1 From: skaven@carson.u.washington.edu (Willilam Gilliland)
 
   2 Newsgroups: comp.sys.mac.games
 
   3 Subject: Micropolis Strategies for Success
 
   4 Summary: How to build a better burg.
 
   5 Date: 24 Oct 92 20:15:41 GMT
 
   6 Organization: University of Washington, Seattle
 
   8 What follows is the general strategy I use whenever I play 
 
   9 Micropolis.  With it I have been able to build a self-sustaining
 
  10 city of 270,000 on Medium without resorting to cheats such as
 
  11 F-U-N-D or banzai taxation or the 'no disaster' setting.  
 
  12 This strategy was based on a few ideas given to me by Kevin 
 
  13 Ames (kja5@po.CWRU.edu) who has had a city last 1000 years,
 
  14 long enough that two nuclear meltdowns have occured and the
 
  15 radiation has decayed.  
 
  17 Note, however, that this strategy will not let you keep 
 
  18 growth going indefinately.  In about 250 years (at least the 
 
  19 way I play) the screen is filled and the zones are at 
 
  20 operating capacity.  While population will fluctuate due to 
 
  21 the world economy (+/- about 10000 people) it will not grow 
 
  22 significantly beyond that level.
 
  24 This strategy is based on two principles in the game.
 
  26 P1. Zones are affected greatest by the 1-thick row of spaces
 
  29 P2. The life or death of a city is based on cash flow.
 
  31 Therefore, the strategy revolves around maximizing your 
 
  32 income by affecting the spaces around every zone and at the
 
  33 same time minimizing your expenses.  To do this you should
 
  34 follow these guidelines.
 
  36 1. MAXIMIZE zone contact with parks, forests, and shoreline. 
 
  37 Since the important contact is the one space around them, to 
 
  38 maximize your profit you should space zones one space apart, 
 
  39 leaving a strip of forest between them.  Since I prefer maps 
 
  40 with a river running down the middle, I will put zones in 
 
  41 small blocks of 3 or 4 to increase density at the city 
 
  42 center.  Any empty spaces should be filled with parks.
 
  44 Since natural forests and shoreline are worth more than parks 
 
  45 and bulldozed shoreline, you should always strive to preserve 
 
  46 as much as you can while getting the most use out of them.
 
  48 2. MINIMIZE the amount of rails, roads and power lines you 
 
  49 have.  A good way to do this is to have a long straight road 
 
  50 with zones along both sides of it.  Do NOT surround zones 
 
  51 with roads like city blocks in real life -- this increases 
 
  52 expenses for road maintenance, increases pollution, and 
 
  53 lowers property values by reducing contact with forest/parks.  
 
  54 Besides, only one contact space is necessary.  Since you can 
 
  55 send power lines (perpendicularly) over road sections you 
 
  56 should do this whenever possible, as it increases the space 
 
  57 available for parks/forests.
 
  59 Since roads are cheaper to build and maintain than rails you 
 
  60 should keep them in the low-usage areas and keep the rails 
 
  61 for the high usage areas.  Another way to reduce your rails 
 
  62 is to have small 'buds' of zones connected by roads to a main 
 
  65 An example of a 'long strip' is below.
 
  67   #########################################################
 
  68   #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#
 
  69   -rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr#
 
  70   #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#
 
  71   ==+===+===+===+===+===+===+===+===+===+===+===+===+==+###
 
  72   #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#
 
  73   #rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr#
 
  74   #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#
 
  75   #########################################################
 
  77 #      forest or park        - power line
 
  78 =      rail                  + power line crossing rail
 
  82 3. MINIMIZE pollution near R and C zones.  The easiest way to 
 
  83 do this is to bunch all your I-zones together at the 
 
  84 periphery of the map, to leave the city center for the more 
 
  85 valuable R and C zones.  You should also leave a 1-wide strip 
 
  86 of parks between the zones to decrease the severity of the 
 
  87 pollution.  Remember, roads add to pollution too, so if you 
 
  88 have a lot of traffic put in rails.
 
  90 4. MINIMIZE the number of police and fire stations while you 
 
  91 MAXIMIZE coverage area.  The spacing takes practice to figure 
 
  92 out, but on my screen the ideal spacing is to have the police 
 
  93 stations in a triangular pattern that just fits on the 
 
  94 screen.  In other words, I have two stations in the bottom 
 
  95 corners of the window and one at the top in the center (or 
 
  96 vice versa).  Concentrated police coverage is much more 
 
  97 important than concentrated fire coverage, and I use a wider 
 
  98 triangular pattern for fire departments.
 
 100 While there are a number of tips to improve game play, these guidelines
 
 101 are general patterns that, if followed, will let you build cities that have
 
 102 a positive cash flow with a low tax level.  And that is all you need to have
 
 103 cities last indefinately.
 
 105 ===============================================================================
 
 107   |  |                    The Missionary of Montlake                    /    \
 
 108   |~~|              Bill Gilliland, skaven@u.washington.edu             |    | 
 
 109  /    \                    Expatriate Member, SUDS                      |    |
 
 111  |    |                        IN VINO VERITAS                          |    |
 
 113  |    |                    "In Wine there is Truth"                      |  |