]>
Commit | Line | Data |
---|---|---|
1 | # Window: Scenarios, for Unix Micropolis. | |
2 | # | |
3 | # Micropolis, Unix Version. This game was released for the Unix platform | |
4 | # in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | # Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | # you need assistance with this program, you may contact: | |
7 | # http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | # | |
9 | # This program is free software: you can redistribute it and/or modify | |
10 | # it under the terms of the GNU General Public License as published by | |
11 | # the Free Software Foundation, either version 3 of the License, or (at | |
12 | # your option) any later version. | |
13 | # | |
14 | # This program is distributed in the hope that it will be useful, but | |
15 | # WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | # General Public License for more details. You should have received a | |
18 | # copy of the GNU General Public License along with this program. If | |
19 | # not, see <http://www.gnu.org/licenses/>. | |
20 | # | |
21 | # ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | # | |
23 | # No trademark or publicity rights are granted. This license does NOT | |
24 | # give you any right, title or interest in the trademark SimCity or any | |
25 | # other Electronic Arts trademark. You may not distribute any | |
26 | # modification of this program using the trademark SimCity or claim any | |
27 | # affliation or association with Electronic Arts Inc. or its employees. | |
28 | # | |
29 | # Any propagation or conveyance of this program must include this | |
30 | # copyright notice and these terms. | |
31 | # | |
32 | # If you convey this program (or any modifications of it) and assume | |
33 | # contractual liability for the program to recipients of it, you agree | |
34 | # to indemnify Electronic Arts for any liability that those contractual | |
35 | # assumptions impose on Electronic Arts. | |
36 | # | |
37 | # You may not misrepresent the origins of this program; modified | |
38 | # versions of the program must be marked as such and not identified as | |
39 | # the original program. | |
40 | # | |
41 | # This disclaimer supplements the one included in the General Public | |
42 | # License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | # PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | # OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | # SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | # DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | # INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | # FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | # RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | # USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | # INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | # MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | # UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | # WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | # CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | # ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | # JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | # WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | # CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | # NOT APPLY TO YOU. | |
61 | # | |
62 | global ScenarioWindows | |
63 | set n [Unique] | |
64 | set parent [WindowLink $head.col2] | |
65 | set win $parent.scenario$n | |
66 | set ScenarioWindows [linsert $ScenarioWindows 0 $win] | |
67 | ||
68 | global ScenarioPanelWidth | |
69 | global ScenarioPanelHeight | |
70 | ||
71 | LinkWindow $head.scenario $win | |
72 | LinkWindow $win.head $head | |
73 | LinkWindow $win.parent $parent | |
74 | ||
75 | catch "destroy $win" | |
76 | frame $win \ | |
77 | -width $ScenarioPanelWidth \ | |
78 | -height $ScenarioPanelHeight | |
79 | ||
80 | SetHelp $win Scenario | |
81 | ||
82 | frame $win.scen\ | |
83 | -borderwidth 0 -geometry 100x280 | |
84 | ||
85 | label $win.scen.micropolis\ | |
86 | -bitmap "@images/micropolisl.xpm" \ | |
87 | -font [Font $win Medium] | |
88 | ||
89 | button $win.scen.newcity\ | |
90 | -command "UIGenerateNewCity" \ | |
91 | -relief flat \ | |
92 | -borderwidth 0 \ | |
93 | -bitmap "@images/scncty.xpm" \ | |
94 | -font [Font $win Medium] | |
95 | ||
96 | SetHelp $win.scen.newcity Scenario.NewCity | |
97 | ||
98 | button $win.scen.loadcity\ | |
99 | -command "UILoadCity $head" \ | |
100 | -relief flat \ | |
101 | -borderwidth 0 \ | |
102 | -bitmap "@images/sclcty.xpm" \ | |
103 | -font [Font $win Medium] | |
104 | ||
105 | SetHelp $win.scen.loadcity Scenario.LoadCity | |
106 | ||
107 | button $win.scen.dullsville\ | |
108 | -command {UILoadScenario 1} \ | |
109 | -relief flat \ | |
110 | -borderwidth 0 \ | |
111 | -bitmap "@images/scdull.xpm" \ | |
112 | -font [Font $win Medium] | |
113 | ||
114 | SetHelp $win.scen.dullsville Scenario.Dullsville | |
115 | ||
116 | button $win.scen.sanfrancisco\ | |
117 | -command {UILoadScenario 2} \ | |
118 | -relief flat \ | |
119 | -borderwidth 0 \ | |
120 | -bitmap "@images/scsfo.xpm" \ | |
121 | -font [Font $win Medium] | |
122 | ||
123 | SetHelp $win.scen.sanfrancisco Scenario.SanFran | |
124 | ||
125 | button $win.scen.hamburg\ | |
126 | -command {UILoadScenario 3} \ | |
127 | -relief flat \ | |
128 | -borderwidth 0 \ | |
129 | -bitmap "@images/scham.xpm" \ | |
130 | -font [Font $win Medium] | |
131 | ||
132 | SetHelp $win.scen.hamburg Scenario.Hamburg | |
133 | ||
134 | button $win.scen.bern\ | |
135 | -command {UILoadScenario 4} \ | |
136 | -relief flat \ | |
137 | -borderwidth 0 \ | |
138 | -bitmap "@images/scbern.xpm" \ | |
139 | -font [Font $win Medium] | |
140 | ||
141 | SetHelp $win.scen.bern Scenario.Bern | |
142 | ||
143 | button $win.scen.tokyo\ | |
144 | -command {UILoadScenario 5} \ | |
145 | -relief flat \ | |
146 | -borderwidth 0 \ | |
147 | -bitmap "@images/sctkyo.xpm" \ | |
148 | -font [Font $win Medium] | |
149 | ||
150 | SetHelp $win.scen.tokyo Scenario.Tokyo | |
151 | ||
152 | button $win.scen.rio\ | |
153 | -command {UILoadScenario 8} \ | |
154 | -relief flat \ | |
155 | -borderwidth 0 \ | |
156 | -bitmap "@images/scrio.xpm" \ | |
157 | -font [Font $win Medium] | |
158 | ||
159 | SetHelp $win.scen.rio Scenario.Rio | |
160 | ||
161 | button $win.scen.boston\ | |
162 | -command {UILoadScenario 7} \ | |
163 | -relief flat \ | |
164 | -borderwidth 0 \ | |
165 | -bitmap "@images/scbos.xpm" \ | |
166 | -font [Font $win Medium] | |
167 | ||
168 | SetHelp $win.scen.boston Scenario.Boston | |
169 | ||
170 | button $win.scen.detroit\ | |
171 | -command {UILoadScenario 6} \ | |
172 | -relief flat \ | |
173 | -borderwidth 0 \ | |
174 | -bitmap "@images/scdet.xpm" \ | |
175 | -font [Font $win Medium] | |
176 | ||
177 | SetHelp $win.scen.detroit Scenario.Detroit | |
178 | ||
179 | message $win.scen.labeldullville\ | |
180 | -aspect 1500\ | |
181 | -font [Font $win Small] \ | |
182 | -justify center \ | |
183 | -text {Dullsville 1900 | |
184 | Boredom} | |
185 | ||
186 | SetHelp $win.scen.labeldullville Scenario.Dullsville | |
187 | ||
188 | message $win.scen.labelsanfrancisco\ | |
189 | -aspect 1500\ | |
190 | -font [Font $win Small] \ | |
191 | -justify center \ | |
192 | -text {San Francisco 1906 | |
193 | Earthquake} | |
194 | ||
195 | SetHelp $win.scen.labelsanfrancisco Scenario.SanFran | |
196 | ||
197 | message $win.scen.labelhamburg\ | |
198 | -aspect 1500\ | |
199 | -font [Font $win Small] \ | |
200 | -justify center \ | |
201 | -text {Hamburg 1944 | |
202 | Bombing} | |
203 | ||
204 | SetHelp $win.scen.labelhamburg Scenario.Hamburg | |
205 | ||
206 | message $win.scen.labelbern\ | |
207 | -aspect 1500\ | |
208 | -font [Font $win Small] \ | |
209 | -justify center \ | |
210 | -text {Bern 1965 | |
211 | Traffic} | |
212 | ||
213 | SetHelp $win.scen.labelbern Scenario.Bern | |
214 | ||
215 | message $win.scen.labeltokyo\ | |
216 | -aspect 1500\ | |
217 | -font [Font $win Small] \ | |
218 | -justify center \ | |
219 | -text {Tokyo 1957 | |
220 | Monster Attack} | |
221 | ||
222 | SetHelp $win.scen.labeltokyo Scenario.Tokyo | |
223 | ||
224 | message $win.scen.labelrio\ | |
225 | -aspect 1500\ | |
226 | -font [Font $win Small] \ | |
227 | -justify center \ | |
228 | -text {Rio de Janeiro 2047 | |
229 | Coastal Flooding} | |
230 | ||
231 | SetHelp $win.scen.labelrio Scenario.Rio | |
232 | ||
233 | message $win.scen.labelboston\ | |
234 | -aspect 1500\ | |
235 | -font [Font $win Small] \ | |
236 | -justify center \ | |
237 | -text {Boston 2010 | |
238 | Nuclear Meltdown} | |
239 | ||
240 | SetHelp $win.scen.labelboston Scenario.Boston | |
241 | ||
242 | message $win.scen.labeldetroit\ | |
243 | -aspect 1500\ | |
244 | -font [Font $win Small] \ | |
245 | -justify center \ | |
246 | -text {Detroit 1972 | |
247 | Crime} | |
248 | ||
249 | SetHelp $win.scen.labeldetroit Scenario.Detroit | |
250 | ||
251 | 4lace $win.scen.micropolis -anchor n -x 205 -y 25 | |
252 | place $win.scen.newcity -x 20 -y 10 | |
253 | place $win.scen.loadcity -x 320 -y 10 | |
254 | place $win.scen.dullsville -x 20 -y 80 | |
255 | place $win.scen.sanfrancisco -x 120 -y 80 | |
256 | place $win.scen.hamburg -x 220 -y 80 | |
257 | place $win.scen.bern -x 320 -y 80 | |
258 | place $win.scen.tokyo -x 20 -y 180 | |
259 | place $win.scen.rio -x 120 -y 180 | |
260 | place $win.scen.boston -x 220 -y 180 | |
261 | place $win.scen.detroit -x 320 -y 180 | |
262 | place $win.scen.labeldullville -anchor n -x 54 -y 140 | |
263 | place $win.scen.labelsanfrancisco -anchor n -x 154 -y 140 | |
264 | place $win.scen.labelhamburg -anchor n -x 254 -y 140 | |
265 | place $win.scen.labelbern -anchor n -x 354 -y 140 | |
266 | place $win.scen.labeltokyo -anchor n -x 54 -y 240 | |
267 | place $win.scen.labelrio -anchor n -x 154 -y 240 | |
268 | place $win.scen.labelboston -anchor n -x 254 -y 240 | |
269 | place $win.scen.labeldetroit -anchor n -x 354 -y 240 | |
270 | ||
271 | BindSimButton $win.scen.newcity | |
272 | BindSimButton $win.scen.loadcity | |
273 | BindSimButton $win.scen.dullsville | |
274 | BindSimButton $win.scen.sanfrancisco | |
275 | BindSimButton $win.scen.hamburg | |
276 | BindSimButton $win.scen.bern | |
277 | BindSimButton $win.scen.tokyo | |
278 | BindSimButton $win.scen.rio | |
279 | BindSimButton $win.scen.boston | |
280 | BindSimButton $win.scen.detroit | |
281 | ||
282 | frame $win.name \ | |
283 | -borderwidth 2\ | |
284 | -relief flat | |
285 | ||
286 | SetHelp $win.name Scenario.Name | |
287 | ||
288 | label $win.name.namelabel \ | |
289 | -text {City Name:} \ | |
290 | -font [Font $win Text] | |
291 | ||
292 | entry $win.name.cityname \ | |
293 | -text {}\ | |
294 | -textvariable CityName \ | |
295 | -font [Font $win Text] \ | |
296 | -width 50 | |
297 | bind $win.name.cityname <Return> "DoEnterCityName $win" | |
298 | bind $win.name.cityname <Any-Enter> {focus %W} | |
299 | LinkWindow $win.cityname $win.name.cityname | |
300 | ||
301 | pack append $win.name \ | |
302 | $win.name.namelabel {left frame e}\ | |
303 | $win.name.cityname {left frame e} | |
304 | ||
305 | frame $win.level \ | |
306 | -borderwidth 2\ | |
307 | -relief flat | |
308 | ||
309 | SetHelp $win.level Scenario.Level | |
310 | ||
311 | label $win.level.levellabel \ | |
312 | -text {Game Level:} \ | |
313 | -font [Font $win Text] | |
314 | ||
315 | frame $win.level.radio \ | |
316 | -borderwidth 0\ | |
317 | -relief flat | |
318 | ||
319 | radiobutton $win.level.radio.easy \ | |
320 | -text "Easy" -variable GameLevel -value 0 \ | |
321 | -command "DoSetGameLevel 0" \ | |
322 | -font [Font $win Large] | |
323 | ||
324 | radiobutton $win.level.radio.medium \ | |
325 | -text "Medium" -variable GameLevel -value 1 \ | |
326 | -command "DoSetGameLevel 1" \ | |
327 | -font [Font $win Large] | |
328 | ||
329 | radiobutton $win.level.radio.hard \ | |
330 | -text "Hard" -variable GameLevel -value 2 \ | |
331 | -command "DoSetGameLevel 2" \ | |
332 | -font [Font $win Large] | |
333 | ||
334 | pack append $win.level.radio \ | |
335 | $win.level.radio.easy {top frame e expand fillx}\ | |
336 | $win.level.radio.medium {top frame e expand fillx}\ | |
337 | $win.level.radio.hard {top frame e expand fillx} | |
338 | ||
339 | frame $win.level.label \ | |
340 | -borderwidth 0\ | |
341 | -relief flat | |
342 | ||
343 | label $win.level.label.easylabel \ | |
344 | -text {Initial Funds: $20,000} \ | |
345 | -font [Font $win Large] \ | |
346 | -anchor w | |
347 | ||
348 | label $win.level.label.mediumlabel \ | |
349 | -text {Initial Funds: $10,000} \ | |
350 | -font [Font $win Large] \ | |
351 | -anchor w | |
352 | ||
353 | label $win.level.label.hardlabel \ | |
354 | -text {Initial Funds: $5,000} \ | |
355 | -font [Font $win Large] \ | |
356 | -anchor w | |
357 | ||
358 | pack append $win.level.label \ | |
359 | $win.level.label.easylabel {top frame e expand fillx} \ | |
360 | $win.level.label.mediumlabel {top frame e expand fillx} \ | |
361 | $win.level.label.hardlabel {top frame e expand fillx} | |
362 | ||
363 | pack append $win.level \ | |
364 | $win.level.levellabel {left frame ne} \ | |
365 | $win.level.radio {left frame ne} \ | |
366 | $win.level.label {left frame ne expand fillx} | |
367 | ||
368 | frame $win.buttons \ | |
369 | -borderwidth 0\ | |
370 | -relief flat -borderwidth 2 | |
371 | ||
372 | button $win.buttons.previous \ | |
373 | -text {Previous Map}\ | |
374 | -font [Font $win Large]\ | |
375 | -command "PrevHistory"\ | |
376 | -relief raised \ | |
377 | -width 20 | |
378 | LinkWindow $win.previous $win.buttons.previous | |
379 | ||
380 | SetHelp $win.buttons.previous Scenario.Previous | |
381 | ||
382 | frame $win.buttons.voteframe \ | |
383 | -borderwidth 0 \ | |
384 | -relief raised | |
385 | LinkWindow $win.voteframe $win.buttons.voteframe | |
386 | ||
387 | SetHelp $win.buttons.voteframe Scenario.Use | |
388 | ||
389 | button $win.buttons.voteframe.vote \ | |
390 | -font [Font $win Large]\ | |
391 | -text { Use This Map }\ | |
392 | -command "DoVote $win UseThisMap UIUseThisMap {}"\ | |
393 | -relief raised \ | |
394 | -borderwidth 1\ | |
395 | -width 20 | |
396 | LinkWindow $win.vote $win.buttons.voteframe.vote | |
397 | ||
398 | pack append $win.buttons.voteframe\ | |
399 | $win.buttons.voteframe.vote {top frame center} | |
400 | ||
401 | BindVotingButton $win $win.buttons.voteframe.vote UseThisMap | |
402 | ||
403 | button $win.buttons.next \ | |
404 | -font [Font $win Large]\ | |
405 | -text {Next Map}\ | |
406 | -command "NextHistory"\ | |
407 | -width 20 | |
408 | LinkWindow $win.next $win.buttons.next | |
409 | ||
410 | SetHelp $win.buttons.next Scenario.Next | |
411 | ||
412 | pack append $win.buttons\ | |
413 | $win.buttons.previous {left frame nw}\ | |
414 | $win.buttons.voteframe {left frame nw}\ | |
415 | $win.buttons.next {left frame nw} | |
416 | ||
417 | pack append $win\ | |
418 | $win.scen {top frame center fillx}\ | |
419 | $win.buttons {top frame center fillx}\ | |
420 | $win.name {top frame center fillx}\ | |
421 | $win.level {top frame center fillx}\ | |
422 | ||
423 | #place configure $win -x 0 -y 0 -width $ScenarioPanelWidth -height $ScenarioPanelHeight | |
424 | ||
425 | InitScenario $win | |
426 | ||
427 | update idletasks |