+
+ // Was our button held down or pressed?
+ int button_pressed = BUTTON_HELD(1000);
+ SpinDelay(300);
+
+ // Button was held for a second, begin recording
+ if (button_pressed > 0)
+ {
+ LEDsoff();
+ LED(selected + 1, 0);
+ LED(LED_RED2, 0);
+
+ // record
+ DbpString("Starting recording");
+
+ // wait for button to be released
+ while(BUTTON_PRESS())
+ WDT_HIT();
+
+ /* need this delay to prevent catching some weird data */
+ SpinDelay(500);
+
+ CmdHIDdemodFSK(1, &high[selected], &low[selected], 0);
+ DbpString("Recorded");
+ DbpIntegers(selected, high[selected], low[selected]);
+
+ LEDsoff();
+ LED(selected + 1, 0);
+ // Finished recording
+
+ // If we were previously playing, set playing off
+ // so next button push begins playing what we recorded
+ playing = 0;
+ }
+
+ // Change where to record (or begin playing)
+ else if (button_pressed)
+ {
+ // Next option if we were previously playing
+ if (playing)
+ selected = (selected + 1) % OPTS;
+ playing = !playing;
+
+ LEDsoff();
+ LED(selected + 1, 0);
+
+ // Begin transmitting
+ if (playing)
+ {
+ LED(LED_GREEN, 0);
+ DbpString("Playing");
+ // wait for button to be released
+ while(BUTTON_PRESS())
+ WDT_HIT();
+ DbpIntegers(selected, high[selected], low[selected]);
+ CmdHIDsimTAG(high[selected], low[selected], 0);
+ DbpString("Done playing");
+ if (BUTTON_HELD(1000) > 0)
+ {
+ DbpString("Exiting");
+ LEDsoff();
+ return;
+ }
+
+ /* We pressed a button so ignore it here with a delay */
+ SpinDelay(300);
+
+ // when done, we're done playing, move to next option
+ selected = (selected + 1) % OPTS;
+ playing = !playing;
+ LEDsoff();
+ LED(selected + 1, 0);
+ }
+ else
+ while(BUTTON_PRESS())
+ WDT_HIT();
+ }