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1 | /* w_keys.c | |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
64 | ||
65 | static char LastKeys[5]; | |
66 | ||
67 | ||
68 | /* TODO: | |
69 | <n> new city | |
70 | <l> load city | |
71 | <s> save city | |
72 | <q> quit | |
73 | <a> autobulldoze | |
74 | <0><1><2><3>... game speed | |
75 | <m> map window | |
76 | <g> graph window | |
77 | <b> budget window | |
78 | <e> evaluation window | |
79 | */ | |
80 | ||
81 | ||
82 | ResetLastKeys() | |
83 | { | |
84 | LastKeys[0] = ' '; | |
85 | LastKeys[1] = ' '; | |
86 | LastKeys[2] = ' '; | |
87 | LastKeys[3] = ' '; | |
88 | LastKeys[4] = '\0'; | |
89 | PunishCnt = 0; | |
90 | } | |
91 | ||
92 | ||
93 | /* comefrom: processEvent */ | |
94 | doKeyDown(SimView *view, short charCode) | |
95 | { | |
96 | LastKeys[0] = LastKeys[1]; | |
97 | LastKeys[1] = LastKeys[2]; | |
98 | LastKeys[2] = LastKeys[3]; | |
99 | LastKeys[3] = tolower(charCode); | |
100 | ||
101 | if (strcmp(LastKeys, "fund") == 0) { | |
102 | Spend(-10000); | |
103 | PunishCnt++; /* punish for cheating */ | |
104 | if (PunishCnt == 5) { | |
105 | PunishCnt = 0; | |
106 | MakeEarthquake(); | |
107 | } | |
108 | LastKeys[0] = '\0'; | |
109 | } else if (strcmp(LastKeys, "fart") == 0) { | |
110 | MakeSound("city", "Explosion-High"); | |
111 | MakeSound("city", "Explosion-Low"); | |
112 | MakeFire(); | |
113 | MakeFlood(); | |
114 | MakeTornado(); | |
115 | MakeEarthquake(); | |
116 | MakeMonster(); | |
117 | LastKeys[0] = '\0'; | |
118 | } else if (strcmp(LastKeys, "nuke") == 0) { | |
119 | int i, j; | |
120 | MakeSound("city", "Explosion-High"); | |
121 | MakeSound("city", "Explosion-Low"); | |
122 | for (i = 0; i < WORLD_X; i++) { | |
123 | for (j = 0; j < WORLD_Y; j++) { | |
124 | short tile = Map[i][j] & LOMASK; | |
125 | if ((tile >= RUBBLE) && | |
126 | ((tile < CHURCH - 4) || | |
127 | (tile > CHURCH + 4))) { | |
128 | if ((tile >= HBRIDGE && tile <= VBRIDGE) || | |
129 | (tile >= BRWH && tile <= LTRFBASE + 1) || | |
130 | (tile >= BRWV && tile <= BRWV + 2) || | |
131 | (tile >= BRWXXX1 && tile <= BRWXXX1 + 2) || | |
132 | (tile >= BRWXXX2 && tile <= BRWXXX2 + 2) || | |
133 | (tile >= BRWXXX3 && tile <= BRWXXX3 + 2) || | |
134 | (tile >= BRWXXX4 && tile <= BRWXXX4 + 2) || | |
135 | (tile >= BRWXXX5 && tile <= BRWXXX5 + 2) || | |
136 | (tile >= BRWXXX6 && tile <= BRWXXX6 + 2) || | |
137 | (tile >= BRWXXX7 && tile <= BRWXXX7 + 2)) { | |
138 | Map[i][j] = RIVER; | |
139 | } else { | |
140 | Map[i][j] = TINYEXP + ANIMBIT + BULLBIT + Rand(2); | |
141 | } | |
142 | } | |
143 | } | |
144 | } | |
145 | LastKeys[0] = '\0'; | |
146 | } else if (strcmp(LastKeys, "stop") == 0) { | |
147 | heat_steps = 0; | |
148 | LastKeys[0] = '\0'; | |
149 | Kick(); | |
150 | } else if (strcmp(LastKeys, "will") == 0) { | |
151 | int i; | |
152 | int n = 500; | |
153 | for (i = 0; i < n; i++) { | |
154 | int x1 = Rand(WORLD_X - 1); | |
155 | int y1 = Rand(WORLD_Y - 1); | |
156 | int x2 = Rand(WORLD_X - 1); | |
157 | int y2 = Rand(WORLD_Y - 1); | |
158 | short temp = | |
159 | Map[x1][y1]; | |
160 | Map[x1][y1] = | |
161 | Map[x2][y2]; | |
162 | Map[x2][y2] = | |
163 | temp; | |
164 | } | |
165 | Kick(); | |
166 | } else if (strcmp(LastKeys, "bobo") == 0) { | |
167 | heat_steps = 1; | |
168 | heat_flow = -1; | |
169 | heat_rule = 0; | |
170 | LastKeys[0] = '\0'; | |
171 | Kick(); | |
172 | } else if (strcmp(LastKeys, "boss") == 0) { | |
173 | heat_steps = 1; | |
174 | heat_flow = 1; | |
175 | heat_rule = 0; | |
176 | LastKeys[0] = '\0'; | |
177 | Kick(); | |
178 | } else if (strcmp(LastKeys, "mack") == 0) { | |
179 | heat_steps = 1; | |
180 | heat_flow = 0; | |
181 | heat_rule = 0; | |
182 | LastKeys[0] = '\0'; | |
183 | Kick(); | |
184 | } else if (strcmp(LastKeys, "donh") == 0) { | |
185 | heat_steps = 1; | |
186 | heat_flow = -1; | |
187 | heat_rule = 1; | |
188 | LastKeys[0] = '\0'; | |
189 | Kick(); | |
190 | } else if (strcmp(LastKeys, "patb") == 0) { | |
191 | heat_steps = 1; | |
192 | heat_flow = Rand(40) - 20; | |
193 | heat_rule = 0; | |
194 | LastKeys[0] = '\0'; | |
195 | Kick(); | |
196 | } else if (strcmp(LastKeys, "lucb") == 0) { | |
197 | heat_steps = 1; | |
198 | heat_flow = Rand(1000) - 500; | |
199 | heat_rule = 0; | |
200 | LastKeys[0] = '\0'; | |
201 | Kick(); | |
202 | } else if (strcmp(LastKeys, "olpc") == 0) { | |
203 | Spend(-1000000); | |
204 | } | |
205 | ||
206 | switch (charCode) { | |
207 | ||
208 | case 'X': | |
209 | case 'x': { | |
210 | short s = view->tool_state; | |
211 | if (++s > lastState) { | |
212 | s = firstState; | |
213 | } | |
214 | setWandState(view, s); | |
215 | break; | |
216 | } | |
217 | ||
218 | case 'Z': | |
219 | case 'z': { | |
220 | short s = view->tool_state; | |
221 | if (--s < firstState) { | |
222 | s = lastState; | |
223 | } | |
224 | setWandState(view, s); | |
225 | break; | |
226 | } | |
227 | ||
228 | /***** shift wand state to bull dozer *****/ | |
229 | case 'B': | |
230 | case 'b': | |
231 | case 'B'-'@': { | |
232 | if (view->tool_state_save == -1) { | |
233 | view->tool_state_save = view->tool_state; | |
234 | } | |
235 | setWandState(view, dozeState); | |
236 | break; | |
237 | } | |
238 | ||
239 | /***** shift wand state to roads *****/ | |
240 | case 'R': | |
241 | case 'r': | |
242 | case 'R'-'@': { | |
243 | if (view->tool_state_save == -1) { | |
244 | view->tool_state_save = view->tool_state; | |
245 | } | |
246 | setWandState(view, roadState); | |
247 | break; | |
248 | } | |
249 | ||
250 | /***** shift wand state to power *****/ | |
251 | case 'P': | |
252 | case 'p': | |
253 | case 'P'-'@': { | |
254 | if (view->tool_state_save == -1) { | |
255 | view->tool_state_save = view->tool_state; | |
256 | } | |
257 | setWandState(view, wireState); | |
258 | break; | |
259 | } | |
260 | ||
261 | /***** shift wand state to transit *****/ | |
262 | case 'T': | |
263 | case 't': | |
264 | case 'T'-'@': { | |
265 | if (view->tool_state_save == -1) { | |
266 | view->tool_state_save = view->tool_state; | |
267 | } | |
268 | setWandState(view, rrState); | |
269 | break; | |
270 | } | |
271 | ||
272 | #if 0 | |
273 | /***** shift wand state to query *****/ | |
274 | case 'Q': | |
275 | case 'q': | |
276 | case 'Q'-'@': { | |
277 | if (view->tool_state_save == -1) | |
278 | view->tool_state_save = view->tool_state; | |
279 | setWandState(view, queryState); | |
280 | break; | |
281 | } | |
282 | #endif | |
283 | ||
284 | case 27: { | |
285 | SoundOff(); | |
286 | break; | |
287 | } | |
288 | ||
289 | } | |
290 | } | |
291 | ||
292 | ||
293 | /* comefrom: processEvent */ | |
294 | doKeyUp(SimView *view, short charCode) | |
295 | { | |
296 | switch(charCode) { | |
297 | ||
298 | case 'b': | |
299 | case 'B': | |
300 | case 'B'-'@': | |
301 | case 'R': | |
302 | case 'r': | |
303 | case 'R'-'@': | |
304 | case 'P': | |
305 | case 'p': | |
306 | case 'P'-'@': | |
307 | case 'T': | |
308 | case 't': | |
309 | case 'T'-'@': | |
310 | case 'q': | |
311 | case 'Q': | |
312 | case 'Q'-'@': { | |
313 | if (view->tool_state_save != -1) { | |
314 | setWandState(view, view->tool_state_save); | |
315 | } | |
316 | view->tool_state_save = -1; | |
317 | break; | |
318 | } | |
319 | ||
320 | default: { | |
321 | break; | |
322 | } | |
323 | ||
324 | } | |
325 | } |