#include "cmdmain.h"
#include "uart.h"
#include "ui.h"
-#include "sleep.h"
#include "cmdparser.h"
#include "cmdhw.h"
+#include "whereami.h"
+
// a global mutex to prevent interlaced printing from different threads
pthread_mutex_t print_lock;
struct receiver_arg rarg;
char *cmd = NULL;
pthread_t reader_thread;
-
+
if (arg->usb_present == 1) {
rarg.run = 1;
pthread_create(&reader_thread, NULL, &uart_receiver, &rarg);
rarg.run = 0;
pthread_join(reader_thread, NULL);
}
-
+
+ ExitGraphics();
+
if (script_file) {
fclose(script_file);
script_file = NULL;
}
-
- ExitGraphics();
pthread_exit(NULL);
return NULL;
}
dumpCommandsRecursive(cmds, markdown);
}
+static char *my_executable_path = NULL;
+static char *my_executable_directory = NULL;
+
+const char *get_my_executable_path(void)
+{
+ return my_executable_path;
+}
+
+const char *get_my_executable_directory(void)
+{
+ return my_executable_directory;
+}
+
+static void set_my_executable_path(void)
+{
+ int path_length = wai_getExecutablePath(NULL, 0, NULL);
+ if (path_length != -1) {
+ my_executable_path = (char*)malloc(path_length + 1);
+ int dirname_length = 0;
+ if (wai_getExecutablePath(my_executable_path, path_length, &dirname_length) != -1) {
+ my_executable_path[path_length] = '\0';
+ my_executable_directory = (char *)malloc(dirname_length + 2);
+ strncpy(my_executable_directory, my_executable_path, dirname_length+1);
+ my_executable_directory[dirname_length+1] = '\0';
+ }
+ }
+}
+
int main(int argc, char* argv[]) {
srand(time(0));
dumpAllHelp(1);
return 0;
}
+
+ set_my_executable_path();
+
// Make sure to initialize
struct main_loop_arg marg = {
.usb_present = 0,
.script_cmds_file = NULL
};
- pthread_t main_loop_threat;
+ pthread_t main_loop_thread;
sp = uart_open(argv[1]);
// create a mutex to avoid interlacing print commands from our different threads
pthread_mutex_init(&print_lock, NULL);
+ pthread_create(&main_loop_thread, NULL, &main_loop, &marg);
- pthread_create(&main_loop_threat, NULL, &main_loop, &marg);
+ // build ui/graph forms on separate thread (killed on main_loop_thread);
InitGraphics(argc, argv);
-
MainGraphics();
+ //this won't return until ExitGraphics() is called
- pthread_join(main_loop_threat, NULL);
+ //wait for thread to finish
+ pthread_join(main_loop_thread, NULL);
+
// Clean up the port
if (offline == 0) {