-*/
-/*
-NOW IN LFDEMOD.C
-
-// by marshmellow
-// not perfect especially with lower clocks or VERY good antennas (heavy wave clipping)
-// maybe somehow adjust peak trimming value based on samples to fix?
-int DetectASKClock(int peak)
- {
- int i=0;
- int low=0;
- int clk[]={16,32,40,50,64,100,128,256};
- int loopCnt = 256;
- if (GraphTraceLen<loopCnt) loopCnt = GraphTraceLen;
- if (!peak){
- for (i=0;i<loopCnt;++i){
- if(GraphBuffer[i]>peak){
- peak = GraphBuffer[i];
- }
- if(GraphBuffer[i]<low){
- low = GraphBuffer[i];
- }
- }
- peak=(int)(peak*.75);
- low= (int)(low*.75);
- }
- int ii;
- int clkCnt;
- int tol = 0;
- int bestErr=1000;
- int errCnt[]={0,0,0,0,0,0,0,0};
- for(clkCnt=0; clkCnt<6;++clkCnt){
- if (clk[clkCnt]==32){
- tol=1;
- }else{
- tol=0;
- }
- bestErr=1000;
- for (ii=0; ii<loopCnt; ++ii){
- if ((GraphBuffer[ii]>=peak) || (GraphBuffer[ii]<=low)){
- errCnt[clkCnt]=0;
- for (i=0; i<((int)(GraphTraceLen/clk[clkCnt])-1); ++i){
- if (GraphBuffer[ii+(i*clk[clkCnt])]>=peak || GraphBuffer[ii+(i*clk[clkCnt])]<=low){
- }else if(GraphBuffer[ii+(i*clk[clkCnt])-tol]>=peak || GraphBuffer[ii+(i*clk[clkCnt])-tol]<=low){
- }else if(GraphBuffer[ii+(i*clk[clkCnt])+tol]>=peak || GraphBuffer[ii+(i*clk[clkCnt])+tol]<=low){
- }else{ //error no peak detected
- errCnt[clkCnt]++;
- }
- }
- if(errCnt[clkCnt]==0) return clk[clkCnt];
- if(errCnt[clkCnt]<bestErr) bestErr=errCnt[clkCnt];
- }
- }
- }
- int iii=0;
- int best=0;
- for (iii=0; iii<6;++iii){
- if (errCnt[iii]<errCnt[best]){
- best = iii;
- }
- }
- // PrintAndLog("DEBUG: clkCnt: %d, ii: %d, i: %d peak: %d, low: %d, errcnt: %d, errCnt64: %d",clkCnt,ii,i,peak,low,errCnt[best],errCnt[4]);
- return clk[best];
+
+// Detect high and lows in Grapbuffer.
+// Only loops the first 256 values.
+void DetectHighLowInGraph(int *high, int *low, bool addFuzz) {
+
+ uint8_t loopMax = 255;
+ if ( loopMax > GraphTraceLen)
+ loopMax = GraphTraceLen;
+
+ for (uint8_t i = 0; i < loopMax; ++i) {
+ if (GraphBuffer[i] > *high)
+ *high = GraphBuffer[i];
+ else if (GraphBuffer[i] < *low)
+ *low = GraphBuffer[i];
+ }
+
+ //12% fuzz in case highs and lows aren't clipped
+ if (addFuzz) {
+ *high = (int)(*high * .88);
+ *low = (int)(*low * .88);
+ }