From: skaven@carson.u.washington.edu (Willilam Gilliland) Newsgroups: comp.sys.mac.games Subject: Micropolis Strategies for Success Summary: How to build a better burg. Date: 24 Oct 92 20:15:41 GMT Organization: University of Washington, Seattle What follows is the general strategy I use whenever I play Micropolis. With it I have been able to build a self-sustaining city of 270,000 on Medium without resorting to cheats such as F-U-N-D or banzai taxation or the 'no disaster' setting. This strategy was based on a few ideas given to me by Kevin Ames (kja5@po.CWRU.edu) who has had a city last 1000 years, long enough that two nuclear meltdowns have occured and the radiation has decayed. Note, however, that this strategy will not let you keep growth going indefinately. In about 250 years (at least the way I play) the screen is filled and the zones are at operating capacity. While population will fluctuate due to the world economy (+/- about 10000 people) it will not grow significantly beyond that level. This strategy is based on two principles in the game. P1. Zones are affected greatest by the 1-thick row of spaces surrounding them. P2. The life or death of a city is based on cash flow. Therefore, the strategy revolves around maximizing your income by affecting the spaces around every zone and at the same time minimizing your expenses. To do this you should follow these guidelines. 1. MAXIMIZE zone contact with parks, forests, and shoreline. Since the important contact is the one space around them, to maximize your profit you should space zones one space apart, leaving a strip of forest between them. Since I prefer maps with a river running down the middle, I will put zones in small blocks of 3 or 4 to increase density at the city center. Any empty spaces should be filled with parks. Since natural forests and shoreline are worth more than parks and bulldozed shoreline, you should always strive to preserve as much as you can while getting the most use out of them. 2. MINIMIZE the amount of rails, roads and power lines you have. A good way to do this is to have a long straight road with zones along both sides of it. Do NOT surround zones with roads like city blocks in real life -- this increases expenses for road maintenance, increases pollution, and lowers property values by reducing contact with forest/parks. Besides, only one contact space is necessary. Since you can send power lines (perpendicularly) over road sections you should do this whenever possible, as it increases the space available for parks/forests. Since roads are cheaper to build and maintain than rails you should keep them in the low-usage areas and keep the rails for the high usage areas. Another way to reduce your rails is to have small 'buds' of zones connected by roads to a main rail strip. An example of a 'long strip' is below. ######################################################### #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# -rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr# #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# ==+===+===+===+===+===+===+===+===+===+===+===+===+==+### #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# #rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr# #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# ######################################################### # forest or park - power line = rail + power line crossing rail r r-zone c c-zone 3. MINIMIZE pollution near R and C zones. The easiest way to do this is to bunch all your I-zones together at the periphery of the map, to leave the city center for the more valuable R and C zones. You should also leave a 1-wide strip of parks between the zones to decrease the severity of the pollution. Remember, roads add to pollution too, so if you have a lot of traffic put in rails. 4. MINIMIZE the number of police and fire stations while you MAXIMIZE coverage area. The spacing takes practice to figure out, but on my screen the ideal spacing is to have the police stations in a triangular pattern that just fits on the screen. In other words, I have two stations in the bottom corners of the window and one at the top in the center (or vice versa). Concentrated police coverage is much more important than concentrated fire coverage, and I use a wider triangular pattern for fire departments. While there are a number of tips to improve game play, these guidelines are general patterns that, if followed, will let you build cities that have a positive cash flow with a low tax level. And that is all you need to have cities last indefinately. =============================================================================== __ ____ | | The Missionary of Montlake / \ |~~| Bill Gilliland, skaven@u.washington.edu | | / \ Expatriate Member, SUDS | | | | | | | | IN VINO VERITAS | | | | \ / | | "In Wine there is Truth" | | \____/ |__|