#ifndef UI_H__
#define UI_H__
+#include <math.h>
+#include <complex.h>
#include "util.h"
void ShowGui(void);
extern int offline;
extern int flushAfterWrite; //buzzy
-uint8_t manchester_decode(const uint8_t * data, const size_t len, uint8_t * dataout);
-void PrintPaddedManchester( uint8_t * bitStream, size_t len, size_t blocksize);
+void iceFsk3(int * data, const size_t len);
#endif