#include "cmdmain.h"
#include "cmdscript.h"
#include "cmdhfmf.h"
+#include "pm3_binlib.h"
#include <lua.h>
#include <lualib.h>
int CmdHelp(const char * Cmd)
{
PrintAndLog("This is a feature to run Lua-scripts. You can place lua-scripts within the scripts/-folder. ");
+ return 0;
}
/**
DIR *dp;
struct dirent *ep;
dp = opendir ("./scripts/");
+
if (dp != NULL)
{
- while (ep = readdir (dp))
+ while ((ep = readdir (dp)) != NULL)
{
if(ep->d_name != NULL && str_ends_with(ep->d_name, ".lua"))
PrintAndLog("%-16s %s", ep->d_name, "A script file");
(void) closedir (dp);
}
else
- PrintAndLog ("Couldn't open the directory");
+ PrintAndLog ("Couldn't open the scripts-directory");
return 0;
}
/**
//-- remove the global environment table from the stack
lua_pop(L, 1);
- return 1;
+}
+/**
+ * Utility to check the ending of a string (used to check file suffix)
+ */
+bool endsWith (char* base, char* str) {
+ int blen = strlen(base);
+ int slen = strlen(str);
+ return (blen >= slen) && (0 == strcmp(base + blen - slen, str));
}
/**
//Sets the 'command line' libraries, basically just the commandline stuff
set_cmdlibraries(lua_state);
- char cmd_name[32];
- int len = 0;
- memset(cmd_name, 0, 32);
- sscanf(Cmd, "%31s%n", cmd_name, &len);
+
+ //Add the 'bin' library
+ set_bin_library(lua_state);
+
+// char cmd_name[32];
+// memset(cmd_name, 0, 32);
+// sscanf(Cmd, "%31s%n", cmd_name, &len);
+
+ char script_name[128] = {0};
+ char arguments[256] = {0};
+
+ int name_len = 0;
+ int arg_len = 0;
+ sscanf(Cmd, "%127s%n %255[^\n\r]%n", script_name,&name_len, arguments, &arg_len);
+
+ char *suffix = "";
+ if(!endsWith(script_name,".lua"))
+ {
+ suffix = ".lua";
+ }
char buf[256];
- snprintf(buf, sizeof buf, "./scripts/%s", cmd_name);
+ snprintf(buf, sizeof buf, "./scripts/%s%s", script_name, suffix);
+
+ printf("--- Executing: %s, args'%s'\n",buf,arguments);
+
+
+
- printf("Executing file '%s'\n---------------------------\n" , cmd_name);
// run the Lua script
int error = luaL_loadfile(lua_state, buf);
if(!error)
{
+
+ lua_pushstring(lua_state, arguments);
+ lua_setglobal(lua_state, "args");
+
+ //Call it with 0 arguments
error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error,
}
if(error) // if non-0, then an error
// get the top of the stack as the error and pop it off
const char * str = lua_tostring(lua_state, lua_gettop(lua_state));
lua_pop(lua_state, 1);
- printf(str);
+ puts(str);
}
//luaL_dofile(lua_state, buf);
// close the Lua state
lua_close(lua_state);
- printf("-----------------Finished\n");
+ printf("\n-----Finished\n");
+ return 0;
}