]>
Commit | Line | Data |
---|---|---|
6a5fa4e0 MG |
1 | /* w_sound.c |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
64 | ||
65 | /* Sound routines */ | |
66 | ||
67 | ||
68 | int SoundInitialized = 0; | |
69 | short Dozing; | |
70 | ||
71 | ||
72 | InitializeSound() | |
73 | { | |
74 | char cmd[256]; | |
75 | ||
76 | SoundInitialized = 1; | |
77 | ||
78 | if (!UserSoundOn) return; | |
79 | ||
80 | Eval("UIInitializeSound"); | |
81 | } | |
82 | ||
83 | ||
84 | ShutDownSound() | |
85 | { | |
86 | if (SoundInitialized) { | |
87 | SoundInitialized = 0; | |
88 | Eval("UIShutDownSound"); | |
89 | } | |
90 | } | |
91 | ||
92 | ||
93 | MakeSound(char *channel, char *id) | |
94 | { | |
95 | char buf[256]; | |
96 | ||
97 | if (!UserSoundOn) return; | |
98 | if (!SoundInitialized) InitializeSound(); | |
99 | ||
100 | sprintf(buf, "UIMakeSound \"%s\" \"%s\"", channel, id); | |
101 | Eval(buf); | |
102 | } | |
103 | ||
104 | ||
105 | MakeSoundOn(SimView *view, char *channel, char *id) | |
106 | { | |
107 | char buf[256]; | |
108 | ||
109 | if (!UserSoundOn) return; | |
110 | if (!SoundInitialized) InitializeSound(); | |
111 | ||
112 | sprintf(buf, "UIMakeSoundOn %s \"%s\" \"%s\"", | |
113 | Tk_PathName(view->tkwin), channel, id); | |
114 | Eval(buf); | |
115 | } | |
116 | ||
117 | ||
118 | StartBulldozer(void) | |
119 | { | |
120 | if (!UserSoundOn) return; | |
121 | if (!SoundInitialized) InitializeSound(); | |
122 | if (!Dozing) { | |
123 | DoStartSound("edit", "1"); | |
124 | Dozing = 1; | |
125 | } | |
126 | } | |
127 | ||
128 | ||
129 | StopBulldozer(void) | |
130 | { | |
131 | if ((!UserSoundOn) || (!SoundInitialized)) return; | |
132 | DoStopSound("1"); | |
133 | Dozing = 0; | |
134 | } | |
135 | ||
136 | ||
137 | /* comefrom: doKeyEvent */ | |
138 | SoundOff(void) | |
139 | { | |
140 | if (!SoundInitialized) InitializeSound(); | |
141 | Eval("UISoundOff"); | |
142 | Dozing = 0; | |
143 | } | |
144 | ||
145 | ||
146 | DoStartSound(char *channel, char *id) | |
147 | { | |
148 | char buf[256]; | |
149 | ||
150 | sprintf(buf, "UIStartSound %s %s", channel, id); | |
151 | Eval(buf); | |
152 | } | |
153 | ||
154 | ||
155 | DoStopSound(char *id) | |
156 | { | |
157 | char buf[256]; | |
158 | ||
159 | sprintf(buf, "UIStopSound %s", id); | |
160 | Eval(buf); | |
161 | } |