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1 | /* | |
2 | * Portions Copyright (c) 2008 Deanna Phillips <deanna@sdf.lonestar.org> | |
3 | */ | |
4 | ||
5 | /* w_sound.c | |
6 | * | |
7 | * Micropolis, Unix Version. This game was released for the Unix platform | |
8 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
9 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
10 | * you need assistance with this program, you may contact: | |
11 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
12 | * | |
13 | * This program is free software: you can redistribute it and/or modify | |
14 | * it under the terms of the GNU General Public License as published by | |
15 | * the Free Software Foundation, either version 3 of the License, or (at | |
16 | * your option) any later version. | |
17 | * | |
18 | * This program is distributed in the hope that it will be useful, but | |
19 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
20 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
21 | * General Public License for more details. You should have received a | |
22 | * copy of the GNU General Public License along with this program. If | |
23 | * not, see <http://www.gnu.org/licenses/>. | |
24 | * | |
25 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
26 | * | |
27 | * No trademark or publicity rights are granted. This license does NOT | |
28 | * give you any right, title or interest in the trademark SimCity or any | |
29 | * other Electronic Arts trademark. You may not distribute any | |
30 | * modification of this program using the trademark SimCity or claim any | |
31 | * affliation or association with Electronic Arts Inc. or its employees. | |
32 | * | |
33 | * Any propagation or conveyance of this program must include this | |
34 | * copyright notice and these terms. | |
35 | * | |
36 | * If you convey this program (or any modifications of it) and assume | |
37 | * contractual liability for the program to recipients of it, you agree | |
38 | * to indemnify Electronic Arts for any liability that those contractual | |
39 | * assumptions impose on Electronic Arts. | |
40 | * | |
41 | * You may not misrepresent the origins of this program; modified | |
42 | * versions of the program must be marked as such and not identified as | |
43 | * the original program. | |
44 | * | |
45 | * This disclaimer supplements the one included in the General Public | |
46 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
47 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
48 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
49 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
50 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
51 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
52 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
53 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
54 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
55 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
56 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
57 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
58 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
59 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
60 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
61 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
62 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
63 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
64 | * NOT APPLY TO YOU. | |
65 | */ | |
66 | #ifdef WITH_SDL_MIXER | |
67 | #include "SDL.h" | |
68 | #include "SDL_mixer.h" | |
69 | #endif | |
70 | ||
71 | #include "sim.h" | |
72 | ||
73 | ||
74 | #define SIM_NSOUNDS 47 | |
75 | #define SIM_NCHANNELS 32 | |
76 | #define DOZER_CHANNEL 0 | |
77 | #define DOZER_SOUND "rumble.wav" | |
78 | ||
79 | struct sound { | |
80 | char *id; | |
81 | char *file; | |
82 | #ifdef WITH_SDL_MIXER | |
83 | Mix_Chunk *wave; | |
84 | #else | |
85 | void *wave; | |
86 | #endif | |
87 | }; | |
88 | ||
89 | struct sound sounds[SIM_NSOUNDS] = { | |
90 | { "A", "a.wav", NULL }, | |
91 | { "Aaah", "aaah.wav", NULL }, | |
92 | { "Airport", "airport.wav", NULL }, | |
93 | { "Beep", "beep.wav", NULL }, | |
94 | { "Boing", "boing.wav", NULL }, | |
95 | { "Bop", "bop.wav", NULL }, | |
96 | { "Build", "build.wav", NULL }, | |
97 | { "Bulldozer", "bulldozer.wav", NULL }, | |
98 | { "Chalk", "chalk.wav", NULL }, | |
99 | { "Coal", "coal.wav", NULL }, | |
100 | { "Com", "com.wav", NULL }, | |
101 | { "Computer", "computer.wav", NULL }, | |
102 | { "Cuckoo", "cuckoo.wav", NULL }, | |
103 | { "E", "e.wav", NULL }, | |
104 | { "Eraser", "eraser.wav", NULL }, | |
105 | { "Explosion-High", "explosion-high.wav", NULL }, | |
106 | { "Explosion-Low", "explosion-low.wav", NULL }, | |
107 | { "Fire", "fire.wav", NULL }, | |
108 | { "HeavyTraffic", "heavytraffic.wav", NULL }, | |
109 | { "HonkHonk-High", "honkhonk-high.wav", NULL }, | |
110 | { "HonkHonk-Low", "honkhonk-low.wav", NULL }, | |
111 | { "HonkHonk-Med", "honkhonk-med.wav", NULL }, | |
112 | { "Ignition", "ignition.wav", NULL }, | |
113 | { "Ind", "ind.wav", NULL }, | |
114 | { "Monster", "monster.wav", NULL }, | |
115 | { "Nuclear", "nuclear.wav", NULL }, | |
116 | { "O", "o.wav", NULL }, | |
117 | { "Oop", "oop.wav", NULL }, | |
118 | { "Park", "park.wav", NULL }, | |
119 | { "Player", "player.wav", NULL }, | |
120 | { "Police", "police.wav", NULL }, | |
121 | { "QuackQuack", "quackquack.wav", NULL }, | |
122 | { "Query", "query.wav", NULL }, | |
123 | { "Rail", "rail.wav", NULL }, | |
124 | { "Res", "res.wav", NULL }, | |
125 | { "Road", "road.wav", NULL }, | |
126 | { "Rumble", "rumble.wav", NULL }, | |
127 | { "Seaport", "seaport.wav", NULL }, | |
128 | { "Siren", "siren.wav", NULL }, | |
129 | { "Skid", "skid.wav", NULL }, | |
130 | { "Sorry", "sorry.wav", NULL }, | |
131 | { "Stadium", "stadium.wav", NULL }, | |
132 | { "UhUh", "uhuh.wav", NULL }, | |
133 | { "Whip", "whip.wav", NULL }, | |
134 | { "Wire", "wire.wav", NULL }, | |
135 | { "Woosh", "woosh.wav", NULL }, | |
136 | { "Zone", "zone.wav", NULL } | |
137 | }; | |
138 | ||
139 | static int SoundInitialized = 0; | |
140 | ||
141 | #ifdef WITH_SDL_MIXER | |
142 | /* Sound routines */ | |
143 | ||
144 | ||
145 | Mix_Chunk *rumble; | |
146 | ||
147 | ||
148 | InitializeSound() | |
149 | { | |
150 | int reserved_chans; | |
151 | char buf[256]; | |
152 | ||
153 | if (SDL_Init(SDL_INIT_AUDIO) == -1) { | |
154 | fprintf(stderr, "SDL_Init: %s\n", SDL_GetError()); | |
155 | return; | |
156 | } | |
157 | ||
158 | if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 1, 1024) == -1) { | |
159 | fprintf(stderr, "Mix_OpenAudio: %s\n", Mix_GetError()); | |
160 | return; | |
161 | } | |
162 | ||
163 | reserved_chans = Mix_ReserveChannels(1); | |
164 | ||
165 | if (reserved_chans != 1) { | |
166 | fprintf(stderr, "Mix_ReserveChannels: %s\n", Mix_GetError()); | |
167 | return; | |
168 | } | |
169 | ||
170 | if (Mix_AllocateChannels(SIM_NCHANNELS) == -1) { | |
171 | fprintf(stderr, "Mix_AllocateChannels: %s\n", Mix_GetError()); | |
172 | return; | |
173 | } | |
174 | ||
175 | snprintf(buf, sizeof(buf), "%s/sounds/%s", ResourceDir, DOZER_SOUND); | |
176 | rumble = Mix_LoadWAV(buf); | |
177 | ||
178 | if (rumble == NULL) { | |
179 | printf("Mix_LoadWAV: %s\n", Mix_GetError()); | |
180 | return; | |
181 | } | |
182 | ||
183 | SoundInitialized = 1; | |
184 | } | |
185 | ||
186 | ||
187 | ShutDownSound() | |
188 | { | |
189 | int i; | |
190 | SoundInitialized = 0; | |
191 | ||
192 | for (i = 0; i < SIM_NSOUNDS; i++) { | |
193 | if (sounds[i].wave) { | |
194 | Mix_FreeChunk(sounds[i].wave); | |
195 | sounds[i].wave = NULL; | |
196 | } | |
197 | } | |
198 | if (rumble) { | |
199 | Mix_FreeChunk(rumble); | |
200 | rumble = NULL; | |
201 | } | |
202 | Mix_CloseAudio(); | |
203 | SDL_Quit(); | |
204 | } | |
205 | ||
206 | ||
207 | MakeSound(char *channel, char *id) | |
208 | { | |
209 | char buf[256]; | |
210 | int i; | |
211 | ||
212 | if (!UserSoundOn) return; | |
213 | if (!SoundInitialized) return; | |
214 | ||
215 | for (i = 0; i < SIM_NSOUNDS; i++) { | |
216 | if (!strcmp(sounds[i].id, id)) | |
217 | break; | |
218 | } | |
219 | ||
220 | if (sounds[i].wave) { | |
221 | if (Mix_PlayChannel(-1, sounds[i].wave, 0) == -1) | |
222 | fprintf(stderr, "Mix_PlayChannel: %s\n", Mix_GetError()); | |
223 | return; | |
224 | } | |
225 | ||
226 | snprintf(buf, sizeof(buf), "%s/sounds/%s", ResourceDir, | |
227 | sounds[i].file); | |
228 | ||
229 | sounds[i].wave = Mix_LoadWAV(buf); | |
230 | ||
231 | if (sounds[i].wave == NULL) { | |
232 | fprintf(stderr, "Mix_LoadWAV: %s\n", Mix_GetError()); | |
233 | return; | |
234 | } | |
235 | ||
236 | if (Mix_PlayChannel(-1, sounds[i].wave, 0) == -1) | |
237 | fprintf(stderr, "Mix_PlayChannel: %s\n", Mix_GetError()); | |
238 | } | |
239 | ||
240 | MakeSoundOn(SimView *view, char *channel, char *id) | |
241 | { | |
242 | if (!UserSoundOn) return; | |
243 | if (!SoundInitialized) return; | |
244 | ||
245 | MakeSound(channel, id); | |
246 | } | |
247 | ||
248 | ||
249 | StartBulldozer(void) | |
250 | { | |
251 | if (!UserSoundOn) return; | |
252 | if (!SoundInitialized) return; | |
253 | ||
254 | if (Mix_PlayChannel(DOZER_CHANNEL, rumble, 4) == -1) { | |
255 | printf("Mix_PlayChannel: %s\n", Mix_GetError()); | |
256 | return; | |
257 | } | |
258 | } | |
259 | ||
260 | ||
261 | StopBulldozer(void) | |
262 | { | |
263 | if (!UserSoundOn) return; | |
264 | if (!SoundInitialized) return; | |
265 | ||
266 | Mix_HaltChannel(DOZER_CHANNEL); | |
267 | } | |
268 | ||
269 | #else /* WITH_SDL_MIXER */ | |
270 | InitializeSound() | |
271 | { | |
272 | } | |
273 | ||
274 | ShutDownSound() | |
275 | { | |
276 | } | |
277 | ||
278 | MakeSound(char *channel, char *id) | |
279 | { | |
280 | } | |
281 | ||
282 | MakeSoundOn(SimView *view, char *channel, char *id) | |
283 | { | |
284 | } | |
285 | ||
286 | StartBulldozer(void) | |
287 | { | |
288 | } | |
289 | ||
290 | StopBulldozer(void) | |
291 | { | |
292 | } | |
293 | #endif | |
294 | ||
295 | ||
296 | /* XXX comefrom: doKeyEvent */ | |
297 | SoundOff(void) | |
298 | { | |
299 | ShutDownSound(); | |
300 | } | |
301 | ||
302 | ||
303 | DoStartSound(char *channel, char *id) | |
304 | { | |
305 | MakeSound(channel, id); | |
306 | } | |
307 | ||
308 | DoStopSound(char *id) | |
309 | { | |
310 | StopBulldozer(); | |
311 | } | |
312 | ||
313 | SoundCmd(CLIENT_ARGS) | |
314 | { | |
315 | if (!strcmp(argv[2], "Rumble")) | |
316 | StartBulldozer(); | |
317 | else | |
318 | MakeSound(NULL, argv[2]); | |
319 | return 0; | |
320 | } | |
321 | ||
322 | DozerCmd(CLIENT_ARGS) | |
323 | { | |
324 | StopBulldozer(); | |
325 | return 0; | |
326 | } | |
327 | ||
328 | sound_command_init() | |
329 | { | |
330 | Tcl_CreateCommand(tk_mainInterp, "playsound", SoundCmd, | |
331 | (ClientData)NULL, (void (*)()) NULL); | |
332 | Tcl_CreateCommand(tk_mainInterp, "stopdozer", DozerCmd, | |
333 | (ClientData)NULL, (void (*)()) NULL); | |
334 | } |