text yview" \
525 -borderwidth 1
526
527SetHelp $win.col1.w1.f2.f2.scroll Head.Scrollbar
528
529text $win.col1.w1.f2.f2.text \
530 -yscroll "$win.col1.w1.f2.f2.scroll set" \
531 -borderwidth 1 \
532 -relief sunken \
533 -wrap word \
534 -state disabled \
535 -height 5 \
536 -font [Font $win Text]
537LinkWindow $win.text $win.col1.w1.f2.f2.text
538
539$win.col1.w1.f2.f2.text tag configure status \
540 -font [Font $win Message]
541
542$win.col1.w1.f2.f2.text tag configure message \
543 -font [Font $win Message] \
544 -foreground #ffffff \
545 -background #3f3f3f
546
547$win.col1.w1.f2.f2.text tag configure alert \
548 -font [Font $win Alert] \
549 -foreground [Color $win #ff3f3f #000000]
550
551pack append $win.col1.w1.f2.f2 \
552 $win.col1.w1.f2.f2.scroll {left frame center filly} \
553 $win.col1.w1.f2.f2.text {right frame center fill expand}
554
555if {[sim MultiPlayerMode]} {
556 frame $win.col1.w1.f2.f3 \
557 -borderwidth 1 \
558 -relief flat
559 tk_bindForTraversal $win.col1.w1.f2.f3
560 bind $win.col1.w1.f2.f3 <F10> {tk_firstMenu %W}
561 bind $win.col1.w1.f2.f3 <Mod2-Key> {tk_traverseToMenu %W %A}
562
563 button $win.col1.w1.f2.f3.chat \
564 -font [Font $win Large] \
565 -relief flat \
566 -text {Chat:}
567 LinkWindow $win.chat $win.col1.w1.f2.f3.chat
568 bind $win.col1.w1.f2.f3.chat <1> {ChatDown %W}
569 bind $win.col1.w1.f2.f3.chat <ButtonRelease-1> {ChatUp %W}
570
571 SetHelp $win.col1.w1.f2.f3.chat Head.Chat
572
573 entry $win.col1.w1.f2.f3.entry \
574 -relief sunken\
575 -text {}\
576 -foreground #ffffff\
577 -background #4f4f4f\
578 -textvariable $win.col1.w1.f2.f3.entry.value\
579 -font [Font $win Message]
580 global $win.col1.w1.f2.f3.entry.value
581 set $win.col1.w1.f2.f3.entry.value ""
582 tk_bindForTraversal $win.col1.w1.f2.f3.entry
583 bind $win.col1.w1.f2.f3.entry <F10> {tk_firstMenu %W}
584 bind $win.col1.w1.f2.f3.entry <Mod2-Key> {tk_traverseToMenu %W %A}
585 bind $win.col1.w1.f2.f3.entry <Return> "DoEnterMessage %W %W.value"
586 bind $win.col1.w1.f2.f3.entry <Escape> "DoEvalMessage %W %W.value"
587 bind $win.col1.w1.f2.f3.entry <Any-Enter> {focus %W}
588 LinkWindow $win.entry $win.col1.w1.f2.f3.entry
589
590 SetHelp $win.col1.w1.f2.f3.entry Head.Entry
591}
592
593frame $win.col1.w2
594tk_bindForTraversal $win.col1.w2
595
596LinkWindow $win.w2 $win.col1.w2
597
598frame $win.col1.w3
599tk_bindForTraversal $win.col1.w3
600
601LinkWindow $win.w3 $win.col1.w3
602
603frame $win.col2
604tk_bindForTraversal $win.col2
605
606LinkWindow $win.col2 $win.col2
607
608#frame $win.col2.x1 -width 400 -height 400
609#tk_bindForTraversal $win.col2.x1
610
611#LinkWindow $win.x1 $win.col2.x1
612
613#frame $win.col2.x2
614#tk_bindForTraversal $win.col2.x2
615
616#LinkWindow $win.x2 $win.col2.x2
617
618#frame $win.col2.x3
619#tk_bindForTraversal $win.col2.x3
620
621#LinkWindow $win.x3 $win.col2.x3
622
623#frame $win.col2.x4
624#tk_bindForTraversal $win.col2.x4
625
626#LinkWindow $win.x4 $win.col2.x4
627
628if {[sim MultiPlayerMode]} {
629
630 pack append $win.col1.w1.f2.f3 \
631 $win.col1.w1.f2.f3.chat {left frame center padx 4} \
632 $win.col1.w1.f2.f3.entry {left frame center fillx expand padx 4}
633
634 pack append $win.col1.w1.f2 \
635 $win.col1.w1.f2.f1 {top frame center fillx} \
636 $win.col1.w1.f2.f2 {top frame center expand fill} \
637 $win.col1.w1.f2.f3 {top frame center fillx}
638
639} else {
640
641 pack append $win.col1.w1.f2 \
642 $win.col1.w1.f2.f1 {top frame center fillx} \
643 $win.col1.w1.f2.f2 {top frame center expand fill}
644
645}
646
647pack append $win.col1.w1\
648 $win.col1.w1.f1 {top frame center fillx} \
649 $win.col1.w1.f2 {top frame center expand fill}
650
651#pack append $win\
652# $win.col1 {left frame center filly} \
653# $win.col2 {left frame center expand fill}
654
655place configure $win.col1\
656 -x 0\
657 -y 0\
658 -width $HeadPanelWidth\
659 -relheight 1.0
660
661pack append $win.col1\
662 $win.col1.w1 {top frame nw fillx} \
663 $win.col1.w2 {top frame nw fillx} \
664 $win.col1.w3 {bottom frame sw fillx}
665
666#place configure $win.col1.w1\
667# -x 0\
668# -y 0\
669# -width $HeadPanelWidth\
670# -height $HeadPanelHeight
671
672#place configure $win.col1.w2\
673# -x 0\
674# -y $HeadPanelHeight\
675# -width $MapPanelWidth\
676# -height $MapPanelHeight
677
678#place configure $win.col1.w3\
679# -x 0\
680# -y [expr "$HeadPanelHeight + $MapPanelHeight"]\
681# -width $NoticePanelWidth\
682# -height [expr "$screenheight - ($HeadPanelHeight + $MapPanelHeight)"]
683
684place configure $win.col2\
685 -x [expr "$HeadPanelWidth + 5"]\
686 -y 0\
687 -relheight 1.0\
688 -width [expr "($screenwidth - $HeadPanelWidth) - 5"]
689
690proc resizeeditor {win width} {
691 global HeadPanelWidth
692
693 place configure $win.col2\
694 -width [expr "($width - $HeadPanelWidth) - 5"]
695}
696
697bind $win <Configure> "resizeeditor $win %w"
698
699#pack append $win.col2\
700# $win.col2.x1 {top frame nw fillx} \
701# $win.col2.x2 {top frame nw fillx} \
702# $win.col2.x3 {top frame nw expand fill} \
703# $win.col2.x4 {top frame nw fillx}
704
705SetupSoundServer $win
706
707InitHead $win
708InitHeadMenus $win
709
710update idletasks
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