}
+MakeAirCrash(void)
+{
+#ifndef NO_AIRCRASH
+ if (GetSprite(AIR) == NULL) {
+ short x, y;
+
+ x = Rand(WORLD_X - 20) + 10;
+ y = Rand(WORLD_Y - 10) + 5;
+
+ GeneratePlane(x, y);
+ }
+
+ ExplodeSprite(GetSprite(AIR));
+#endif
+}
+
+
MakeTornado(void)
{
short x, y;