if ((Rand16() & 3) == 1) {
if ((ScenarioID == 2) && /* San Francisco */
(Rand(10) < 5)) {
- MakeSound("city", "HonkHonk-Low -speed 80");
+ MakeSound("city", "HonkHonk-Low");
} else {
MakeSound("city", "HonkHonk-Low");
}
sprite->frame = 0;
return;
}
- for (z = 0; z < 8; z++) {
- if (t == BtClrTab[z]) break;
- if (z == 7) {
- ExplodeSprite(sprite);
- Destroy(sprite->x + 48, sprite->y);
+ if (!NoDisasters) {
+ for (z = 0; z < 8; z++) {
+ if (t == BtClrTab[z]) break;
+ if (z == 7) {
+ ExplodeSprite(sprite);
+ Destroy(sprite->x + 48, sprite->y);
+ }
}
}
}
else z = ND2[d];
d = 4;
if (!sprite->sound_count) {
- MakeSound("city", "Monster -speed [MonsterSpeed]"); /* monster */
+ MakeSound("city", "Monster"); /* monster */
sprite->sound_count = 50 + Rand(100);
}
}