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1 | /* s_sim.c | |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
64 | ||
65 | /* Simulation */ | |
66 | ||
67 | ||
68 | short ValveFlag; | |
69 | short CrimeRamp, PolluteRamp ; | |
70 | short RValve, CValve, IValve; | |
71 | short ResCap, ComCap, IndCap; | |
72 | short CashFlow; | |
73 | float EMarket = 4.0; | |
74 | short DisasterEvent; | |
75 | short DisasterWait; | |
76 | short ScoreType; | |
77 | short ScoreWait; | |
78 | short PwrdZCnt; | |
79 | short unPwrdZCnt; | |
80 | short NewPower; /* post */ | |
81 | short AvCityTax; | |
82 | short Scycle = 0; | |
83 | short Fcycle = 0; | |
84 | short Spdcycle = 0; | |
85 | short DoInitialEval = 0; | |
86 | short MeltX, MeltY; | |
87 | ||
88 | ||
89 | /* comefrom: doEditWindow scoreDoer doMapInFront graphDoer doNilEvent */ | |
90 | SimFrame(void) | |
91 | { | |
92 | short i; | |
93 | ||
94 | if (SimSpeed == 0) | |
95 | return; | |
96 | ||
97 | if (++Spdcycle > 1023) | |
98 | Spdcycle = 0; | |
99 | ||
100 | if (SimSpeed == 1 && Spdcycle % 5) | |
101 | return; | |
102 | ||
103 | if (SimSpeed == 2 && Spdcycle % 3) | |
104 | return; | |
105 | ||
106 | if (++Fcycle > 1023) Fcycle = 0; | |
107 | /* if (InitSimLoad) Fcycle = 0; */ | |
108 | Simulate(Fcycle & 15); | |
109 | } | |
110 | ||
111 | ||
112 | /* comefrom: SimFrame */ | |
113 | Simulate(int mod16) | |
114 | { | |
115 | static short SpdPwr[4] = { 1, 2, 4, 5 }; | |
116 | static short SpdPtl[4] = { 1, 2, 7, 17 }; | |
117 | static short SpdCri[4] = { 1, 1, 8, 18 }; | |
118 | static short SpdPop[4] = { 1, 1, 9, 19 }; | |
119 | static short SpdFir[4] = { 1, 1, 10, 20 }; | |
120 | short x; | |
121 | ||
122 | x = SimSpeed; | |
123 | if (x > 3) x = 3; | |
124 | ||
125 | switch (mod16) { | |
126 | case 0: | |
127 | if (++Scycle > 1023) Scycle = 0; /* this is cosmic */ | |
128 | if (DoInitialEval) { | |
129 | DoInitialEval = 0; | |
130 | CityEvaluation(); | |
131 | } | |
132 | CityTime++; | |
133 | AvCityTax += CityTax; /* post */ | |
134 | if (!(Scycle & 1)) SetValves(); | |
135 | ClearCensus(); | |
136 | break; | |
137 | case 1: | |
138 | MapScan(0, 1 * WORLD_X / 8); | |
139 | break; | |
140 | case 2: | |
141 | MapScan(1 * WORLD_X / 8, 2 * WORLD_X / 8); | |
142 | break; | |
143 | case 3: | |
144 | MapScan(2 * WORLD_X / 8, 3 * WORLD_X / 8); | |
145 | break; | |
146 | case 4: | |
147 | MapScan(3 * WORLD_X / 8, 4 * WORLD_X / 8); | |
148 | break; | |
149 | case 5: | |
150 | MapScan(4 * WORLD_X / 8, 5 * WORLD_X / 8); | |
151 | break; | |
152 | case 6: | |
153 | MapScan(5 * WORLD_X / 8, 6 * WORLD_X / 8); | |
154 | break; | |
155 | case 7: | |
156 | MapScan(6 * WORLD_X / 8, 7 * WORLD_X / 8); | |
157 | break; | |
158 | case 8: | |
159 | MapScan(7 * WORLD_X / 8, WORLD_X); | |
160 | break; | |
161 | case 9: | |
162 | if (!(CityTime % CENSUSRATE)) TakeCensus(); | |
163 | if (!(CityTime % (CENSUSRATE * 12))) Take2Census(); | |
164 | ||
165 | if (!(CityTime % TAXFREQ)) { | |
166 | CollectTax(); | |
167 | CityEvaluation(); | |
168 | } | |
169 | break; | |
170 | case 10: | |
171 | if (!(Scycle % 5)) DecROGMem(); | |
172 | DecTrafficMem(); | |
173 | NewMapFlags[TDMAP] = 1; | |
174 | NewMapFlags[RDMAP] = 1; | |
175 | NewMapFlags[ALMAP] = 1; | |
176 | NewMapFlags[REMAP] = 1; | |
177 | NewMapFlags[COMAP] = 1; | |
178 | NewMapFlags[INMAP] = 1; | |
179 | NewMapFlags[DYMAP] = 1; | |
180 | SendMessages(); | |
181 | break; | |
182 | case 11: | |
183 | if (!(Scycle % SpdPwr[x])) { | |
184 | DoPowerScan(); | |
185 | NewMapFlags[PRMAP] = 1; | |
186 | NewPower = 1; /* post-release change */ | |
187 | } | |
188 | break; | |
189 | case 12: | |
190 | if (!(Scycle % SpdPtl[x])) PTLScan(); | |
191 | break; | |
192 | case 13: | |
193 | if (!(Scycle % SpdCri[x])) CrimeScan(); | |
194 | break; | |
195 | case 14: | |
196 | if (!(Scycle % SpdPop[x])) PopDenScan(); | |
197 | break; | |
198 | case 15: | |
199 | if (!(Scycle % SpdFir[x])) FireAnalysis(); | |
200 | DoDisasters(); | |
201 | break; | |
202 | } | |
203 | } | |
204 | ||
205 | ||
206 | /* comefrom: Simulate */ | |
207 | DoSimInit(void) | |
208 | { | |
209 | Fcycle = 0; | |
210 | Scycle = 0; | |
211 | ||
212 | if (InitSimLoad == 2) /* if new city */ | |
213 | InitSimMemory(); | |
214 | ||
215 | if (InitSimLoad == 1) /* if city just loaded */ | |
216 | SimLoadInit(); | |
217 | ||
218 | SetValves(); | |
219 | ClearCensus(); | |
220 | #if 1 | |
221 | MapScan(0, WORLD_X); /* XXX are you sure ??? */ | |
222 | #endif | |
223 | DoPowerScan(); | |
224 | NewPower = 1; /* post rel */ | |
225 | PTLScan(); | |
226 | CrimeScan(); | |
227 | PopDenScan(); | |
228 | FireAnalysis(); | |
229 | NewMap = 1; | |
230 | doAllGraphs(); | |
231 | NewGraph = 1; | |
232 | TotalPop = 1; | |
233 | DoInitialEval = 1; | |
234 | } | |
235 | ||
236 | ||
237 | /* comefrom: SimLoadInit */ | |
238 | DoNilPower(void) | |
239 | { | |
240 | register short x, y, z; | |
241 | ||
242 | for (x = 0; x < WORLD_X; x++) | |
243 | for (y = 0; y < WORLD_Y; y++) { | |
244 | z = Map[x][y]; | |
245 | if (z & ZONEBIT) { | |
246 | SMapX = x; | |
247 | SMapY = y; | |
248 | CChr = z; | |
249 | SetZPower(); | |
250 | } | |
251 | } | |
252 | } | |
253 | ||
254 | ||
255 | /* comefrom: Simulate */ | |
256 | DecTrafficMem(void) /* tends to empty TrfDensity */ | |
257 | { | |
258 | register short x, y, z; | |
259 | ||
260 | for (x = 0; x < HWLDX; x++) | |
261 | for (y = 0; y < HWLDY; y++) | |
262 | if (z = TrfDensity[x][y]) { | |
263 | if (z > 24) { | |
264 | if (z > 200) TrfDensity[x][y] = z - 34; | |
265 | else TrfDensity[x][y] = z - 24; | |
266 | } | |
267 | else TrfDensity[x][y] = 0; | |
268 | } | |
269 | } | |
270 | ||
271 | ||
272 | /* comefrom: Simulate */ | |
273 | DecROGMem(void) /* tends to empty RateOGMem */ | |
274 | { | |
275 | register short x, y, z; | |
276 | ||
277 | for (x = 0; x < SmX; x++) | |
278 | for (y = 0; y < SmY; y++) { | |
279 | z = RateOGMem[x][y]; | |
280 | if (z == 0) continue; | |
281 | if (z > 0) { | |
282 | --RateOGMem[x][y]; | |
283 | if (z > 200) RateOGMem[x][y] = 200; /* prevent overflow */ | |
284 | continue; | |
285 | } | |
286 | if (z < 0) { | |
287 | ++RateOGMem[x][y]; | |
288 | if (z < -200) RateOGMem[x][y] = -200; | |
289 | } | |
290 | } | |
291 | } | |
292 | ||
293 | ||
294 | /* comefrom: DoSimInit */ | |
295 | InitSimMemory(void) | |
296 | { | |
297 | register short x, z; | |
298 | ||
299 | z = 0; | |
300 | SetCommonInits(); | |
301 | for (x = 0; x < 240; x++) { | |
302 | ResHis[x] = z; | |
303 | ComHis[x] = z; | |
304 | IndHis[x] = z; | |
305 | MoneyHis[x] = 128; | |
306 | CrimeHis[x] = z; | |
307 | PollutionHis[x] = z; | |
308 | } | |
309 | CrimeRamp = z; | |
310 | PolluteRamp = z; | |
311 | TotalPop = z; | |
312 | RValve = z; | |
313 | CValve = z; | |
314 | IValve = z; | |
315 | ResCap = z; | |
316 | ComCap = z; | |
317 | IndCap = z; | |
318 | ||
319 | EMarket = 6.0; | |
320 | DisasterEvent = 0; | |
321 | ScoreType = 0; | |
322 | ||
323 | /* This clears powermem */ | |
324 | PowerStackNum = z; | |
325 | DoPowerScan(); | |
326 | NewPower = 1; /* post rel */ | |
327 | ||
328 | InitSimLoad = 0; | |
329 | } | |
330 | ||
331 | ||
332 | /* comefrom: DoSimInit */ | |
333 | SimLoadInit(void) | |
334 | { | |
335 | static short DisTab[9] = { 0, 2, 10, 5, 20, 3, 5, 5, 2 * 48}; | |
336 | static short ScoreWaitTab[9] = { 0, 30 * 48, 5 * 48, 5 * 48, 10 * 48, | |
337 | 5 * 48, 10 * 48, 5 * 48, 10 * 48 }; | |
338 | register int z; | |
339 | ||
340 | z = 0; | |
341 | EMarket = (float)MiscHis[1]; | |
342 | ResPop = MiscHis[2]; | |
343 | ComPop = MiscHis[3]; | |
344 | IndPop = MiscHis[4]; | |
345 | RValve = MiscHis[5]; | |
346 | CValve = MiscHis[6]; | |
347 | IValve = MiscHis[7]; | |
348 | CrimeRamp = MiscHis[10]; | |
349 | PolluteRamp = MiscHis[11]; | |
350 | LVAverage = MiscHis[12]; | |
351 | CrimeAverage = MiscHis[13]; | |
352 | PolluteAverage = MiscHis[14]; | |
353 | GameLevel = MiscHis[15]; | |
354 | ||
355 | if (CityTime < 0) CityTime = 0; | |
356 | if (!EMarket) EMarket = 4.0; | |
357 | if ((GameLevel > 2) || (GameLevel < 0)) GameLevel = 0; | |
358 | SetGameLevel(GameLevel); | |
359 | ||
360 | SetCommonInits(); | |
361 | ||
362 | CityClass = MiscHis[16]; | |
363 | CityScore = MiscHis[17]; | |
364 | ||
365 | if ((CityClass > 5) || (CityClass < 0)) CityClass = 0; | |
366 | if ((CityScore > 999) || (CityScore < 1)) CityScore = 500; | |
367 | ||
368 | ResCap = 0; | |
369 | ComCap = 0; | |
370 | IndCap = 0; | |
371 | ||
372 | AvCityTax = (CityTime % 48) * 7; /* post */ | |
373 | ||
374 | for (z = 0; z < PWRMAPSIZE; z++) | |
375 | PowerMap[z] = ~0; /* set power Map */ | |
376 | DoNilPower(); | |
377 | ||
378 | if (ScenarioID > 8) ScenarioID = 0; | |
379 | ||
380 | if (ScenarioID) { | |
381 | DisasterEvent = ScenarioID; | |
382 | DisasterWait = DisTab[DisasterEvent]; | |
383 | ScoreType = DisasterEvent; | |
384 | ScoreWait = ScoreWaitTab[DisasterEvent]; | |
385 | } else { | |
386 | DisasterEvent = 0; | |
387 | ScoreType = 0; | |
388 | } | |
389 | ||
390 | RoadEffect = 32; | |
391 | PoliceEffect = 1000; /*post*/ | |
392 | FireEffect = 1000; | |
393 | InitSimLoad = 0; | |
394 | } | |
395 | ||
396 | ||
397 | /* comefrom: InitSimMemory SimLoadInit */ | |
398 | SetCommonInits(void) | |
399 | { | |
400 | EvalInit(); | |
401 | RoadEffect = 32; | |
402 | PoliceEffect = 1000; | |
403 | FireEffect = 1000; | |
404 | TaxFlag = 0; | |
405 | TaxFund = 0; | |
406 | /* | |
407 | if ((GameLevel > 2) || (GameLevel < 0)) GameLevel = 0; | |
408 | setGameLevel(GameLevel); | |
409 | */ | |
410 | } | |
411 | ||
412 | ||
413 | /* comefrom: Simulate DoSimInit */ | |
414 | SetValves(void) | |
415 | { | |
416 | static short TaxTable[21] = { | |
417 | 200, 150, 120, 100, 80, 50, 30, 0, -10, -40, -100, | |
418 | -150, -200, -250, -300, -350, -400, -450, -500, -550, -600 }; | |
419 | float Employment, Migration, Births, LaborBase, IntMarket; | |
420 | float Rratio, Cratio, Iratio, temp; | |
421 | float NormResPop, PjResPop, PjComPop, PjIndPop; | |
422 | register short z; | |
423 | ||
424 | MiscHis[1] = (short)EMarket; | |
425 | MiscHis[2] = ResPop; | |
426 | MiscHis[3] = ComPop; | |
427 | MiscHis[4] = IndPop; | |
428 | MiscHis[5] = RValve; | |
429 | MiscHis[6] = CValve; | |
430 | MiscHis[7] = IValve; | |
431 | MiscHis[10] = CrimeRamp; | |
432 | MiscHis[11] = PolluteRamp; | |
433 | MiscHis[12] = LVAverage; | |
434 | MiscHis[13] = CrimeAverage; | |
435 | MiscHis[14] = PolluteAverage; | |
436 | MiscHis[15] = GameLevel; | |
437 | MiscHis[16] = CityClass; | |
438 | MiscHis[17] = CityScore; | |
439 | ||
440 | NormResPop = ResPop / 8; | |
441 | LastTotalPop = TotalPop; | |
442 | TotalPop = NormResPop + ComPop + IndPop; | |
443 | ||
444 | if (NormResPop) Employment = ((ComHis[1] + IndHis[1]) / NormResPop); | |
445 | else Employment = 1; | |
446 | ||
447 | Migration = NormResPop * (Employment - 1); | |
448 | Births = NormResPop * (.02); /* Birth Rate */ | |
449 | PjResPop = NormResPop + Migration + Births; /* Projected Res.Pop */ | |
450 | ||
451 | if (temp = (ComHis[1] + IndHis[1])) LaborBase = (ResHis[1] / temp); | |
452 | else LaborBase = 1; | |
453 | if (LaborBase > 1.3) LaborBase = 1.3; | |
454 | if (LaborBase < 0) LaborBase = 0; /* LB > 1 - .1 */ | |
455 | ||
456 | for (z = 0; z < 2; z++) | |
457 | temp = ResHis[z] + ComHis[z] + IndHis[z]; | |
458 | IntMarket = (NormResPop + ComPop + IndPop) / 3.7; | |
459 | ||
460 | PjComPop = IntMarket * LaborBase; | |
461 | ||
462 | z = GameLevel; /* New ExtMarket */ | |
463 | temp = 1; | |
464 | switch (z) { | |
465 | case 0: | |
466 | temp = 1.2; | |
467 | break; | |
468 | case 1: | |
469 | temp = 1.1; | |
470 | break; | |
471 | case 2: | |
472 | temp = .98; | |
473 | break; | |
474 | } | |
475 | ||
476 | PjIndPop = IndPop * LaborBase * temp; | |
477 | if (PjIndPop < 5) PjIndPop = 5; | |
478 | ||
479 | if (NormResPop) Rratio = (PjResPop / NormResPop); /* projected -vs- actual */ | |
480 | else Rratio = 1.3; | |
481 | if (ComPop) Cratio = (PjComPop / ComPop); | |
482 | else Cratio = PjComPop; | |
483 | if (IndPop) Iratio = (PjIndPop / IndPop); | |
484 | else Iratio = PjIndPop; | |
485 | ||
486 | if (Rratio > 2) Rratio = 2; | |
487 | if (Cratio > 2) Cratio = 2; | |
488 | if (Iratio > 2) Iratio = 2; | |
489 | ||
490 | z = CityTax + GameLevel; | |
491 | if (z > 20) z = 20; | |
492 | Rratio = ((Rratio -1) * 600) + TaxTable[z]; /* global tax/Glevel effects */ | |
493 | Cratio = ((Cratio -1) * 600) + TaxTable[z]; | |
494 | Iratio = ((Iratio -1) * 600) + TaxTable[z]; | |
495 | ||
496 | if (Rratio > 0) /* ratios are velocity changes to valves */ | |
497 | if (RValve < 2000) RValve += Rratio; | |
498 | if (Rratio < 0) | |
499 | if (RValve > -2000) RValve += Rratio; | |
500 | if (Cratio > 0) | |
501 | if (CValve < 1500) CValve += Cratio; | |
502 | if (Cratio < 0) | |
503 | if (CValve > -1500) CValve += Cratio; | |
504 | if (Iratio > 0) | |
505 | if (IValve < 1500) IValve += Iratio; | |
506 | if (Iratio < 0) | |
507 | if (IValve > -1500) IValve += Iratio; | |
508 | ||
509 | if (RValve > 2000) RValve = 2000; | |
510 | if (RValve < -2000) RValve = -2000; | |
511 | if (CValve > 1500) CValve = 1500; | |
512 | if (CValve < -1500) CValve = -1500; | |
513 | if (IValve > 1500) IValve = 1500; | |
514 | if (IValve < -1500) IValve = -1500; | |
515 | ||
516 | if ((ResCap) && (RValve > 0)) RValve = 0; /* Stad, Prt, Airprt */ | |
517 | if ((ComCap) && (CValve > 0)) CValve = 0; | |
518 | if ((IndCap) && (IValve > 0)) IValve = 0; | |
519 | ValveFlag = 1; | |
520 | } | |
521 | ||
522 | ||
523 | /* comefrom: Simulate DoSimInit */ | |
524 | ClearCensus(void) | |
525 | { | |
526 | register short x, y, z; | |
527 | ||
528 | z = 0; | |
529 | PwrdZCnt = z; | |
530 | unPwrdZCnt = z; | |
531 | FirePop = z; | |
532 | RoadTotal = z; | |
533 | RailTotal = z; | |
534 | ResPop = z; | |
535 | ComPop = z; | |
536 | IndPop = z; | |
537 | ResZPop = z; | |
538 | ComZPop = z; | |
539 | IndZPop = z; | |
540 | HospPop = z; | |
541 | ChurchPop = z; | |
542 | PolicePop = z; | |
543 | FireStPop = z; | |
544 | StadiumPop = z; | |
545 | CoalPop = z; | |
546 | NuclearPop = z; | |
547 | PortPop = z; | |
548 | APortPop = z; | |
549 | PowerStackNum = z; /* Reset before Mapscan */ | |
550 | for (x = 0; x < SmX; x++) | |
551 | for (y = 0; y < SmY; y++) { | |
552 | FireStMap[x][y] = z; | |
553 | PoliceMap[x][y] = z; | |
554 | } | |
555 | } | |
556 | ||
557 | ||
558 | /* comefrom: Simulate */ | |
559 | TakeCensus(void) | |
560 | { | |
561 | short x; | |
562 | ||
563 | /* put census#s in Historical Graphs and scroll data */ | |
564 | ResHisMax = 0; | |
565 | ComHisMax = 0; | |
566 | IndHisMax = 0; | |
567 | for (x = 118; x >= 0; x--) { | |
568 | if ((ResHis[x + 1] = ResHis[x]) > ResHisMax) ResHisMax = ResHis[x]; | |
569 | if ((ComHis[x + 1] = ComHis[x]) > ComHisMax) ComHisMax = ComHis[x]; | |
570 | if ((IndHis[x + 1] = IndHis[x]) > IndHisMax) IndHisMax = IndHis[x]; | |
571 | CrimeHis[x + 1] = CrimeHis[x]; | |
572 | PollutionHis[x + 1] = PollutionHis[x]; | |
573 | MoneyHis[x + 1] = MoneyHis[x]; | |
574 | } | |
575 | ||
576 | Graph10Max = ResHisMax; | |
577 | if (ComHisMax > Graph10Max) Graph10Max = ComHisMax; | |
578 | if (IndHisMax > Graph10Max) Graph10Max = IndHisMax; | |
579 | ||
580 | ResHis[0] = ResPop / 8; | |
581 | ComHis[0] = ComPop; | |
582 | IndHis[0] = IndPop; | |
583 | ||
584 | CrimeRamp += (CrimeAverage - CrimeRamp) / 4; | |
585 | CrimeHis[0] = CrimeRamp; | |
586 | ||
587 | PolluteRamp += (PolluteAverage - PolluteRamp) / 4; | |
588 | PollutionHis[0] = PolluteRamp; | |
589 | ||
590 | x = (CashFlow / 20) + 128; /* scale to 0..255 */ | |
591 | if (x < 0) x = 0; | |
592 | if (x > 255) x = 255; | |
593 | ||
594 | MoneyHis[0] = x; | |
595 | if (CrimeHis[0] > 255) CrimeHis[0] = 255; | |
596 | if (PollutionHis[0] > 255) PollutionHis[0] = 255; | |
597 | ||
598 | ChangeCensus(); /* XXX: if 10 year graph view */ | |
599 | ||
600 | if (HospPop < (ResPop >>8)) NeedHosp = TRUE; | |
601 | if (HospPop > (ResPop >>8)) NeedHosp = -1; | |
602 | if (HospPop == (ResPop >>8)) NeedHosp = FALSE; | |
603 | ||
604 | if (ChurchPop < (ResPop >>8)) NeedChurch = TRUE; | |
605 | if (ChurchPop > (ResPop >>8)) NeedChurch = -1; | |
606 | if (ChurchPop == (ResPop >>8)) NeedChurch = FALSE; | |
607 | } | |
608 | ||
609 | ||
610 | /* comefrom: Simulate */ | |
611 | Take2Census(void) /* Long Term Graphs */ | |
612 | { | |
613 | short x; | |
614 | ||
615 | Res2HisMax = 0; | |
616 | Com2HisMax = 0; | |
617 | Ind2HisMax = 0; | |
618 | for (x = 238; x >= 120; x--) { | |
619 | if ((ResHis[x + 1] = ResHis[x]) > Res2HisMax) Res2HisMax = ResHis[x]; | |
620 | if ((ComHis[x + 1] = ComHis[x]) > Com2HisMax) Com2HisMax = ComHis[x]; | |
621 | if ((IndHis[x + 1] = IndHis[x]) > Ind2HisMax) Ind2HisMax = IndHis[x]; | |
622 | CrimeHis[x + 1] = CrimeHis[x]; | |
623 | PollutionHis[x + 1] = PollutionHis[x]; | |
624 | MoneyHis[x + 1] = MoneyHis[x]; | |
625 | } | |
626 | Graph120Max = Res2HisMax; | |
627 | if (Com2HisMax > Graph120Max) Graph120Max = Com2HisMax; | |
628 | if (Ind2HisMax > Graph120Max) Graph120Max = Ind2HisMax; | |
629 | ||
630 | ResHis[120] = ResPop / 8; | |
631 | ComHis[120] = ComPop; | |
632 | IndHis[120] = IndPop; | |
633 | CrimeHis[120] = CrimeHis[0] ; | |
634 | PollutionHis[120] = PollutionHis[0]; | |
635 | MoneyHis[120] = MoneyHis[0]; | |
636 | ChangeCensus(); /* XXX: if 120 year graph view */ | |
637 | } | |
638 | ||
639 | ||
640 | /* comefrom: Simulate */ | |
641 | CollectTax(void) | |
642 | { | |
643 | static float RLevels[3] = { 0.7, 0.9, 1.2 }; | |
644 | static float FLevels[3] = { 1.4, 1.2, 0.8 }; | |
645 | short z; | |
646 | ||
647 | CashFlow = 0; | |
648 | if (!TaxFlag) { /* if the Tax Port is clear */ | |
649 | /* XXX: do something with z */ | |
650 | z = AvCityTax / 48; /* post */ | |
651 | AvCityTax = 0; | |
652 | PoliceFund = PolicePop * 100; | |
653 | FireFund = FireStPop * 100; | |
654 | RoadFund = (RoadTotal + (RailTotal * 2)) * RLevels[GameLevel]; | |
655 | TaxFund = (((QUAD)TotalPop * LVAverage) / 120) * | |
656 | CityTax * FLevels[GameLevel]; | |
657 | if (TotalPop) { /* if there are people to tax */ | |
658 | CashFlow = TaxFund - (PoliceFund + FireFund + RoadFund); | |
659 | ||
660 | DoBudget(); | |
661 | } else { | |
662 | RoadEffect = 32; | |
663 | PoliceEffect = 1000; | |
664 | FireEffect = 1000; | |
665 | } | |
666 | } | |
667 | } | |
668 | ||
669 | ||
670 | UpdateFundEffects(void) | |
671 | { | |
672 | if (RoadFund) | |
673 | RoadEffect = (short)(((float)RoadSpend / | |
674 | (float)RoadFund) * 32.0); | |
675 | else | |
676 | RoadEffect = 32; | |
677 | ||
678 | if (PoliceFund) | |
679 | PoliceEffect = (short)(((float)PoliceSpend / | |
680 | (float)PoliceFund) * 1000.0); | |
681 | else | |
682 | PoliceEffect = 1000; | |
683 | ||
684 | if (FireFund) | |
685 | FireEffect = (short)(((float)FireSpend / | |
686 | (float)FireFund) * 1000.0); | |
687 | else | |
688 | FireEffect = 1000; | |
689 | ||
690 | drawCurrPercents(); | |
691 | } | |
692 | ||
693 | ||
694 | /* comefrom: Simulate DoSimInit */ | |
695 | MapScan(int x1, int x2) | |
696 | { | |
697 | register short x, y; | |
698 | ||
699 | for (x = x1; x < x2; x++) { | |
700 | for (y = 0; y < WORLD_Y; y++) { | |
701 | if (CChr = Map[x][y]) { | |
702 | CChr9 = CChr & LOMASK; /* Mask off status bits */ | |
703 | if (CChr9 >= FLOOD) { | |
704 | SMapX = x; | |
705 | SMapY = y; | |
706 | if (CChr9 < ROADBASE) { | |
707 | if (CChr9 >= FIREBASE) { | |
708 | FirePop++; | |
709 | if (!(Rand16() & 3)) DoFire(); /* 1 in 4 times */ | |
710 | continue; | |
711 | } | |
712 | if (CChr9 < RADTILE) DoFlood(); | |
713 | else DoRadTile(); | |
714 | continue; | |
715 | } | |
716 | ||
717 | if (NewPower && (CChr & CONDBIT)) | |
718 | SetZPower(); | |
719 | ||
720 | if ((CChr9 >= ROADBASE) && | |
721 | (CChr9 < POWERBASE)) { | |
722 | DoRoad(); | |
723 | continue; | |
724 | } | |
725 | ||
726 | if (CChr & ZONEBIT) { /* process Zones */ | |
727 | DoZone(); | |
728 | continue; | |
729 | } | |
730 | ||
731 | if ((CChr9 >= RAILBASE) && | |
732 | (CChr9 < RESBASE)) { | |
733 | DoRail(); | |
734 | continue; | |
735 | } | |
736 | if ((CChr9 >= SOMETINYEXP) && | |
737 | (CChr9 <= LASTTINYEXP)) /* clear AniRubble */ | |
738 | Map[x][y] = RUBBLE + (Rand16() & 3) + BULLBIT; | |
739 | } | |
740 | } | |
741 | } | |
742 | } | |
743 | } | |
744 | ||
745 | ||
746 | /* comefrom: MapScan */ | |
747 | DoRail(void) | |
748 | { | |
749 | RailTotal++; | |
750 | GenerateTrain(SMapX, SMapY); | |
751 | if (RoadEffect < 30) /* Deteriorating Rail */ | |
752 | if (!(Rand16() & 511)) | |
753 | if (!(CChr & CONDBIT)) | |
754 | if (RoadEffect < (Rand16() & 31)) { | |
755 | if (CChr9 < (RAILBASE + 2)) | |
756 | Map[SMapX][SMapY] = RIVER; | |
757 | else | |
758 | Map[SMapX][SMapY] = RUBBLE + (Rand16() & 3) + BULLBIT; | |
759 | return; | |
760 | } | |
761 | } | |
762 | ||
763 | ||
764 | /* comefrom: MapScan */ | |
765 | DoRadTile(void) | |
766 | { | |
767 | if (!(Rand16() & 4095)) Map[SMapX][SMapY] = 0; /* Radioactive decay */ | |
768 | } | |
769 | ||
770 | ||
771 | /* comefrom: MapScan */ | |
772 | DoRoad(void) | |
773 | { | |
774 | register short Density, tden, z; | |
775 | static short DenTab[3] = { ROADBASE, LTRFBASE, HTRFBASE }; | |
776 | ||
777 | RoadTotal++; | |
778 | /* GenerateBus(SMapX, SMapY); */ | |
779 | if (RoadEffect < 30) /* Deteriorating Roads */ | |
780 | if (!(Rand16() & 511)) | |
781 | if (!(CChr & CONDBIT)) | |
782 | if (RoadEffect < (Rand16() & 31)) { | |
783 | if (((CChr9 & 15) < 2) || ((CChr9 & 15) == 15)) | |
784 | Map[SMapX][SMapY] = RIVER; | |
785 | else | |
786 | Map[SMapX][SMapY] = RUBBLE + (Rand16() & 3) + BULLBIT; | |
787 | return; | |
788 | } | |
789 | ||
790 | if (!(CChr & BURNBIT)) { /* If Bridge */ | |
791 | RoadTotal += 4; | |
792 | if (DoBridge()) return; | |
793 | } | |
794 | if (CChr9 < LTRFBASE) tden = 0; | |
795 | else if (CChr9 < HTRFBASE) tden = 1; | |
796 | else { | |
797 | RoadTotal++; | |
798 | tden = 2; | |
799 | } | |
800 | ||
801 | Density = (TrfDensity[SMapX >>1][SMapY >>1]) >>6; /* Set Traf Density */ | |
802 | if (Density > 1) Density--; | |
803 | if (tden != Density) { /* tden 0..2 */ | |
804 | z = ((CChr9 - ROADBASE) & 15) + DenTab[Density]; | |
805 | z += CChr & (ALLBITS - ANIMBIT); | |
806 | if (Density) z += ANIMBIT; | |
807 | Map[SMapX][SMapY] = z; | |
808 | } | |
809 | } | |
810 | ||
811 | ||
812 | /* comefrom: MapScan */ | |
813 | DoBridge(void) | |
814 | { | |
815 | static short HDx[7] = { -2, 2, -2, -1, 0, 1, 2 }; | |
816 | static short HDy[7] = { -1, -1, 0, 0, 0, 0, 0 }; | |
817 | static short HBRTAB[7] = { | |
818 | HBRDG1 | BULLBIT, HBRDG3 | BULLBIT, HBRDG0 | BULLBIT, | |
819 | RIVER, BRWH | BULLBIT, RIVER, HBRDG2 | BULLBIT }; | |
820 | static short HBRTAB2[7] = { | |
821 | RIVER, RIVER, HBRIDGE | BULLBIT, HBRIDGE | BULLBIT, HBRIDGE | BULLBIT, | |
822 | HBRIDGE | BULLBIT, HBRIDGE | BULLBIT }; | |
823 | static short VDx[7] = { 0, 1, 0, 0, 0, 0, 1 }; | |
824 | static short VDy[7] = { -2, -2, -1, 0, 1, 2, 2 }; | |
825 | static short VBRTAB[7] = { | |
826 | VBRDG0 | BULLBIT, VBRDG1 | BULLBIT, RIVER, BRWV | BULLBIT, | |
827 | RIVER, VBRDG2 | BULLBIT, VBRDG3 | BULLBIT }; | |
828 | static short VBRTAB2[7] = { | |
829 | VBRIDGE | BULLBIT, RIVER, VBRIDGE | BULLBIT, VBRIDGE | BULLBIT, | |
830 | VBRIDGE | BULLBIT, VBRIDGE | BULLBIT, RIVER }; | |
831 | register z, x, y, MPtem; | |
832 | ||
833 | if (CChr9 == BRWV) { /* Vertical bridge close */ | |
834 | if ((!(Rand16() & 3)) && | |
835 | (GetBoatDis() > 340)) | |
836 | for (z = 0; z < 7; z++) { /* Close */ | |
837 | x = SMapX + VDx[z]; | |
838 | y = SMapY + VDy[z]; | |
839 | if (TestBounds(x, y)) | |
840 | if ((Map[x][y] & LOMASK) == (VBRTAB[z] & LOMASK)) | |
841 | Map[x][y] = VBRTAB2[z]; | |
842 | } | |
843 | return (TRUE); | |
844 | } | |
845 | if (CChr9 == BRWH) { /* Horizontal bridge close */ | |
846 | if ((!(Rand16() & 3)) && | |
847 | (GetBoatDis() > 340)) | |
848 | for (z = 0; z < 7; z++) { /* Close */ | |
849 | x = SMapX + HDx[z]; | |
850 | y = SMapY + HDy[z]; | |
851 | if (TestBounds(x, y)) | |
852 | if ((Map[x][y] & LOMASK) == (HBRTAB[z] & LOMASK)) | |
853 | Map[x][y] = HBRTAB2[z]; | |
854 | } | |
855 | return (TRUE); | |
856 | } | |
857 | ||
858 | if ((GetBoatDis() < 300) || (!(Rand16() & 7))) { | |
859 | if (CChr9 & 1) { | |
860 | if (SMapX < (WORLD_X - 1)) | |
861 | if (Map[SMapX + 1][SMapY] == CHANNEL) { /* Vertical open */ | |
862 | for (z = 0; z < 7; z++) { | |
863 | x = SMapX + VDx[z]; | |
864 | y = SMapY + VDy[z]; | |
865 | if (TestBounds(x, y)) { | |
866 | MPtem = Map[x][y]; | |
867 | if ((MPtem == CHANNEL) || | |
868 | ((MPtem & 15) == (VBRTAB2[z] & 15))) | |
869 | Map[x][y] = VBRTAB[z]; | |
870 | } | |
871 | } | |
872 | return (TRUE); | |
873 | } | |
874 | return (FALSE); | |
875 | } else { | |
876 | if (SMapY > 0) | |
877 | if (Map[SMapX][SMapY - 1] == CHANNEL) { /* Horizontal open */ | |
878 | for (z = 0; z < 7; z++) { | |
879 | x = SMapX + HDx[z]; | |
880 | y = SMapY + HDy[z]; | |
881 | if (TestBounds(x, y)) { | |
882 | MPtem = Map[x][y]; | |
883 | if (((MPtem & 15) == (HBRTAB2[z] & 15)) || | |
884 | (MPtem == CHANNEL)) | |
885 | Map[x][y] = HBRTAB[z]; | |
886 | } | |
887 | } | |
888 | return (TRUE); | |
889 | } | |
890 | return (FALSE); | |
891 | } | |
892 | } | |
893 | return (FALSE); | |
894 | } | |
895 | ||
896 | ||
897 | int | |
898 | GetBoatDis(void) | |
899 | { | |
900 | register int dist, mx, my, dx, dy; | |
901 | SimSprite *sprite; | |
902 | ||
903 | dist = 99999; | |
904 | mx = (SMapX <<4) + 8; | |
905 | my = (SMapY <<4) + 8; | |
906 | ||
907 | for (sprite = sim->sprite; sprite != NULL; sprite = sprite->next) { | |
908 | if ((sprite->type == SHI) && | |
909 | (sprite->frame != 0)) { | |
910 | if ((dx = sprite->x + sprite->x_hot - mx) < 0) dx = -dx; | |
911 | if ((dy = sprite->y + sprite->y_hot - my) < 0) dy = -dy; | |
912 | dx += dy; | |
913 | if (dx < dist) dist = dx; | |
914 | } | |
915 | } | |
916 | return (dist); | |
917 | } | |
918 | ||
919 | ||
920 | /* comefrom: MapScan */ | |
921 | DoFire(void) | |
922 | { | |
923 | static short DX[4] = { -1, 0, 1, 0 }; | |
924 | static short DY[4] = { 0, -1, 0, 1 }; | |
925 | register short z, Xtem, Ytem, Rate, c; | |
926 | ||
927 | for (z = 0; z < 4; z++) { | |
928 | if (!(Rand16() & 7)) { | |
929 | Xtem = SMapX + DX[z]; | |
930 | Ytem = SMapY + DY[z]; | |
931 | if (TestBounds(Xtem, Ytem)) { | |
932 | c = Map[Xtem][Ytem]; | |
933 | if (c & BURNBIT) { | |
934 | if (c & ZONEBIT) { | |
935 | FireZone(Xtem, Ytem, c); | |
936 | if ((c & LOMASK) > IZB) { /* Explode */ | |
937 | MakeExplosionAt((Xtem <<4) + 8, (Ytem <<4) + 8); | |
938 | } | |
939 | } | |
940 | Map[Xtem][Ytem] = FIRE + (Rand16() & 3) + ANIMBIT; | |
941 | } | |
942 | } | |
943 | } | |
944 | } | |
945 | z = FireRate[SMapX >>3][SMapY >>3]; | |
946 | Rate = 10; | |
947 | if (z) { | |
948 | Rate = 3; | |
949 | if (z > 20) Rate = 2; | |
950 | if (z > 100) Rate = 1; | |
951 | } | |
952 | if (!Rand(Rate)) | |
953 | Map[SMapX][SMapY] = RUBBLE + (Rand16() & 3) + BULLBIT; | |
954 | } | |
955 | ||
956 | ||
957 | /* comefrom: DoFire MakeFlood */ | |
958 | FireZone(int Xloc, int Yloc, int ch) | |
959 | { | |
960 | register short Xtem, Ytem; | |
961 | short x, y, XYmax; | |
962 | ||
963 | RateOGMem[Xloc >>3][Yloc >>3] -= 20; | |
964 | ||
965 | ch = ch & LOMASK; | |
966 | if (ch < PORTBASE) | |
967 | XYmax = 2; | |
968 | else | |
969 | if (ch == AIRPORT) | |
970 | XYmax = 5; | |
971 | else | |
972 | XYmax = 4; | |
973 | ||
974 | for (x = -1; x < XYmax; x++) | |
975 | for (y = -1; y < XYmax; y++) { | |
976 | Xtem = Xloc + x; | |
977 | Ytem = Yloc + y; | |
978 | if ((Xtem < 0) || (Xtem > (WORLD_X - 1)) || | |
979 | (Ytem < 0) || (Ytem > (WORLD_Y - 1))) | |
980 | continue; | |
981 | if ((short)(Map[Xtem][Ytem] & LOMASK) >= ROADBASE) /* post release */ | |
982 | Map[Xtem][Ytem] |= BULLBIT; | |
983 | } | |
984 | } | |
985 | ||
986 | ||
987 | /* comefrom: DoSPZone DoHospChur */ | |
988 | RepairZone(short ZCent, short zsize) | |
989 | { | |
990 | short cnt; | |
991 | register short x, y, ThCh; | |
992 | ||
993 | zsize--; | |
994 | cnt = 0; | |
995 | for (y = -1; y < zsize; y++) | |
996 | for (x = -1; x < zsize; x++) { | |
997 | int xx = SMapX + x; | |
998 | int yy = SMapY + y; | |
999 | cnt++; | |
1000 | if (TestBounds(xx, yy)) { | |
1001 | ThCh = Map[xx][yy]; | |
1002 | if (ThCh & ZONEBIT) continue; | |
1003 | if (ThCh & ANIMBIT) continue; | |
1004 | ThCh = ThCh & LOMASK; | |
1005 | if ((ThCh < RUBBLE) || (ThCh >= ROADBASE)) { | |
1006 | Map[xx][yy] = ZCent - 3 - zsize + cnt + CONDBIT + BURNBIT; | |
1007 | } | |
1008 | } | |
1009 | } | |
1010 | } | |
1011 | ||
1012 | ||
1013 | /* comefrom: DoZone */ | |
1014 | DoSPZone(short PwrOn) | |
1015 | { | |
1016 | static short MltdwnTab[3] = { 30000, 20000, 10000 }; /* simadj */ | |
1017 | register z; | |
1018 | ||
1019 | switch (CChr9) { | |
1020 | ||
1021 | case POWERPLANT: | |
1022 | CoalPop++; | |
1023 | if (!(CityTime & 7)) | |
1024 | RepairZone(POWERPLANT, 4); /* post */ | |
1025 | PushPowerStack(); | |
1026 | CoalSmoke(SMapX, SMapY); | |
1027 | return; | |
1028 | ||
1029 | case NUCLEAR: | |
1030 | if (!NoDisasters && !Rand(MltdwnTab[GameLevel])) { | |
1031 | DoMeltdown(SMapX, SMapY); | |
1032 | return; | |
1033 | } | |
1034 | NuclearPop++; | |
1035 | if (!(CityTime & 7)) | |
1036 | RepairZone(NUCLEAR, 4); /* post */ | |
1037 | PushPowerStack(); | |
1038 | return; | |
1039 | ||
1040 | case FIRESTATION: | |
1041 | FireStPop++; | |
1042 | if (!(CityTime & 7)) | |
1043 | RepairZone(FIRESTATION, 3); /* post */ | |
1044 | ||
1045 | if (PwrOn) | |
1046 | z = FireEffect; /* if powered get effect */ | |
1047 | else | |
1048 | z = FireEffect >>1; /* from the funding ratio */ | |
1049 | ||
1050 | if (!FindPRoad()) | |
1051 | z = z >>1; /* post FD's need roads */ | |
1052 | ||
1053 | FireStMap[SMapX >>3][SMapY >>3] += z; | |
1054 | return; | |
1055 | ||
1056 | case POLICESTATION: | |
1057 | PolicePop++; | |
1058 | if (!(CityTime & 7)) | |
1059 | RepairZone(POLICESTATION, 3); /* post */ | |
1060 | ||
1061 | if (PwrOn) | |
1062 | z = PoliceEffect; | |
1063 | else | |
1064 | z = PoliceEffect >>1; | |
1065 | ||
1066 | if (!FindPRoad()) | |
1067 | z = z >>1; /* post PD's need roads */ | |
1068 | ||
1069 | PoliceMap[SMapX >>3][SMapY >>3] += z; | |
1070 | return; | |
1071 | ||
1072 | case STADIUM: | |
1073 | StadiumPop++; | |
1074 | if (!(CityTime & 15)) | |
1075 | RepairZone(STADIUM, 4); | |
1076 | if (PwrOn) | |
1077 | if (!((CityTime + SMapX + SMapY) & 31)) { /* post release */ | |
1078 | DrawStadium(FULLSTADIUM); | |
1079 | Map[SMapX + 1][SMapY] = FOOTBALLGAME1 + ANIMBIT; | |
1080 | Map[SMapX + 1][SMapY + 1] = FOOTBALLGAME2 + ANIMBIT; | |
1081 | } | |
1082 | return; | |
1083 | ||
1084 | case FULLSTADIUM: | |
1085 | StadiumPop++; | |
1086 | if (!((CityTime + SMapX + SMapY) & 7)) /* post release */ | |
1087 | DrawStadium(STADIUM); | |
1088 | return; | |
1089 | ||
1090 | case AIRPORT: | |
1091 | APortPop++; | |
1092 | if (!(CityTime & 7)) | |
1093 | RepairZone(AIRPORT, 6); | |
1094 | ||
1095 | if (PwrOn) { /* post */ | |
1096 | if ((Map[SMapX + 1][SMapY - 1] & LOMASK) == RADAR) | |
1097 | Map[SMapX + 1][SMapY - 1] = RADAR + ANIMBIT + CONDBIT + BURNBIT; | |
1098 | } else | |
1099 | Map[SMapX + 1][SMapY - 1] = RADAR + CONDBIT + BURNBIT; | |
1100 | ||
1101 | if (PwrOn) | |
1102 | DoAirport(); | |
1103 | return; | |
1104 | ||
1105 | case PORT: | |
1106 | PortPop++; | |
1107 | if ((CityTime & 15) == 0) { | |
1108 | RepairZone(PORT, 4); | |
1109 | } | |
1110 | if (PwrOn && | |
1111 | (GetSprite(SHI) == NULL)) { | |
1112 | GenerateShip(); | |
1113 | } | |
1114 | return; | |
1115 | } | |
1116 | } | |
1117 | ||
1118 | ||
1119 | /* comefrom: DoSPZone */ | |
1120 | DrawStadium(int z) | |
1121 | { | |
1122 | register int x, y; | |
1123 | ||
1124 | z = z - 5; | |
1125 | for (y = (SMapY - 1); y < (SMapY + 3); y++) | |
1126 | for (x = (SMapX - 1); x < (SMapX + 3); x++) | |
1127 | Map[x][y] = (z++) | BNCNBIT; | |
1128 | Map[SMapX][SMapY] |= ZONEBIT | PWRBIT; | |
1129 | } | |
1130 | ||
1131 | ||
1132 | /* comefrom: DoSPZone */ | |
1133 | DoAirport(void) | |
1134 | { | |
1135 | if (!(Rand(5))) { | |
1136 | GeneratePlane(SMapX, SMapY); | |
1137 | return; | |
1138 | } | |
1139 | if (!(Rand(12))) | |
1140 | GenerateCopter(SMapX, SMapY); | |
1141 | } | |
1142 | ||
1143 | ||
1144 | /* comefrom: DoSPZone */ | |
1145 | CoalSmoke(int mx, int my) | |
1146 | { | |
1147 | static short SmTb[4] = { COALSMOKE1, COALSMOKE2, COALSMOKE3, COALSMOKE4 }; | |
1148 | static short dx[4] = { 1, 2, 1, 2 }; | |
1149 | static short dy[4] = { -1, -1, 0, 0 }; | |
1150 | register short x; | |
1151 | ||
1152 | for (x = 0; x < 4; x++) | |
1153 | Map[mx + dx[x]][my + dy[x]] = | |
1154 | SmTb[x] | ANIMBIT | CONDBIT | PWRBIT | BURNBIT; | |
1155 | } | |
1156 | ||
1157 | ||
1158 | /* comefrom: DoSPZone MakeMeltdown */ | |
1159 | DoMeltdown(int SX, int SY) | |
1160 | { | |
1161 | register x, y, z, t; | |
1162 | ||
1163 | MeltX = SX; MeltY = SY; | |
1164 | ||
1165 | MakeExplosion(SX - 1, SY - 1); | |
1166 | MakeExplosion(SX - 1, SY + 2); | |
1167 | MakeExplosion(SX + 2, SY - 1); | |
1168 | MakeExplosion(SX + 2, SY + 2); | |
1169 | ||
1170 | for (x = (SX - 1); x < (SX + 3); x++) | |
1171 | for (y = (SY - 1); y < (SY + 3); y++) | |
1172 | Map[x][y] = FIRE + (Rand16() & 3) + ANIMBIT; | |
1173 | ||
1174 | for (z = 0; z < 200; z++) { | |
1175 | x = SX - 20 + Rand(40); | |
1176 | y = SY - 15 + Rand(30); | |
1177 | if ((x < 0) || (x >= WORLD_X) || | |
1178 | (y < 0) || (y >= WORLD_Y)) | |
1179 | continue; | |
1180 | t = Map[x][y]; | |
1181 | if (t & ZONEBIT) | |
1182 | continue; | |
1183 | if ((t & BURNBIT) || (t == 0)) | |
1184 | Map[x][y] = RADTILE; | |
1185 | } | |
1186 | ||
1187 | ClearMes(); | |
1188 | SendMesAt(-43, SX, SY); | |
1189 | } | |
1190 | ||
1191 | ||
1192 | #define RANDOM_RANGE 0xffff | |
1193 | ||
1194 | short | |
1195 | Rand(short range) | |
1196 | { | |
1197 | int maxMultiple, rnum; | |
1198 | ||
1199 | range++; | |
1200 | maxMultiple = RANDOM_RANGE / range; | |
1201 | maxMultiple *= range; | |
1202 | while ((rnum = Rand16()) >= maxMultiple) | |
1203 | continue; | |
1204 | return (rnum % range); | |
1205 | } | |
1206 | ||
1207 | ||
1208 | int | |
1209 | Rand16(void) | |
1210 | { | |
1211 | return (sim_rand()); | |
1212 | } | |
1213 | ||
1214 | ||
1215 | int | |
1216 | Rand16Signed(void) | |
1217 | { | |
1218 | int i = sim_rand(); | |
1219 | ||
1220 | if (i > 32767) { | |
1221 | i = 32767 - i; | |
1222 | } | |
1223 | return (i); | |
1224 | } | |
1225 | ||
1226 | ||
1227 | RandomlySeedRand() | |
1228 | { | |
1229 | struct timeval time; | |
1230 | ||
1231 | gettimeofday(&time, NULL); | |
1232 | ||
1233 | SeedRand(time.tv_usec ^ time.tv_sec ^ sim_rand()); | |
1234 | } | |
1235 | ||
1236 | ||
1237 | SeedRand(int seed) | |
1238 | { | |
1239 | sim_srand(seed); | |
1240 | } |