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1 /* w_keys.c
2 *
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8 *
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or (at
12 * your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
20 *
21 * ADDITIONAL TERMS per GNU GPL Section 7
22 *
23 * No trademark or publicity rights are granted. This license does NOT
24 * give you any right, title or interest in the trademark SimCity or any
25 * other Electronic Arts trademark. You may not distribute any
26 * modification of this program using the trademark SimCity or claim any
27 * affliation or association with Electronic Arts Inc. or its employees.
28 *
29 * Any propagation or conveyance of this program must include this
30 * copyright notice and these terms.
31 *
32 * If you convey this program (or any modifications of it) and assume
33 * contractual liability for the program to recipients of it, you agree
34 * to indemnify Electronic Arts for any liability that those contractual
35 * assumptions impose on Electronic Arts.
36 *
37 * You may not misrepresent the origins of this program; modified
38 * versions of the program must be marked as such and not identified as
39 * the original program.
40 *
41 * This disclaimer supplements the one included in the General Public
42 * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46 * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47 * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48 * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49 * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50 * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51 * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52 * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53 * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54 * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55 * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56 * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57 * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58 * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59 * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60 * NOT APPLY TO YOU.
61 */
62 #include "sim.h"
63
64
65 static char LastKeys[5];
66
67
68 /* TODO:
69 <n> new city
70 <l> load city
71 <s> save city
72 <q> quit
73 <a> autobulldoze
74 <0><1><2><3>... game speed
75 <m> map window
76 <g> graph window
77 <b> budget window
78 <e> evaluation window
79 */
80
81
82 void
83 ResetLastKeys(void)
84 {
85 LastKeys[0] = ' ';
86 LastKeys[1] = ' ';
87 LastKeys[2] = ' ';
88 LastKeys[3] = ' ';
89 LastKeys[4] = '\0';
90 PunishCnt = 0;
91 }
92
93
94 /* comefrom: processEvent */
95 void
96 doKeyDown(SimView *view, short charCode)
97 {
98 LastKeys[0] = LastKeys[1];
99 LastKeys[1] = LastKeys[2];
100 LastKeys[2] = LastKeys[3];
101 LastKeys[3] = tolower(charCode);
102
103 if (strcmp(LastKeys, "fund") == 0) {
104 Spend(-10000);
105 PunishCnt++; /* punish for cheating */
106 if (PunishCnt == 5) {
107 PunishCnt = 0;
108 MakeEarthquake();
109 }
110 LastKeys[0] = '\0';
111 } else if (strcmp(LastKeys, "fart") == 0) {
112 MakeSound("city", "Explosion-High");
113 MakeSound("city", "Explosion-Low");
114 MakeFire();
115 MakeFlood();
116 MakeTornado();
117 MakeEarthquake();
118 MakeMonster();
119 LastKeys[0] = '\0';
120 } else if (strcmp(LastKeys, "nuke") == 0) {
121 int i, j;
122 MakeSound("city", "Explosion-High");
123 MakeSound("city", "Explosion-Low");
124 for (i = 0; i < WORLD_X; i++) {
125 for (j = 0; j < WORLD_Y; j++) {
126 short tile = Map[i][j] & LOMASK;
127 if ((tile >= RUBBLE) &&
128 ((tile < CHURCH - 4) ||
129 (tile > CHURCH + 4))) {
130 if ((tile >= HBRIDGE && tile <= VBRIDGE) ||
131 (tile >= BRWH && tile <= LTRFBASE + 1) ||
132 (tile >= BRWV && tile <= BRWV + 2) ||
133 (tile >= BRWXXX1 && tile <= BRWXXX1 + 2) ||
134 (tile >= BRWXXX2 && tile <= BRWXXX2 + 2) ||
135 (tile >= BRWXXX3 && tile <= BRWXXX3 + 2) ||
136 (tile >= BRWXXX4 && tile <= BRWXXX4 + 2) ||
137 (tile >= BRWXXX5 && tile <= BRWXXX5 + 2) ||
138 (tile >= BRWXXX6 && tile <= BRWXXX6 + 2) ||
139 (tile >= BRWXXX7 && tile <= BRWXXX7 + 2)) {
140 Map[i][j] = RIVER;
141 } else {
142 Map[i][j] = TINYEXP + ANIMBIT + BULLBIT + Rand(2);
143 }
144 }
145 }
146 }
147 LastKeys[0] = '\0';
148 } else if (strcmp(LastKeys, "stop") == 0) {
149 heat_steps = 0;
150 LastKeys[0] = '\0';
151 Kick();
152 } else if (strcmp(LastKeys, "will") == 0) {
153 int i;
154 int n = 500;
155 for (i = 0; i < n; i++) {
156 int x1 = Rand(WORLD_X - 1);
157 int y1 = Rand(WORLD_Y - 1);
158 int x2 = Rand(WORLD_X - 1);
159 int y2 = Rand(WORLD_Y - 1);
160 short temp =
161 Map[x1][y1];
162 Map[x1][y1] =
163 Map[x2][y2];
164 Map[x2][y2] =
165 temp;
166 }
167 Kick();
168 } else if (strcmp(LastKeys, "bobo") == 0) {
169 heat_steps = 1;
170 heat_flow = -1;
171 heat_rule = 0;
172 LastKeys[0] = '\0';
173 Kick();
174 } else if (strcmp(LastKeys, "boss") == 0) {
175 heat_steps = 1;
176 heat_flow = 1;
177 heat_rule = 0;
178 LastKeys[0] = '\0';
179 Kick();
180 } else if (strcmp(LastKeys, "mack") == 0) {
181 heat_steps = 1;
182 heat_flow = 0;
183 heat_rule = 0;
184 LastKeys[0] = '\0';
185 Kick();
186 } else if (strcmp(LastKeys, "donh") == 0) {
187 heat_steps = 1;
188 heat_flow = -1;
189 heat_rule = 1;
190 LastKeys[0] = '\0';
191 Kick();
192 } else if (strcmp(LastKeys, "patb") == 0) {
193 heat_steps = 1;
194 heat_flow = Rand(40) - 20;
195 heat_rule = 0;
196 LastKeys[0] = '\0';
197 Kick();
198 } else if (strcmp(LastKeys, "lucb") == 0) {
199 heat_steps = 1;
200 heat_flow = Rand(1000) - 500;
201 heat_rule = 0;
202 LastKeys[0] = '\0';
203 Kick();
204 } else if (strcmp(LastKeys, "olpc") == 0) {
205 Spend(-1000000);
206 }
207
208 switch (charCode) {
209
210 case 'X':
211 case 'x': {
212 short s = view->tool_state;
213 if (++s > lastState) {
214 s = firstState;
215 }
216 setWandState(view, s);
217 break;
218 }
219
220 case 'Z':
221 case 'z': {
222 short s = view->tool_state;
223 if (--s < firstState) {
224 s = lastState;
225 }
226 setWandState(view, s);
227 break;
228 }
229
230 /***** shift wand state to bull dozer *****/
231 case 'B':
232 case 'b':
233 case 'B'-'@': {
234 if (view->tool_state_save == -1) {
235 view->tool_state_save = view->tool_state;
236 }
237 setWandState(view, dozeState);
238 break;
239 }
240
241 /***** shift wand state to roads *****/
242 case 'R':
243 case 'r':
244 case 'R'-'@': {
245 if (view->tool_state_save == -1) {
246 view->tool_state_save = view->tool_state;
247 }
248 setWandState(view, roadState);
249 break;
250 }
251
252 /***** shift wand state to power *****/
253 case 'P':
254 case 'p':
255 case 'P'-'@': {
256 if (view->tool_state_save == -1) {
257 view->tool_state_save = view->tool_state;
258 }
259 setWandState(view, wireState);
260 break;
261 }
262
263 /***** shift wand state to transit *****/
264 case 'T':
265 case 't':
266 case 'T'-'@': {
267 if (view->tool_state_save == -1) {
268 view->tool_state_save = view->tool_state;
269 }
270 setWandState(view, rrState);
271 break;
272 }
273
274 #if 0
275 /***** shift wand state to query *****/
276 case 'Q':
277 case 'q':
278 case 'Q'-'@': {
279 if (view->tool_state_save == -1)
280 view->tool_state_save = view->tool_state;
281 setWandState(view, queryState);
282 break;
283 }
284 #endif
285
286 case 27: {
287 SoundOff();
288 break;
289 }
290
291 }
292 }
293
294
295 /* comefrom: processEvent */
296 void
297 doKeyUp(SimView *view, short charCode)
298 {
299 switch(charCode) {
300
301 case 'b':
302 case 'B':
303 case 'B'-'@':
304 case 'R':
305 case 'r':
306 case 'R'-'@':
307 case 'P':
308 case 'p':
309 case 'P'-'@':
310 case 'T':
311 case 't':
312 case 'T'-'@':
313 case 'q':
314 case 'Q':
315 case 'Q'-'@': {
316 if (view->tool_state_save != -1) {
317 setWandState(view, view->tool_state_save);
318 }
319 view->tool_state_save = -1;
320 break;
321 }
322
323 default: {
324 break;
325 }
326
327 }
328 }
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