/* XXX: redraw all views showing cursor */
/* XXX: also, make sure switching tools works w/out moving */
if (((view->tool_showing != last_showing) ||
- (view->tool_x != last_x) ||
- (view->tool_y != last_y))) {
+ ((view->tool_x >> 4) != (last_x >> 4)) ||
+ ((view->tool_y >> 4) != (last_y >> 4)))) {
#if 1
EventuallyRedrawView(view);
#else
graph_command_init();
date_command_init();
sprite_command_init();
+ sound_command_init();
#ifdef CAM
cam_command_init();
Tk_MainLoop();
- sim_exit(0); // Just sets tkMustExit and ExitReturn
+ sim_really_exit(0);
bail: