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1 | /* w_tool.c | |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
64 | ||
65 | short specialBase = CHURCH; | |
66 | int OverRide = 0; | |
67 | int Expensive = 1000; | |
68 | int Players = 1; | |
69 | int Votes = 0; | |
70 | int PendingTool = -1; | |
71 | int PendingX; | |
72 | int PendingY; | |
73 | ||
74 | ||
75 | QUAD CostOf[] = { | |
76 | 100, 100, 100, 500, | |
77 | 0, 500, 5, 1, | |
78 | 20, 10, 0, 0, | |
79 | 5000, 10, 3000, 3000, | |
80 | 5000, 10000, 100, 0, | |
81 | }; | |
82 | ||
83 | ||
84 | short toolSize[] = { | |
85 | 3, 3, 3, 3, | |
86 | 1, 3, 1, 1, | |
87 | 1, 1, 0, 0, | |
88 | 4, 1, 4, 4, | |
89 | 4, 6, 1, 0, | |
90 | }; | |
91 | ||
92 | ||
93 | short toolOffset[] = { | |
94 | 1, 1, 1, 1, | |
95 | 0, 1, 0, 0, | |
96 | 0, 0, 0, 0, | |
97 | 1, 0, 1, 1, | |
98 | 1, 1, 0, 0, | |
99 | }; | |
100 | ||
101 | ||
102 | QUAD toolColors[] = { | |
103 | COLOR_LIGHTGREEN | (COLOR_LIGHTGREEN << 8), /* residentialState */ | |
104 | COLOR_LIGHTBLUE | (COLOR_LIGHTBLUE << 8), /* commercialState */ | |
105 | COLOR_YELLOW | (COLOR_YELLOW << 8), /* industrialState */ | |
106 | COLOR_LIGHTGREEN | (COLOR_RED << 8), /* fireState */ | |
107 | COLOR_ORANGE | (COLOR_ORANGE << 8), /* queryState */ | |
108 | COLOR_LIGHTGREEN | (COLOR_LIGHTBLUE << 8), /* policeState */ | |
109 | COLOR_DARKGRAY | (COLOR_YELLOW << 8), /* wireState */ | |
110 | COLOR_LIGHTBROWN | (COLOR_LIGHTBROWN << 8), /* dozeState */ | |
111 | COLOR_DARKGRAY | (COLOR_OLIVE << 8), /* rrState */ | |
112 | COLOR_DARKGRAY | (COLOR_WHITE << 8), /* roadState */ | |
113 | COLOR_LIGHTGRAY | (COLOR_LIGHTGRAY << 8), /* chalkState */ | |
114 | COLOR_DARKGRAY | (COLOR_DARKGRAY << 8), /* eraserState */ | |
115 | COLOR_LIGHTGRAY | (COLOR_LIGHTGREEN << 8), /* stadiumState */ | |
116 | COLOR_LIGHTBROWN | (COLOR_LIGHTGREEN << 8), /* parkState */ | |
117 | COLOR_LIGHTGRAY | (COLOR_LIGHTBLUE << 8), /* seaportState */ | |
118 | COLOR_LIGHTGRAY | (COLOR_YELLOW << 8), /* powerState */ | |
119 | COLOR_LIGHTGRAY | (COLOR_YELLOW << 8), /* nuclearState */ | |
120 | COLOR_LIGHTGRAY | (COLOR_LIGHTBROWN << 8), /* airportState */ | |
121 | COLOR_LIGHTGRAY | (COLOR_RED << 8), /* networkState */ | |
122 | }; | |
123 | ||
124 | ||
125 | Ink *NewInk(); | |
126 | ||
127 | void DoSetWandState(SimView *view, short state); | |
128 | void DoPendTool(SimView *view, int tool, int x, int y); | |
129 | void EraserTo(SimView *view, int x, int y); | |
130 | void EraserStart(SimView *view, int x, int y); | |
131 | void DoShowZoneStatus(char *str, char *s0, char *s1, char *s2, char *s3, char *s4, int x, int y); | |
132 | ||
133 | ||
134 | /*************************************************************************/ | |
135 | /* UTILITIES */ | |
136 | ||
137 | ||
138 | void | |
139 | setWandState(SimView *view, short state) | |
140 | { | |
141 | #if 0 | |
142 | if (state < 0) { | |
143 | specialBase = -state; | |
144 | state = specialState; | |
145 | } | |
146 | #endif | |
147 | ||
148 | view->tool_state = state; | |
149 | DoUpdateHeads(); | |
150 | DoSetWandState(view, state); | |
151 | } | |
152 | ||
153 | ||
154 | int | |
155 | putDownPark(SimView *view, short mapH, short mapV) | |
156 | { | |
157 | short value, tile; | |
158 | ||
159 | if (TotalFunds - CostOf[parkState] >= 0) { | |
160 | value = Rand(4); | |
161 | ||
162 | if (value == 4) | |
163 | tile = FOUNTAIN | BURNBIT | BULLBIT | ANIMBIT; | |
164 | else | |
165 | tile = (value + WOODS2) | BURNBIT | BULLBIT; | |
166 | ||
167 | if (Map[mapH][mapV] == 0) { | |
168 | Spend(CostOf[parkState]); | |
169 | UpdateFunds(); | |
170 | Map[mapH][mapV] = tile; | |
171 | return 1; | |
172 | } | |
173 | return -1; | |
174 | } | |
175 | return -2; | |
176 | } | |
177 | ||
178 | ||
179 | int | |
180 | putDownNetwork(SimView *view, short mapH, short mapV) | |
181 | { | |
182 | int tile = Map[mapH][mapV] & LOMASK; | |
183 | ||
184 | if ((TotalFunds > 0) && tally(tile)) { | |
185 | Map[mapH][mapV] = tile = 0; | |
186 | Spend(1); | |
187 | } | |
188 | ||
189 | if (tile == 0) { | |
190 | if ((TotalFunds - CostOf[view->tool_state]) >= 0) { | |
191 | Map[mapH][mapV] = TELEBASE | CONDBIT | BURNBIT | BULLBIT | ANIMBIT; | |
192 | Spend(CostOf[view->tool_state]); | |
193 | return 1; | |
194 | } else { | |
195 | return -2; | |
196 | } | |
197 | } else { | |
198 | return -1; | |
199 | } | |
200 | } | |
201 | ||
202 | ||
203 | short | |
204 | checkBigZone(short id, short *deltaHPtr, short *deltaVPtr) | |
205 | { | |
206 | switch (id) { | |
207 | case POWERPLANT: /* check coal plant */ | |
208 | case PORT: /* check sea port */ | |
209 | case NUCLEAR: /* check nuc plant */ | |
210 | case STADIUM: /* check stadium */ | |
211 | *deltaHPtr = 0; *deltaVPtr = 0; return (4); | |
212 | ||
213 | case POWERPLANT + 1: /* check coal plant */ | |
214 | case COALSMOKE3: /* check coal plant, smoke */ | |
215 | case COALSMOKE3 + 1: /* check coal plant, smoke */ | |
216 | case COALSMOKE3 + 2: /* check coal plant, smoke */ | |
217 | case PORT + 1: /* check sea port */ | |
218 | case NUCLEAR + 1: /* check nuc plant */ | |
219 | case STADIUM + 1: /* check stadium */ | |
220 | *deltaHPtr = -1; *deltaVPtr = 0; return (4); | |
221 | ||
222 | case POWERPLANT + 4: /* check coal plant */ | |
223 | case PORT + 4: /* check sea port */ | |
224 | case NUCLEAR + 4: /* check nuc plant */ | |
225 | case STADIUM + 4: /* check stadium */ | |
226 | *deltaHPtr = 0; *deltaVPtr = -1; return (4); | |
227 | ||
228 | case POWERPLANT + 5: /* check coal plant */ | |
229 | case PORT + 5: /* check sea port */ | |
230 | case NUCLEAR + 5: /* check nuc plant */ | |
231 | case STADIUM + 5: /* check stadium */ | |
232 | *deltaHPtr = -1; *deltaVPtr = -1; return (4); | |
233 | ||
234 | /* check airport */ | |
235 | /*** first row ***/ | |
236 | case AIRPORT: | |
237 | *deltaHPtr = 0; *deltaVPtr = 0; return (6); | |
238 | case AIRPORT + 1: | |
239 | *deltaHPtr = -1; *deltaVPtr = 0; return (6); | |
240 | case AIRPORT + 2: | |
241 | *deltaHPtr = -2; *deltaVPtr = 0; return (6); | |
242 | case AIRPORT + 3: | |
243 | *deltaHPtr = -3; *deltaVPtr = 0; return (6); | |
244 | ||
245 | /*** second row ***/ | |
246 | case AIRPORT + 6: | |
247 | *deltaHPtr = 0; *deltaVPtr = -1; return (6); | |
248 | case AIRPORT + 7: | |
249 | *deltaHPtr = -1; *deltaVPtr = -1; return (6); | |
250 | case AIRPORT + 8: | |
251 | *deltaHPtr = -2; *deltaVPtr = -1; return (6); | |
252 | case AIRPORT + 9: | |
253 | *deltaHPtr = -3; *deltaVPtr = -1; return (6); | |
254 | ||
255 | /*** third row ***/ | |
256 | case AIRPORT + 12: | |
257 | *deltaHPtr = 0; *deltaVPtr = -2; return (6); | |
258 | case AIRPORT + 13: | |
259 | *deltaHPtr = -1; *deltaVPtr = -2; return (6); | |
260 | case AIRPORT + 14: | |
261 | *deltaHPtr = -2; *deltaVPtr = -2; return (6); | |
262 | case AIRPORT + 15: | |
263 | *deltaHPtr = -3; *deltaVPtr = -2; return (6); | |
264 | ||
265 | /*** fourth row ***/ | |
266 | case AIRPORT + 18: | |
267 | *deltaHPtr = 0; *deltaVPtr = -3; return (6); | |
268 | case AIRPORT + 19: | |
269 | *deltaHPtr = -1; *deltaVPtr = -3; return (6); | |
270 | case AIRPORT + 20: | |
271 | *deltaHPtr = -2; *deltaVPtr = -3; return (6); | |
272 | case AIRPORT + 21: | |
273 | *deltaHPtr = -3; *deltaVPtr = -3; return (6); | |
274 | ||
275 | default: | |
276 | *deltaHPtr = 0; *deltaVPtr = 0; return (0); | |
277 | } | |
278 | } | |
279 | ||
280 | ||
281 | short | |
282 | tally(short tileValue) | |
283 | { | |
284 | /* can we autobulldoze this tile? */ | |
285 | if (((tileValue >= FIRSTRIVEDGE) && | |
286 | (tileValue <= LASTRUBBLE)) || | |
287 | ((tileValue >= (POWERBASE + 2)) && | |
288 | (tileValue <= (POWERBASE + 12))) || | |
289 | ((tileValue >= TINYEXP) && | |
290 | (tileValue <= (LASTTINYEXP + 2)))) { /* ??? */ | |
291 | return (1); | |
292 | } else { | |
293 | return (0); | |
294 | } | |
295 | } | |
296 | ||
297 | ||
298 | short | |
299 | checkSize(short temp) | |
300 | { | |
301 | /* check for the normal com, resl, ind 3x3 zones & the fireDept & PoliceDept */ | |
302 | if (((temp >= (RESBASE - 1)) && (temp <= (PORTBASE - 1))) || | |
303 | ((temp >= (LASTPOWERPLANT + 1)) && (temp <= (POLICESTATION + 4)))) { | |
304 | return (3); | |
305 | } else if (((temp >= PORTBASE) && (temp <= LASTPORT)) || | |
306 | ((temp >= COALBASE) && (temp <= LASTPOWERPLANT)) || | |
307 | ((temp >= STADIUMBASE) && (temp <= LASTZONE))) { | |
308 | return (4); | |
309 | } | |
310 | return (0); | |
311 | } | |
312 | ||
313 | ||
314 | /* 3x3 */ | |
315 | ||
316 | ||
317 | void | |
318 | check3x3border(short xMap, short yMap) | |
319 | { | |
320 | short xPos, yPos; | |
321 | short cnt; | |
322 | ||
323 | xPos = xMap; yPos = yMap - 1; | |
324 | for (cnt = 0; cnt < 3; cnt++) { | |
325 | /*** this will do the upper bordering row ***/ | |
326 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
327 | xPos++; | |
328 | } | |
329 | ||
330 | xPos = xMap - 1; yPos = yMap; | |
331 | for (cnt = 0; cnt < 3; cnt++) { | |
332 | /*** this will do the left bordering row ***/ | |
333 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
334 | yPos++; | |
335 | } | |
336 | ||
337 | xPos = xMap; yPos = yMap + 3; | |
338 | for (cnt = 0; cnt < 3; cnt++) { | |
339 | /*** this will do the bottom bordering row ***/ | |
340 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
341 | xPos++; | |
342 | } | |
343 | ||
344 | xPos = xMap + 3; yPos = yMap; | |
345 | for (cnt = 0; cnt < 3; cnt++) { | |
346 | /*** this will do the right bordering row ***/ | |
347 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
348 | yPos++; | |
349 | } | |
350 | } | |
351 | ||
352 | ||
353 | int | |
354 | check3x3(SimView *view, short mapH, short mapV, short base, short tool) | |
355 | { | |
356 | register short rowNum, columnNum; | |
357 | register short holdMapH, holdMapV; | |
358 | short xPos, yPos; | |
359 | short cost = 0; | |
360 | short tileValue; | |
361 | short flag; | |
362 | ||
363 | mapH--; mapV--; | |
364 | if ((mapH < 0) || (mapH > (WORLD_X - 3)) || | |
365 | (mapV < 0) || (mapV > (WORLD_Y - 3))) { | |
366 | return -1; | |
367 | } | |
368 | ||
369 | xPos = holdMapH = mapH; | |
370 | yPos = holdMapV = mapV; | |
371 | ||
372 | flag = 1; | |
373 | ||
374 | for (rowNum = 0; rowNum <= 2; rowNum++) { | |
375 | mapH = holdMapH; | |
376 | ||
377 | for (columnNum = 0; columnNum <= 2; columnNum++) { | |
378 | tileValue = Map[mapH++][mapV] & LOMASK; | |
379 | ||
380 | if (autoBulldoze) { | |
381 | /* if autoDoze is enabled, add up the cost of bulldozed tiles */ | |
382 | if (tileValue != 0) { | |
383 | if (tally(tileValue)) { | |
384 | cost++; | |
385 | } else { | |
386 | flag = 0; | |
387 | } | |
388 | } | |
389 | } else { | |
390 | /* check and see if the tile is clear or not */ | |
391 | if (tileValue != 0) { | |
392 | flag = 0; | |
393 | } | |
394 | } | |
395 | } | |
396 | mapV++; | |
397 | } | |
398 | ||
399 | if (flag == 0) { | |
400 | return -1; | |
401 | } | |
402 | ||
403 | cost += CostOf[tool]; | |
404 | ||
405 | if ((TotalFunds - cost) < 0) { | |
406 | return -2; | |
407 | } | |
408 | ||
409 | if ((Players > 1) && | |
410 | (OverRide == 0) && | |
411 | (cost >= Expensive) && | |
412 | (view != NULL) && | |
413 | (view->super_user == 0)) { | |
414 | return -3; | |
415 | } | |
416 | ||
417 | /* take care of the money situtation here */ | |
418 | Spend(cost); | |
419 | UpdateFunds(); | |
420 | ||
421 | mapV = holdMapV; | |
422 | ||
423 | for (rowNum = 0; rowNum <= 2; rowNum++) { | |
424 | mapH = holdMapH; | |
425 | ||
426 | for (columnNum = 0; columnNum <= 2; columnNum++) { | |
427 | if (columnNum == 1 && rowNum == 1) { | |
428 | Map[mapH++][mapV] = base + BNCNBIT + ZONEBIT; | |
429 | } else { | |
430 | Map[mapH++][mapV] = base + BNCNBIT; | |
431 | } | |
432 | base++; | |
433 | } | |
434 | mapV++; | |
435 | } | |
436 | check3x3border(xPos, yPos); | |
437 | return 1; | |
438 | } | |
439 | ||
440 | ||
441 | /* 4x4 */ | |
442 | ||
443 | ||
444 | void | |
445 | check4x4border(short xMap, short yMap) | |
446 | { | |
447 | short *tilePtr; | |
448 | short xPos, yPos; | |
449 | short cnt; | |
450 | ||
451 | xPos = xMap; yPos = yMap - 1; | |
452 | for (cnt = 0; cnt < 4; cnt++) { | |
453 | /* this will do the upper bordering row */ | |
454 | tilePtr = &Map[xPos][yPos]; | |
455 | ConnecTile(xPos, yPos, tilePtr, 0); | |
456 | xPos++; | |
457 | } | |
458 | ||
459 | xPos = xMap - 1; yPos = yMap; | |
460 | for (cnt = 0; cnt < 4; cnt++) { | |
461 | /* this will do the left bordering row */ | |
462 | tilePtr = &Map[xPos][yPos]; | |
463 | ConnecTile(xPos, yPos, tilePtr, 0); | |
464 | yPos++; | |
465 | } | |
466 | ||
467 | xPos = xMap; yPos = yMap + 4; | |
468 | for (cnt = 0; cnt < 4;cnt++) { | |
469 | /* this will do the bottom bordering row */ | |
470 | tilePtr = &Map[xPos][yPos]; | |
471 | ConnecTile(xPos, yPos, tilePtr, 0); | |
472 | xPos++; | |
473 | } | |
474 | ||
475 | xPos = xMap + 4; yPos = yMap; | |
476 | for (cnt = 0; cnt < 4; cnt++) { | |
477 | /* this will do the right bordering row */ | |
478 | tilePtr = &Map[xPos][yPos]; | |
479 | ConnecTile(xPos, yPos, tilePtr, 0); | |
480 | yPos++; | |
481 | } | |
482 | } | |
483 | ||
484 | ||
485 | short | |
486 | check4x4(SimView *view, short mapH, short mapV, | |
487 | short base, short aniFlag, short tool) | |
488 | { | |
489 | register short rowNum, columnNum; | |
490 | short h, v; | |
491 | short holdMapH; | |
492 | short xMap, yMap; | |
493 | short tileValue; | |
494 | short flag; | |
495 | short cost = 0; | |
496 | ||
497 | mapH--; mapV--; | |
498 | if ((mapH < 0) || (mapH > (WORLD_X - 4)) || | |
499 | (mapV < 0) || (mapV > (WORLD_Y - 4))) { | |
500 | return -1; | |
501 | } | |
502 | ||
503 | h = xMap = holdMapH = mapH; | |
504 | v = yMap = mapV; | |
505 | ||
506 | flag = 1; | |
507 | ||
508 | for (rowNum = 0; rowNum <= 3; rowNum++) { | |
509 | mapH = holdMapH; | |
510 | ||
511 | for (columnNum = 0; columnNum <= 3; columnNum++) { | |
512 | tileValue = Map[mapH++][mapV] & LOMASK; | |
513 | ||
514 | if (autoBulldoze) { | |
515 | /* if autoDoze is enabled, add up the cost of bulldozed tiles */ | |
516 | if (tileValue != 0) { | |
517 | if (tally(tileValue)) { | |
518 | cost++; | |
519 | } else { | |
520 | flag = 0; | |
521 | } | |
522 | } | |
523 | } else { | |
524 | /* check and see if the tile is clear or not */ | |
525 | if (tileValue != 0) { | |
526 | flag = 0; | |
527 | } | |
528 | } | |
529 | } | |
530 | mapV++; | |
531 | } | |
532 | ||
533 | if (flag == 0) { | |
534 | return -1; | |
535 | } | |
536 | ||
537 | cost += CostOf[tool]; | |
538 | ||
539 | if ((TotalFunds - cost) < 0) { | |
540 | return -2; | |
541 | } | |
542 | ||
543 | if ((Players > 1) && | |
544 | (OverRide == 0) && | |
545 | (cost >= Expensive) && | |
546 | (view != NULL) && | |
547 | (view->super_user == 0)) { | |
548 | return -3; | |
549 | } | |
550 | ||
551 | /* take care of the money situtation here */ | |
552 | Spend(cost); | |
553 | UpdateFunds(); | |
554 | ||
555 | mapV = v; holdMapH = h; | |
556 | ||
557 | for (rowNum = 0; rowNum <= 3; rowNum++) { | |
558 | mapH = holdMapH; | |
559 | ||
560 | for (columnNum = 0; columnNum <= 3; columnNum++) { | |
561 | if (columnNum == 1 && rowNum == 1) | |
562 | Map[mapH++][mapV] = base + BNCNBIT + ZONEBIT; | |
563 | else if (columnNum == 1 && rowNum == 2 && aniFlag) | |
564 | Map[mapH++][mapV] = base + BNCNBIT + ANIMBIT; | |
565 | else | |
566 | Map[mapH++][mapV] = base + BNCNBIT; | |
567 | base++; | |
568 | } | |
569 | mapV++; | |
570 | } | |
571 | check4x4border(xMap, yMap); | |
572 | return 1; | |
573 | } | |
574 | ||
575 | ||
576 | /* 6x6 */ | |
577 | ||
578 | ||
579 | void | |
580 | check6x6border(short xMap, short yMap) | |
581 | { | |
582 | short xPos, yPos; | |
583 | short cnt; | |
584 | ||
585 | xPos = xMap; yPos = yMap - 1; | |
586 | for (cnt = 0; cnt < 6; cnt++) { | |
587 | /* this will do the upper bordering row */ | |
588 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
589 | xPos++; | |
590 | } | |
591 | ||
592 | xPos = xMap - 1; yPos = yMap; | |
593 | for (cnt=0; cnt < 6; cnt++) { | |
594 | /* this will do the left bordering row */ | |
595 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
596 | yPos++; | |
597 | } | |
598 | ||
599 | xPos = xMap; yPos = yMap + 6; | |
600 | for (cnt = 0; cnt < 6; cnt++) { | |
601 | /* this will do the bottom bordering row */ | |
602 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
603 | xPos++; | |
604 | } | |
605 | ||
606 | xPos = xMap + 6; yPos = yMap; | |
607 | for (cnt = 0; cnt < 6; cnt++) { | |
608 | /* this will do the right bordering row */ | |
609 | ConnecTile(xPos, yPos, &Map[xPos][yPos], 0); | |
610 | yPos++; | |
611 | } | |
612 | } | |
613 | ||
614 | ||
615 | short | |
616 | check6x6(SimView *view, short mapH, short mapV, short base, short tool) | |
617 | { | |
618 | register short rowNum, columnNum; | |
619 | short h, v; | |
620 | short holdMapH; | |
621 | short xMap, yMap; | |
622 | short flag; | |
623 | short tileValue; | |
624 | short cost = 0; | |
625 | ||
626 | mapH--; mapV--; | |
627 | if ((mapH < 0) || (mapH > (WORLD_X - 6)) || | |
628 | (mapV < 0) || (mapV > (WORLD_Y - 6))) | |
629 | return -1; | |
630 | ||
631 | h = xMap = holdMapH = mapH; | |
632 | v = yMap = mapV; | |
633 | ||
634 | flag = 1; | |
635 | ||
636 | for (rowNum = 0; rowNum <= 5; rowNum++) { | |
637 | mapH = holdMapH; | |
638 | ||
639 | for (columnNum = 0; columnNum <= 5; columnNum++) { | |
640 | tileValue = Map[mapH++][mapV] & LOMASK; | |
641 | ||
642 | if (autoBulldoze) { | |
643 | /* if autoDoze is enabled, add up the cost of bulldozed tiles */ | |
644 | if (tileValue != 0) { | |
645 | if (tally(tileValue)) { | |
646 | cost++; | |
647 | } else { | |
648 | flag = 0; | |
649 | } | |
650 | } | |
651 | } else { | |
652 | /* check and see if the tile is clear or not */ | |
653 | if (tileValue != 0) { | |
654 | flag = 0; | |
655 | } | |
656 | } | |
657 | } | |
658 | mapV++; | |
659 | } | |
660 | ||
661 | if (flag == 0) { | |
662 | return -1; | |
663 | } | |
664 | ||
665 | cost += CostOf[tool]; | |
666 | ||
667 | if ((TotalFunds - cost) < 0) { | |
668 | return -2; | |
669 | } | |
670 | ||
671 | if ((Players > 1) && | |
672 | (OverRide == 0) && | |
673 | (cost >= Expensive) && | |
674 | (view != NULL) && | |
675 | (view->super_user == 0)) { | |
676 | return -3; | |
677 | } | |
678 | ||
679 | /* take care of the money situtation here */ | |
680 | Spend(cost); | |
681 | UpdateFunds(); | |
682 | ||
683 | mapV = v; holdMapH = h; | |
684 | ||
685 | for (rowNum = 0; rowNum <= 5; rowNum++) { | |
686 | mapH = holdMapH; | |
687 | ||
688 | for (columnNum = 0; columnNum <= 5; columnNum++) { | |
689 | if (columnNum == 1 && rowNum == 1) { | |
690 | Map[mapH++][mapV] = base + BNCNBIT + ZONEBIT; | |
691 | } else { | |
692 | Map[mapH++][mapV] = base + BNCNBIT; | |
693 | } | |
694 | base++; | |
695 | } | |
696 | mapV++; | |
697 | } | |
698 | check6x6border(xMap, yMap); | |
699 | return 1; | |
700 | } | |
701 | ||
702 | ||
703 | /* QUERY */ | |
704 | ||
705 | ||
706 | /* search table for zone status string match */ | |
707 | static short idArray[28] = { | |
708 | DIRT, RIVER, TREEBASE, RUBBLE, | |
709 | FLOOD, RADTILE, FIRE, ROADBASE, | |
710 | POWERBASE, RAILBASE, RESBASE, COMBASE, | |
711 | INDBASE, PORTBASE, AIRPORTBASE, COALBASE, | |
712 | FIRESTBASE, POLICESTBASE, STADIUMBASE, NUCLEARBASE, | |
713 | 827, 832, FOUNTAIN, INDBASE2, | |
714 | FOOTBALLGAME1, VBRDG0, 952, 956 | |
715 | }; | |
716 | ||
717 | /* | |
718 | 0, 2, 21, 44, | |
719 | 48, 52, 53, 64, | |
720 | 208, 224, 240, 423, | |
721 | 612, 693, 709, 745, | |
722 | 761, 770, 779, 811, | |
723 | 827, 832, 840, 844, | |
724 | 932, 948, 952, 956 | |
725 | ||
726 | Clear, Water, Trees, Rubble, | |
727 | Flood, Radioactive Waste, Fire, Road, | |
728 | Power, Rail, Residential, Commercial, | |
729 | Industrial, Port, AirPort, Coal Power, | |
730 | Fire Department, Police Department, Stadium, Nuclear Power, | |
731 | Draw Bridge, Radar Dish, Fountain, Industrial, | |
732 | 49er's 38 Bears 3, Draw Bridge, Ur 238 | |
733 | */ | |
734 | ||
735 | ||
736 | int getDensityStr(short catNo, short mapH, short mapV) | |
737 | { | |
738 | int z; | |
739 | ||
740 | switch(catNo) { | |
741 | case 0: | |
742 | z = PopDensity[mapH >>1][mapV >>1]; | |
743 | z = z >> 6; | |
744 | z = z & 3; | |
745 | return (z); | |
746 | case 1: | |
747 | z = LandValueMem[mapH >>1][mapV >>1]; | |
748 | if (z < 30) return (4); | |
749 | if (z < 80) return (5); | |
750 | if (z < 150) return (6); | |
751 | return (7); | |
752 | case 2: | |
753 | z = CrimeMem[mapH >>1][mapV >>1]; | |
754 | z = z >> 6; | |
755 | z = z & 3; | |
756 | return (z + 8); | |
757 | case 3: | |
758 | z = PollutionMem[mapH >>1][mapV >>1]; | |
759 | if ((z < 64) && (z > 0)) return (13); | |
760 | z = z >> 6; | |
761 | z = z & 3; | |
762 | return (z + 12); | |
763 | case 4: | |
764 | z = RateOGMem[mapH >>3][mapV >>3]; | |
765 | if (z < 0) return (16); | |
766 | if (z == 0) return (17); | |
767 | if (z > 100) return (19); | |
768 | return (18); | |
769 | } | |
770 | return 0; | |
771 | } | |
772 | ||
773 | ||
774 | void | |
775 | doZoneStatus(short mapH, short mapV) | |
776 | { | |
777 | char localStr[256]; | |
778 | char statusStr[5][256]; | |
779 | short id; | |
780 | short x; | |
781 | short tileNum; | |
782 | short found; | |
783 | ||
784 | tileNum = Map[mapH][mapV] & LOMASK; | |
785 | ||
786 | if (tileNum >= COALSMOKE1 && tileNum < FOOTBALLGAME1) | |
787 | tileNum = COALBASE; | |
788 | ||
789 | found = 1; | |
790 | for (x = 1; x < 29 && found; x++) { | |
791 | if (tileNum < idArray[x]) { | |
792 | found = 0; | |
793 | } | |
794 | } | |
795 | x--; | |
796 | ||
797 | if (x < 1 || x > 28) | |
798 | x = 28; | |
799 | ||
800 | GetIndString(localStr, 219, x); | |
801 | ||
802 | for (x = 0; x < 5; x++) { | |
803 | id = getDensityStr(x, mapH, mapV); | |
804 | id++; | |
805 | if (id <= 0) id = 1; | |
806 | if (id > 20) id = 20; | |
807 | GetIndString(statusStr[x], 202, id); | |
808 | } | |
809 | ||
810 | DoShowZoneStatus(localStr, statusStr[0], statusStr[1], | |
811 | statusStr[2], statusStr[3], statusStr[4], mapH, mapV); | |
812 | } | |
813 | ||
814 | ||
815 | void | |
816 | DoShowZoneStatus(char *str, char *s0, char *s1, char *s2, char *s3, char *s4, | |
817 | int x, int y) | |
818 | { | |
819 | char buf[1024]; | |
820 | ||
821 | sprintf(buf, "UIShowZoneStatus {%s} {%s} {%s} {%s} {%s} {%s} %d %d", | |
822 | str, s0, s1, s2, s3, s4, x, y); | |
823 | Eval(buf); | |
824 | } | |
825 | ||
826 | ||
827 | /* comefrom: processWand */ | |
828 | void | |
829 | put3x3Rubble(short x, short y) | |
830 | { | |
831 | register int xx, yy, zz; | |
832 | ||
833 | for (xx = x - 1; xx < x + 2; xx++) { | |
834 | for (yy = y - 1; yy < y + 2; yy++) { | |
835 | if (TestBounds(xx, yy)) { | |
836 | zz = Map[xx][yy] & LOMASK; | |
837 | if ((zz != RADTILE) && (zz != 0)) { | |
838 | Map[xx][yy] = | |
839 | (DoAnimation | |
840 | ? (TINYEXP + Rand(2)) | |
841 | : SOMETINYEXP) | |
842 | | ANIMBIT | BULLBIT; | |
843 | } | |
844 | } | |
845 | } | |
846 | } | |
847 | } | |
848 | ||
849 | ||
850 | /* comefrom: processWand */ | |
851 | void | |
852 | put4x4Rubble(short x, short y) | |
853 | { | |
854 | register int xx, yy, zz; | |
855 | ||
856 | for (xx = x - 1; xx < x + 3; xx++) { | |
857 | for (yy = y - 1; yy < y + 3; yy++) { | |
858 | if (TestBounds(xx, yy)) { | |
859 | zz = Map[xx][yy] & LOMASK; | |
860 | if ((zz != RADTILE) && (zz != 0)) { | |
861 | Map[xx][yy] = | |
862 | (DoAnimation | |
863 | ? (TINYEXP + Rand(2)) | |
864 | : SOMETINYEXP) | |
865 | | ANIMBIT | BULLBIT; | |
866 | } | |
867 | } | |
868 | } | |
869 | } | |
870 | } | |
871 | ||
872 | ||
873 | /* comefrom: processWand */ | |
874 | void | |
875 | put6x6Rubble(short x, short y) | |
876 | { | |
877 | register int xx, yy, zz; | |
878 | ||
879 | for (xx = x - 1; xx < x + 5; xx++) { | |
880 | for (yy = y - 1; yy < y + 5; yy++) { | |
881 | if (TestBounds(xx, yy)) { | |
882 | zz = Map[xx][yy] & LOMASK; | |
883 | if ((zz != RADTILE) && (zz != 0)) { | |
884 | Map[xx][yy] = | |
885 | (DoAnimation | |
886 | ? (TINYEXP + Rand(2)) | |
887 | : SOMETINYEXP) | |
888 | | ANIMBIT | BULLBIT; | |
889 | } | |
890 | } | |
891 | } | |
892 | } | |
893 | } | |
894 | ||
895 | ||
896 | void | |
897 | DidTool(SimView *view, char *name, short x, short y) | |
898 | { | |
899 | char buf[256]; | |
900 | ||
901 | if (view != NULL) { | |
902 | sprintf(buf, "UIDidTool%s %s %d %d", | |
903 | name, Tk_PathName(view->tkwin), x, y); | |
904 | Eval(buf); | |
905 | } | |
906 | } | |
907 | ||
908 | ||
909 | void | |
910 | DoSetWandState(SimView *view, short state) | |
911 | { | |
912 | char buf[256]; | |
913 | ||
914 | sprintf(buf, "UISetToolState %s %d", Tk_PathName(view->tkwin), state); | |
915 | Eval(buf); | |
916 | } | |
917 | ||
918 | ||
919 | /************************************************************************/ | |
920 | /* TOOLS */ | |
921 | ||
922 | ||
923 | int | |
924 | query_tool(SimView *view, short x, short y) | |
925 | { | |
926 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
927 | (y < 0) || (y > (WORLD_Y - 1))) { | |
928 | return -1; | |
929 | } | |
930 | ||
931 | doZoneStatus(x, y); | |
932 | DidTool(view, "Qry", x, y); | |
933 | return 1; | |
934 | } | |
935 | ||
936 | ||
937 | int | |
938 | bulldozer_tool(SimView *view, short x, short y) | |
939 | { | |
940 | unsigned short currTile, temp; | |
941 | short zoneSize, deltaH, deltaV; | |
942 | int result = 1; | |
943 | ||
944 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
945 | (y < 0) || (y > (WORLD_Y - 1))) { | |
946 | return -1; | |
947 | } | |
948 | ||
949 | currTile = Map[x][y]; | |
950 | temp = currTile & LOMASK; | |
951 | ||
952 | if (currTile & ZONEBIT) { /* zone center bit is set */ | |
953 | if (TotalFunds > 0) { | |
954 | Spend(1); | |
955 | switch (checkSize(temp)) { | |
956 | case 3: | |
957 | MakeSound("city", "Explosion-High"); | |
958 | put3x3Rubble(x, y); | |
959 | break; | |
960 | ||
961 | case 4: | |
962 | put4x4Rubble(x, y); | |
963 | MakeSound("city", "Explosion-Low"); | |
964 | break; | |
965 | ||
966 | case 6: | |
967 | MakeSound("city", "Explosion-High"); | |
968 | MakeSound("city", "Explosion-Low"); | |
969 | put6x6Rubble(x, y); | |
970 | break; | |
971 | ||
972 | default: | |
973 | break; | |
974 | } | |
975 | } | |
976 | } else if ((zoneSize = checkBigZone(temp, &deltaH, &deltaV))) { | |
977 | if (TotalFunds > 0) { | |
978 | Spend(1); | |
979 | switch (zoneSize) { | |
980 | case 3: | |
981 | MakeSound("city", "Explosion-High"); | |
982 | break; | |
983 | ||
984 | case 4: | |
985 | MakeSound("city", "Explosion-Low"); | |
986 | put4x4Rubble(x + deltaH, y + deltaV); | |
987 | break; | |
988 | ||
989 | case 6: | |
990 | MakeSound("city", "Explosion-High"); | |
991 | MakeSound("city", "Explosion-Low"); | |
992 | put6x6Rubble(x + deltaH, y + deltaV); | |
993 | break; | |
994 | } | |
995 | } | |
996 | } else { | |
997 | if (temp == RIVER || temp == REDGE || temp == CHANNEL) { | |
998 | if (TotalFunds >= 6) { | |
999 | result = ConnecTile(x, y, &Map[x][y], 1); | |
1000 | if (temp != (Map[x][y] & LOMASK)) { | |
1001 | Spend(5); | |
1002 | } | |
1003 | } else { | |
1004 | result = 0; | |
1005 | } | |
1006 | } else { | |
1007 | result = ConnecTile(x, y, &Map[x][y], 1); | |
1008 | } | |
1009 | } | |
1010 | UpdateFunds(); | |
1011 | if (result == 1) { | |
1012 | DidTool(view, "Dozr", x, y); | |
1013 | } | |
1014 | return result; | |
1015 | } | |
1016 | ||
1017 | ||
1018 | int | |
1019 | road_tool(SimView *view, short x, short y) | |
1020 | { | |
1021 | int result; | |
1022 | ||
1023 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1024 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1025 | return -1; | |
1026 | } | |
1027 | ||
1028 | result = ConnecTile(x, y, &Map[x][y], 2); | |
1029 | UpdateFunds(); | |
1030 | if (result == 1) { | |
1031 | DidTool(view, "Road", x, y); | |
1032 | } | |
1033 | return result; | |
1034 | } | |
1035 | ||
1036 | ||
1037 | int | |
1038 | rail_tool(SimView *view, short x, short y) | |
1039 | { | |
1040 | int result; | |
1041 | ||
1042 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1043 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1044 | return -1; | |
1045 | } | |
1046 | ||
1047 | result = ConnecTile(x, y, &Map[x][y], 3); | |
1048 | UpdateFunds(); | |
1049 | if (result == 1) { | |
1050 | DidTool(view, "Rail", x, y); | |
1051 | } | |
1052 | return result; | |
1053 | } | |
1054 | ||
1055 | ||
1056 | int | |
1057 | wire_tool(SimView *view, short x, short y) | |
1058 | { | |
1059 | int result; | |
1060 | ||
1061 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1062 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1063 | return -1; | |
1064 | } | |
1065 | ||
1066 | result = ConnecTile(x, y, &Map[x][y], 4); | |
1067 | UpdateFunds(); | |
1068 | if (result == 1) { | |
1069 | DidTool(view, "Wire", x, y); | |
1070 | } | |
1071 | return result; | |
1072 | } | |
1073 | ||
1074 | ||
1075 | int | |
1076 | park_tool(SimView *view, short x, short y) | |
1077 | { | |
1078 | int result; | |
1079 | ||
1080 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1081 | (y < 0) || (y > (WORLD_Y - 1))) | |
1082 | return -1; | |
1083 | ||
1084 | result = putDownPark(view, x, y); | |
1085 | if (result == 1) { | |
1086 | DidTool(view, "Park", x, y); | |
1087 | } | |
1088 | return result; | |
1089 | } | |
1090 | ||
1091 | ||
1092 | int | |
1093 | residential_tool(SimView *view, short x, short y) | |
1094 | { | |
1095 | int result; | |
1096 | ||
1097 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1098 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1099 | return -1; | |
1100 | } | |
1101 | ||
1102 | result = check3x3(view, x, y, RESBASE, residentialState); | |
1103 | if (result == 1) { | |
1104 | DidTool(view, "Res", x, y); | |
1105 | } | |
1106 | return result; | |
1107 | } | |
1108 | ||
1109 | ||
1110 | int | |
1111 | commercial_tool(SimView *view, short x, short y) | |
1112 | { | |
1113 | int result; | |
1114 | ||
1115 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1116 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1117 | return -1; | |
1118 | } | |
1119 | ||
1120 | result = check3x3(view, x, y, COMBASE, commercialState); | |
1121 | if (result == 1) { | |
1122 | DidTool(view, "Com", x, y); | |
1123 | } | |
1124 | return result; | |
1125 | } | |
1126 | ||
1127 | ||
1128 | int | |
1129 | industrial_tool(SimView *view, short x, short y) | |
1130 | { | |
1131 | int result; | |
1132 | ||
1133 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1134 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1135 | return -1; | |
1136 | } | |
1137 | ||
1138 | result = check3x3(view, x, y, INDBASE, industrialState); | |
1139 | if (result == 1) { | |
1140 | DidTool(view, "Ind", x, y); | |
1141 | } | |
1142 | return result; | |
1143 | } | |
1144 | ||
1145 | ||
1146 | int | |
1147 | police_dept_tool(SimView *view, short x, short y) | |
1148 | { | |
1149 | int result; | |
1150 | ||
1151 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1152 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1153 | return -1; | |
1154 | } | |
1155 | ||
1156 | result = check3x3(view, x, y, POLICESTBASE, policeState); | |
1157 | if (result == 1) { | |
1158 | DidTool(view, "Pol", x, y); | |
1159 | } | |
1160 | return result; | |
1161 | } | |
1162 | ||
1163 | ||
1164 | int | |
1165 | fire_dept_tool(SimView *view, short x, short y) | |
1166 | { | |
1167 | int result; | |
1168 | ||
1169 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1170 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1171 | return -1; | |
1172 | } | |
1173 | ||
1174 | result = check3x3(view, x, y, FIRESTBASE, fireState); | |
1175 | if (result == 1) { | |
1176 | DidTool(view, "Fire", x, y); | |
1177 | } | |
1178 | return result; | |
1179 | } | |
1180 | ||
1181 | ||
1182 | int | |
1183 | stadium_tool(SimView *view, short x, short y) | |
1184 | { | |
1185 | int result; | |
1186 | ||
1187 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1188 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1189 | return -1; | |
1190 | } | |
1191 | ||
1192 | result = check4x4(view, x, y, STADIUMBASE, 0, stadiumState); | |
1193 | if (result == 1) { | |
1194 | DidTool(view, "Stad", x, y); | |
1195 | } | |
1196 | return result; | |
1197 | } | |
1198 | ||
1199 | ||
1200 | int | |
1201 | coal_power_plant_tool(SimView *view, short x, short y) | |
1202 | { | |
1203 | int result; | |
1204 | ||
1205 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1206 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1207 | return -1; | |
1208 | } | |
1209 | ||
1210 | result = check4x4(view, x, y, COALBASE, 1, powerState); | |
1211 | if (result == 1) { | |
1212 | DidTool(view, "Coal", x, y); | |
1213 | } | |
1214 | return result; | |
1215 | } | |
1216 | ||
1217 | ||
1218 | int | |
1219 | nuclear_power_plant_tool(SimView *view, short x, short y) | |
1220 | { | |
1221 | int result; | |
1222 | ||
1223 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1224 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1225 | return -1; | |
1226 | } | |
1227 | ||
1228 | result = check4x4(view, x, y, NUCLEARBASE, 1, nuclearState); | |
1229 | if (result == 1) { | |
1230 | DidTool(view, "Nuc", x, y); | |
1231 | } | |
1232 | return result; | |
1233 | } | |
1234 | ||
1235 | ||
1236 | int | |
1237 | seaport_tool(SimView *view, short x, short y) | |
1238 | { | |
1239 | int result; | |
1240 | ||
1241 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1242 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1243 | return -1; | |
1244 | } | |
1245 | ||
1246 | result = check4x4(view, x, y, PORTBASE, 0, seaportState); | |
1247 | if (result == 1) { | |
1248 | DidTool(view, "Seap", x, y); | |
1249 | } | |
1250 | return result; | |
1251 | } | |
1252 | ||
1253 | ||
1254 | int | |
1255 | airport_tool(SimView *view, short x, short y) | |
1256 | { | |
1257 | int result; | |
1258 | ||
1259 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1260 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1261 | return -1; | |
1262 | } | |
1263 | ||
1264 | result = check6x6(view, x, y, AIRPORTBASE, airportState); | |
1265 | if (result == 1) { | |
1266 | DidTool(view, "Airp", x, y); | |
1267 | } | |
1268 | return result; | |
1269 | } | |
1270 | ||
1271 | ||
1272 | int | |
1273 | network_tool(SimView *view, short x, short y) | |
1274 | { | |
1275 | int result; | |
1276 | ||
1277 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1278 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1279 | return -1; | |
1280 | } | |
1281 | ||
1282 | result = putDownNetwork(view, x, y); | |
1283 | if (result == 1) { | |
1284 | DidTool(view, "Net", x, y); | |
1285 | } | |
1286 | return result; | |
1287 | } | |
1288 | ||
1289 | ||
1290 | #if 0 | |
1291 | int | |
1292 | special_tool(SimView *view, short x, short y) | |
1293 | { | |
1294 | int result; | |
1295 | ||
1296 | if ((x < 0) || (x > (WORLD_X - 1)) || | |
1297 | (y < 0) || (y > (WORLD_Y - 1))) { | |
1298 | return -1; | |
1299 | } | |
1300 | ||
1301 | result = check3x3(view, x, y, specialBase, specialState); | |
1302 | if (result == 1) { | |
1303 | DidTool(view, "Special", x, y); | |
1304 | } | |
1305 | return result; | |
1306 | } | |
1307 | #endif | |
1308 | ||
1309 | int | |
1310 | ChalkTool(SimView *view, short x, short y, short color, short first) | |
1311 | { | |
1312 | if (first) { | |
1313 | ChalkStart(view, x, y, color); | |
1314 | } else { | |
1315 | ChalkTo(view, x, y); | |
1316 | } | |
1317 | DidTool(view, "Chlk", x, y); | |
1318 | return 1; | |
1319 | } | |
1320 | ||
1321 | ||
1322 | void | |
1323 | ChalkStart(SimView *view, int x, int y, int color) | |
1324 | { | |
1325 | Ink *ink; | |
1326 | Ink **ip; | |
1327 | ||
1328 | for (ip = &sim->overlay; *ip != NULL; ip = &((*ip)->next)) ; | |
1329 | ||
1330 | *ip = ink = NewInk(); | |
1331 | ink->x = x; ink->y = y; | |
1332 | ink->color = color; | |
1333 | StartInk(ink, x, y); | |
1334 | view->track_info = (char *)ink; | |
1335 | view->last_x = x; | |
1336 | view->last_y = y; | |
1337 | view->tool_event_time = view->tool_last_event_time = | |
1338 | ((TkWindow *)view->tkwin)->dispPtr->lastEventTime; | |
1339 | } | |
1340 | ||
1341 | ||
1342 | void | |
1343 | ChalkTo(SimView *view, int x, int y) | |
1344 | { | |
1345 | #ifdef MOTIONBUFFER | |
1346 | int x0, y0, lx, ly; | |
1347 | #endif | |
1348 | Ink *ink = (Ink *)view->track_info; | |
1349 | ||
1350 | #ifdef MOTIONBUFFER | |
1351 | if (view->x->dpy->motion_buffer) { | |
1352 | XTimeCoord *coords = NULL, *coord; | |
1353 | int n = 0, i; | |
1354 | ||
1355 | view->tool_last_event_time = view->tool_event_time; | |
1356 | view->tool_event_time = | |
1357 | ((TkWindow *)view->tkwin)->dispPtr->lastEventTime; | |
1358 | ||
1359 | coords = XGetMotionEvents(view->x->dpy, | |
1360 | Tk_WindowId(view->tkwin), | |
1361 | view->tool_last_event_time, | |
1362 | view->tool_event_time, | |
1363 | &n); | |
1364 | #if 0 | |
1365 | printf("got %d events at %x from %d to %d (%d elapsed)\n", | |
1366 | n, coords, | |
1367 | view->tool_last_event_time, view->tool_event_time, | |
1368 | view->tool_event_time - view->tool_last_event_time); | |
1369 | #endif | |
1370 | if (n) { | |
1371 | lx = ink->last_x; ly = ink->last_y; | |
1372 | ||
1373 | for (i = 0, coord = coords; i < n; i++, coord++) { | |
1374 | ViewToPixelCoords(view, coord->x, coord->y, &x0, &y0); | |
1375 | lx = (lx + lx + lx + x0) >>2; | |
1376 | ly = (ly + ly + ly + y0) >>2; | |
1377 | #if 0 | |
1378 | printf("adding %d %d => %d %d => %d %d\n", | |
1379 | coord->x, coord->y, x0, y0, lx, ly); | |
1380 | #endif | |
1381 | AddInk(ink, lx, ly); | |
1382 | } | |
1383 | } | |
1384 | ||
1385 | if (coords) { | |
1386 | XFree((char *)coords); | |
1387 | } | |
1388 | } | |
1389 | #endif | |
1390 | ||
1391 | AddInk(ink, x, y); | |
1392 | view->last_x = x; | |
1393 | view->last_y = y; | |
1394 | } | |
1395 | ||
1396 | ||
1397 | int | |
1398 | EraserTool(SimView *view, short x, short y, short first) | |
1399 | { | |
1400 | if (first) { | |
1401 | EraserStart(view, x, y); | |
1402 | } else { | |
1403 | EraserTo(view, x, y); | |
1404 | } | |
1405 | DidTool(view, "Eraser", x, y); | |
1406 | return 1; | |
1407 | } | |
1408 | ||
1409 | ||
1410 | int | |
1411 | InkInBox(Ink *ink, int left, int top, int right, int bottom) | |
1412 | { | |
1413 | if ((left <= ink->right) && | |
1414 | (right >= ink->left) && | |
1415 | (top <= ink->bottom) && | |
1416 | (bottom >= ink->top)) { | |
1417 | int x, y, lx, ly, i; | |
1418 | ||
1419 | if (ink->length == 1) { | |
1420 | return 1; | |
1421 | } | |
1422 | ||
1423 | x = ink->x; y = ink->y; | |
1424 | for (i = 1; i < ink->length; i++) { | |
1425 | int ileft, iright, itop, ibottom; | |
1426 | ||
1427 | lx = x; ly = y; | |
1428 | x += ink->points[i].x; y += ink->points[i].y; | |
1429 | if (x < lx) { ileft = x; iright = lx; } | |
1430 | else { ileft = lx; iright = x; } | |
1431 | if (y < ly) { itop = y; ibottom = ly; } | |
1432 | else { itop = ly; ibottom = y; } | |
1433 | if ((left <= iright) && | |
1434 | (right >= ileft) && | |
1435 | (top <= ibottom) && | |
1436 | (bottom >= itop)) { | |
1437 | return 1; | |
1438 | } | |
1439 | } | |
1440 | } | |
1441 | return 0; | |
1442 | } | |
1443 | ||
1444 | ||
1445 | void | |
1446 | EraserStart(SimView *view, int x, int y) | |
1447 | { | |
1448 | EraserTo(view, x, y); | |
1449 | } | |
1450 | ||
1451 | ||
1452 | void | |
1453 | EraserTo(SimView *view, int x, int y) | |
1454 | { | |
1455 | Ink **ip, *ink; | |
1456 | ||
1457 | for (ip = &sim->overlay; *ip != NULL;) { | |
1458 | ink = *ip; | |
1459 | if (InkInBox(ink, x - 8, y - 8, x + 8, y + 8)) { | |
1460 | ||
1461 | for (view = sim->editor; view != NULL; view = view->next) { | |
1462 | int vleft, vtop; | |
1463 | ||
1464 | if ((ink->right >= (vleft = (view->pan_x - (view->w_width / 2)))) && | |
1465 | (ink->left <= (vleft + view->w_width)) && | |
1466 | (ink->bottom >= (vtop = (view->pan_y - (view->w_height / 2)))) && | |
1467 | (ink->top <= (vtop + view->w_height))) { | |
1468 | view->overlay_mode = 0; | |
1469 | EventuallyRedrawView(view); | |
1470 | } | |
1471 | } | |
1472 | ||
1473 | *ip = ink->next; | |
1474 | ||
1475 | FreeInk(ink); | |
1476 | } else { | |
1477 | ip = &((*ip)->next); | |
1478 | } | |
1479 | } | |
1480 | } | |
1481 | ||
1482 | ||
1483 | int | |
1484 | do_tool(SimView *view, short state, short x, short y, short first) | |
1485 | { | |
1486 | int result = 0; | |
1487 | ||
1488 | switch (state) { | |
1489 | case residentialState: | |
1490 | result = residential_tool(view, x >>4, y >>4); | |
1491 | break; | |
1492 | case commercialState: | |
1493 | result = commercial_tool(view, x >>4, y >>4); | |
1494 | break; | |
1495 | case industrialState: | |
1496 | result = industrial_tool(view, x >>4, y >>4); | |
1497 | break; | |
1498 | case fireState: | |
1499 | result = fire_dept_tool(view, x >>4, y >>4); | |
1500 | break; | |
1501 | case queryState: | |
1502 | result = query_tool(view, x >>4, y >>4); | |
1503 | break; | |
1504 | case policeState: | |
1505 | result = police_dept_tool(view, x >>4, y >>4); | |
1506 | break; | |
1507 | case wireState: | |
1508 | result = wire_tool(view, x >>4, y >>4); | |
1509 | break; | |
1510 | case dozeState: | |
1511 | result = bulldozer_tool(view, x >>4, y >>4); | |
1512 | break; | |
1513 | case rrState: | |
1514 | result = rail_tool(view, x >>4, y >>4); | |
1515 | break; | |
1516 | case roadState: | |
1517 | result = road_tool(view, x >>4, y >>4); | |
1518 | break; | |
1519 | case chalkState: | |
1520 | result = ChalkTool(view, x - 5, y + 11, COLOR_WHITE, first); | |
1521 | break; | |
1522 | case eraserState: | |
1523 | result = EraserTool(view, x, y, first); | |
1524 | break; | |
1525 | case stadiumState: | |
1526 | result = stadium_tool(view, x >>4, y >>4); | |
1527 | break; | |
1528 | case parkState: | |
1529 | result = park_tool(view, x >>4, y >>4); | |
1530 | break; | |
1531 | case seaportState: | |
1532 | result = seaport_tool(view, x >>4, y >>4); | |
1533 | break; | |
1534 | case powerState: | |
1535 | result = coal_power_plant_tool(view, x >>4, y >>4); | |
1536 | break; | |
1537 | case nuclearState: | |
1538 | result = nuclear_power_plant_tool(view, x >>4, y >>4); | |
1539 | break; | |
1540 | case airportState: | |
1541 | result = airport_tool(view, x >>4, y >>4); | |
1542 | break; | |
1543 | case networkState: | |
1544 | result = network_tool(view, x >>4, y >>4); | |
1545 | break; | |
1546 | ||
1547 | default: | |
1548 | result = 0; | |
1549 | break; | |
1550 | } | |
1551 | ||
1552 | return result; | |
1553 | } | |
1554 | ||
1555 | ||
1556 | int | |
1557 | current_tool(SimView *view, short x, short y, short first) | |
1558 | { | |
1559 | return do_tool(view, view->tool_state, x, y, first); | |
1560 | } | |
1561 | ||
1562 | ||
1563 | void | |
1564 | DoTool(SimView *view, short tool, short x, short y) | |
1565 | { | |
1566 | int result; | |
1567 | ||
1568 | result = do_tool(view, tool, x <<4, y <<4, 1); | |
1569 | ||
1570 | if (result == -1) { | |
1571 | ClearMes(); | |
1572 | SendMes(34); | |
1573 | MakeSoundOn(view, "edit", "UhUh"); | |
1574 | } else if (result == -2) { | |
1575 | ClearMes(); | |
1576 | SendMes(33); | |
1577 | MakeSoundOn(view, "edit", "Sorry"); | |
1578 | } | |
1579 | ||
1580 | sim_skip = 0; | |
1581 | view->skip = 0; | |
1582 | InvalidateEditors(); | |
1583 | } | |
1584 | ||
1585 | ||
1586 | void | |
1587 | ToolDown(SimView *view, int x, int y) | |
1588 | { | |
1589 | int result; | |
1590 | ||
1591 | ViewToPixelCoords(view, x, y, &x, &y); | |
1592 | view->last_x = x; | |
1593 | view->last_y = y; | |
1594 | ||
1595 | result = current_tool(view, x, y, 1); | |
1596 | ||
1597 | if (result == -1) { | |
1598 | ClearMes(); | |
1599 | SendMes(34); | |
1600 | MakeSoundOn(view, "edit", "UhUh"); | |
1601 | } else if (result == -2) { | |
1602 | ClearMes(); | |
1603 | SendMes(33); | |
1604 | MakeSoundOn(view, "edit", "Sorry"); | |
1605 | } else if (result == -3) { | |
1606 | DoPendTool(view, view->tool_state, x >>4, y >>4); | |
1607 | } | |
1608 | ||
1609 | sim_skip = 0; | |
1610 | view->skip = 0; | |
1611 | view->invalid = 1; | |
1612 | } | |
1613 | ||
1614 | ||
1615 | void | |
1616 | ToolUp(SimView *view, int x, int y) | |
1617 | { | |
1618 | ToolDrag(view, x, y); | |
1619 | } | |
1620 | ||
1621 | ||
1622 | void | |
1623 | ToolDrag(SimView *view, int px, int py) | |
1624 | { | |
1625 | int x, y, dx, dy, adx, ady, lx, ly, dist; | |
1626 | float i, step, tx, ty, dtx, dty, rx, ry; | |
1627 | ||
1628 | ViewToPixelCoords(view, px, py, &x, &y); | |
1629 | view->tool_x = x; view->tool_y = y; | |
1630 | ||
1631 | if ((view->tool_state == chalkState) || | |
1632 | (view->tool_state == eraserState)) { | |
1633 | ||
1634 | current_tool(view, x, y, 0); | |
1635 | view->last_x = x; view->last_y = y; | |
1636 | ||
1637 | } else { | |
1638 | ||
1639 | dist = toolSize[view->tool_state]; | |
1640 | ||
1641 | x >>= 4; y >>= 4; | |
1642 | lx = view->last_x >> 4; | |
1643 | ly = view->last_y >> 4; | |
1644 | ||
1645 | dx = x - lx; | |
1646 | dy = y - ly; | |
1647 | ||
1648 | if (dx == 0 && dy == 0) { | |
1649 | return; | |
1650 | } | |
1651 | ||
1652 | adx = ABS(dx); ady = ABS(dy); | |
1653 | ||
1654 | if (adx > ady) { | |
1655 | step = .3 / adx; | |
1656 | } else { | |
1657 | step = .3 / ady; | |
1658 | } | |
1659 | ||
1660 | rx = (dx < 0 ? 1 : 0); | |
1661 | ry = (dy < 0 ? 1 : 0); | |
1662 | ||
1663 | if (dist == 1) { | |
1664 | for (i = 0.0; i <= 1 + step; i += step) { | |
1665 | tx = (view->last_x >>4) + i * dx; | |
1666 | ty = (view->last_y >>4) + i * dy; | |
1667 | dtx = ABS(tx - lx); | |
1668 | dty = ABS(ty - ly); | |
1669 | if (dtx >= 1 || dty >= 1) { | |
1670 | /* fill in corners */ | |
1671 | if ((dtx >= 1) && (dty >= 1)) { | |
1672 | if (dtx > dty) { | |
1673 | current_tool(view, ((int)(tx + rx)) <<4, ly <<4, 0); | |
1674 | } else { | |
1675 | current_tool(view, lx <<4, ((int)(ty + ry)) <<4, 0); | |
1676 | } | |
1677 | } | |
1678 | lx = (int)(tx + rx); | |
1679 | ly = (int)(ty + ry); | |
1680 | current_tool(view, lx <<4, ly <<4, 0); | |
1681 | } | |
1682 | } | |
1683 | } else { | |
1684 | for (i = 0.0; i <= 1 + step; i += step) { | |
1685 | tx = (view->last_x >>4) + i * dx; | |
1686 | ty = (view->last_y >>4) + i * dy; | |
1687 | dtx = ABS(tx - lx); | |
1688 | dty = ABS(ty - ly); | |
1689 | lx = (int)(tx + rx); | |
1690 | ly = (int)(ty + ry); | |
1691 | current_tool(view, lx <<4, ly <<4, 0); | |
1692 | } | |
1693 | } | |
1694 | ||
1695 | view->last_x = (lx <<4) + 8; | |
1696 | view->last_y = (ly <<4) + 8; | |
1697 | } | |
1698 | sim_skip = 0; /* update editors overlapping this one */ | |
1699 | view->skip = 0; | |
1700 | view->invalid = 1; | |
1701 | } | |
1702 | ||
1703 | ||
1704 | void | |
1705 | DoPendTool(SimView *view, int tool, int x, int y) | |
1706 | { | |
1707 | char buf[256]; | |
1708 | ||
1709 | sprintf(buf, "DoPendTool %s %d %d %d", | |
1710 | Tk_PathName(view->tkwin), tool, x, y); | |
1711 | Eval(buf); | |
1712 | } |