-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.micropolis
bind $win.col1.w1.f1.micropolis <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.micropolis
bind $win.col1.w1.f1.micropolis <F10> {tk_firstMenu %W}
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.micropolis.m
bind $win.col1.w1.f1.micropolis.m <F10> {tk_firstMenu %W}
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.micropolis.m
bind $win.col1.w1.f1.micropolis.m <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.options
bind $win.col1.w1.f1.options <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.options
bind $win.col1.w1.f1.options <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.disasters
bind $win.col1.w1.f1.disasters <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.disasters
bind $win.col1.w1.f1.disasters <F10> {tk_firstMenu %W}
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.disasters.m
bind $win.col1.w1.f1.disasters.m <F10> {tk_firstMenu %W}
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.disasters.m
bind $win.col1.w1.f1.disasters.m <F10> {tk_firstMenu %W}
$win.col1.w1.f1.disasters.m add command\
-label {Monster}\
-command "UIDisaster $win \"UIMakeMonster\" \"release a monster?\""
$win.col1.w1.f1.disasters.m add command\
-label {Monster}\
-command "UIDisaster $win \"UIMakeMonster\" \"release a monster?\""
$win.col1.w1.f1.disasters.m add command\
-label {Meltdown}\
-command "UIDisaster $win \"sim MakeMeltdown\" \"have a nuclear meltdown?\""
$win.col1.w1.f1.disasters.m add command\
-label {Meltdown}\
-command "UIDisaster $win \"sim MakeMeltdown\" \"have a nuclear meltdown?\""
$win.col1.w1.f1.disasters.m add command\
-label {Tornado}\
-command "UIDisaster $win \"sim MakeTornado\" \"spin up a tornado?\""
$win.col1.w1.f1.disasters.m add command\
-label {Tornado}\
-command "UIDisaster $win \"sim MakeTornado\" \"spin up a tornado?\""
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.priority
bind $win.col1.w1.f1.priority <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.priority
bind $win.col1.w1.f1.priority <F10> {tk_firstMenu %W}
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.priority.m
bind $win.col1.w1.f1.priority.m <F10> {tk_firstMenu %W}
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.priority.m
bind $win.col1.w1.f1.priority.m <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.windows
bind $win.col1.w1.f1.windows <F10> {tk_firstMenu %W}
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.windows
bind $win.col1.w1.f1.windows <F10> {tk_firstMenu %W}
set $win.col1.w1.f2.f3.entry.value ""
tk_bindForTraversal $win.col1.w1.f2.f3.entry
bind $win.col1.w1.f2.f3.entry <F10> {tk_firstMenu %W}
set $win.col1.w1.f2.f3.entry.value ""
tk_bindForTraversal $win.col1.w1.f2.f3.entry
bind $win.col1.w1.f2.f3.entry <F10> {tk_firstMenu %W}
bind $win.col1.w1.f2.f3.entry <Return> "DoEnterMessage %W %W.value"
bind $win.col1.w1.f2.f3.entry <Escape> "DoEvalMessage %W %W.value"
bind $win.col1.w1.f2.f3.entry <Any-Enter> {focus %W}
bind $win.col1.w1.f2.f3.entry <Return> "DoEnterMessage %W %W.value"
bind $win.col1.w1.f2.f3.entry <Escape> "DoEvalMessage %W %W.value"
bind $win.col1.w1.f2.f3.entry <Any-Enter> {focus %W}