Whether you take over an existing city or build your own, you are the Mayor and City Planner with complete authority.
Your city is populated by Sims -- Simulated Citizens. Like their human counterparts, they build houses, condos, churches, stores and factories. And, also like humans, they complain about things like taxes, mayors, taxes, city planners, and taxes. If they get unhappy, they move out; you collect fewer taxes, the city deteriorates.
The next few sections will explain the overall concept of Micropolis and give information that will help you win Scenarios and design and build better cities.
The challenge of playing a System Simulation game is to figure out how the system works and take control of it. As master of the system, you are free to use the Tools to create and control an unlimited number of systems (in this case, cities) within the framework and limits provided by the Rules.
But the most important Tool of all is the Simulator itself. Test your plans and ideas as you watch the city grow or shrink through the immigration and emigration of industrious Simulated Citizens. Sims will move in and build homes, hospitals, churches, stores and factories in the zones you provide, or move out in search of jobs or a better life elsewhere. The success of the city is based on the quality of the city you design and manage.
Each Scenario is a city which is either the victim of horrible planning or about to be the victim of a natural disaster. After you load in a Scenario, you will have a limited amount of time to correct or repair the problems. If you are successful, you will be given the key to the city. If not, you may be ridden out of town on a rail.
If one strategy doesn't work, try another. There are a million stories in each city, and you write them.
Your ideal place to live may be a bustling megalopolis, lots of people, lots of cars, tall buildings: high-energy, high density living. Or it may be a small rural community, or a linked group of small communities providing slow-paced country living.
As long as your city can provide places for people to live, work, shop and play, it will attract residents. And as long as traffic, pollution, overcrowding, crime or taxes don't drive them away, your city will live.
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