short x, y;
drawAll(view);
- for (x = 0; x < SmY; x++) {
+ for (x = 0; x < SmX; x++) {
for (y = 0; y < SmY; y++) {
maybeDrawRect(view, GetCI(FireRate[x][y]),
x * 24, y * 24, 24, 24);
image += 3;
}
} else {
- if (stipple++ & 1) {
+ if (solid || stipple++ & 1) {
*(image++) = (pixel >> 0) & 0xff;
*(image++) = (pixel >> 8) & 0xff;
*(image++) = (pixel >> 16) & 0xff;