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cvs.zerfleddert.de Git - micropolis/blob - src/sim/random.c
2 * Copyright (c) 1983 Regents of the University of California.
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15 * This product includes software developed by the University of
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30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
42 * An improved random number generation package. In addition to the standard
43 * rand()/srand() like interface, this package also has a special state info
44 * interface. The initstate() routine is called with a seed, an array of
45 * bytes, and a count of how many bytes are being passed in; this array is
46 * then initialized to contain information for random number generation with
47 * that much state information. Good sizes for the amount of state
48 * information are 32, 64, 128, and 256 bytes. The state can be switched by
49 * calling the setstate() routine with the same array as was initiallized
50 * with initstate(). By default, the package runs with 128 bytes of state
51 * information and generates far better random numbers than a linear
52 * congruential generator. If the amount of state information is less than
53 * 32 bytes, a simple linear congruential R.N.G. is used.
55 * Internally, the state information is treated as an array of longs; the
56 * zeroeth element of the array is the type of R.N.G. being used (small
57 * integer); the remainder of the array is the state information for the
58 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
59 * state information, which will allow a degree seven polynomial. (Note:
60 * the zeroeth word of state information also has some other information
61 * stored in it -- see setstate() for details).
63 * The random number generation technique is a linear feedback shift register
64 * approach, employing trinomials (since there are fewer terms to sum up that
65 * way). In this approach, the least significant bit of all the numbers in
66 * the state table will act as a linear feedback shift register, and will
67 * have period 2^deg - 1 (where deg is the degree of the polynomial being
68 * used, assuming that the polynomial is irreducible and primitive). The
69 * higher order bits will have longer periods, since their values are also
70 * influenced by pseudo-random carries out of the lower bits. The total
71 * period of the generator is approximately deg*(2**deg - 1); thus doubling
72 * the amount of state information has a vast influence on the period of the
73 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
74 * large deg, when the period of the shift register is the dominant factor.
75 * With deg equal to seven, the period is actually much longer than the
76 * 7*(2**7 - 1) predicted by this formula.
80 * For each of the currently supported random number generators, we have a
81 * break value on the amount of state information (you need at least this
82 * many bytes of state info to support this random number generator), a degree
83 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
84 * the separation between the two lower order coefficients of the trinomial.
86 #define TYPE_0 0 /* linear congruential */
91 #define TYPE_1 1 /* x**7 + x**3 + 1 */
96 #define TYPE_2 2 /* x**15 + x + 1 */
101 #define TYPE_3 3 /* x**31 + x**3 + 1 */
106 #define TYPE_4 4 /* x**63 + x + 1 */
112 * Array versions of the above information to make code run faster --
113 * relies on fact that TYPE_i == i.
115 #define MAX_TYPES 5 /* max number of types above */
117 static int degrees
[MAX_TYPES
] = { DEG_0
, DEG_1
, DEG_2
, DEG_3
, DEG_4
};
118 static int seps
[MAX_TYPES
] = { SEP_0
, SEP_1
, SEP_2
, SEP_3
, SEP_4
};
122 char *sim_initstate();
123 char *sim_setstate();
126 * Initially, everything is set up as if from:
128 * initstate(1, &randtbl, 128);
130 * Note that this initialization takes advantage of the fact that srandom()
131 * advances the front and rear pointers 10*rand_deg times, and hence the
132 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
133 * element of the state information, which contains info about the current
134 * position of the rear pointer is just
136 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
139 static QUAD randtbl
[DEG_3
+ 1] = {
141 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
142 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
143 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
144 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
145 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
150 * fptr and rptr are two pointers into the state info, a front and a rear
151 * pointer. These two pointers are always rand_sep places aparts, as they
152 * cycle cyclically through the state information. (Yes, this does mean we
153 * could get away with just one pointer, but the code for random() is more
154 * efficient this way). The pointers are left positioned as they would be
157 * initstate(1, randtbl, 128);
159 * (The position of the rear pointer, rptr, is really 0 (as explained above
160 * in the initialization of randtbl) because the state table pointer is set
161 * to point to randtbl[1] (as explained below).
163 static QUAD
*fptr
= &randtbl
[SEP_3
+ 1];
164 static QUAD
*rptr
= &randtbl
[1];
167 * The following things are the pointer to the state information table, the
168 * type of the current generator, the degree of the current polynomial being
169 * used, and the separation between the two pointers. Note that for efficiency
170 * of random(), we remember the first location of the state information, not
171 * the zeroeth. Hence it is valid to access state[-1], which is used to
172 * store the type of the R.N.G. Also, we remember the last location, since
173 * this is more efficient than indexing every time to find the address of
174 * the last element to see if the front and rear pointers have wrapped.
176 static QUAD
*state
= &randtbl
[1];
177 static int rand_type
= TYPE_3
;
178 static int rand_deg
= DEG_3
;
179 static int rand_sep
= SEP_3
;
180 static QUAD
*end_ptr
= &randtbl
[DEG_3
+ 1];
185 * Initialize the random number generator based on the given seed. If the
186 * type is the trivial no-state-information type, just remember the seed.
187 * Otherwise, initializes state[] based on the given "seed" via a linear
188 * congruential generator. Then, the pointers are set to known locations
189 * that are exactly rand_sep places apart. Lastly, it cycles the state
190 * information a given number of times to get rid of any initial dependencies
191 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
192 * for default usage relies on values produced by this routine.
200 if (rand_type
== TYPE_0
)
205 for (i
= 1; i
< rand_deg
; i
++)
206 state
[i
] = 1103515245 * state
[i
- 1] + 12345;
207 fptr
= &state
[rand_sep
];
209 for (i
= 0; i
< 10 * rand_deg
; i
++)
217 * Initialize the state information in the given array of n bytes for future
218 * random number generation. Based on the number of bytes we are given, and
219 * the break values for the different R.N.G.'s, we choose the best (largest)
220 * one we can and set things up for it. srandom() is then called to
221 * initialize the state information.
223 * Note that on return from srandom(), we set state[-1] to be the type
224 * multiplexed with the current value of the rear pointer; this is so
225 * successive calls to initstate() won't lose this information and will be
226 * able to restart with setstate().
228 * Note: the first thing we do is save the current state, if any, just like
229 * setstate() so that it doesn't matter when initstate is called.
231 * Returns a pointer to the old state.
234 sim_initstate(seed
, arg_state
, n
)
235 unsigned int seed
; /* seed for R.N.G. */
236 char *arg_state
; /* pointer to state array */
237 int n
; /* # bytes of state info */
239 register char *ostate
= (char *)(&state
[-1]);
241 if (rand_type
== TYPE_0
)
242 state
[-1] = rand_type
;
244 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
246 (void)fprintf(stderr
,
247 "random: not enough state (%d bytes); ignored.\n", n
);
254 } else if (n
< BREAK_2
) {
258 } else if (n
< BREAK_3
) {
262 } else if (n
< BREAK_4
) {
271 state
= &(((QUAD
*)arg_state
)[1]); /* first location */
272 end_ptr
= &state
[rand_deg
]; /* must set end_ptr before srandom */
274 if (rand_type
== TYPE_0
)
275 state
[-1] = rand_type
;
277 state
[-1] = MAX_TYPES
*(rptr
- state
) + rand_type
;
284 * Restore the state from the given state array.
286 * Note: it is important that we also remember the locations of the pointers
287 * in the current state information, and restore the locations of the pointers
288 * from the old state information. This is done by multiplexing the pointer
289 * location into the zeroeth word of the state information.
291 * Note that due to the order in which things are done, it is OK to call
292 * setstate() with the same state as the current state.
294 * Returns a pointer to the old state information.
297 sim_setstate(arg_state
)
300 register QUAD
*new_state
= (QUAD
*)arg_state
;
301 register int type
= new_state
[0] % MAX_TYPES
;
302 register int rear
= new_state
[0] / MAX_TYPES
;
303 char *ostate
= (char *)(&state
[-1]);
305 if (rand_type
== TYPE_0
)
306 state
[-1] = rand_type
;
308 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
316 rand_deg
= degrees
[type
];
317 rand_sep
= seps
[type
];
320 (void)fprintf(stderr
,
321 "random: state info corrupted; not changed.\n");
323 state
= &new_state
[1];
324 if (rand_type
!= TYPE_0
) {
326 fptr
= &state
[(rear
+ rand_sep
) % rand_deg
];
328 end_ptr
= &state
[rand_deg
]; /* set end_ptr too */
335 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
336 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
337 * the same in all the other cases due to all the global variables that have
338 * been set up. The basic operation is to add the number at the rear pointer
339 * into the one at the front pointer. Then both pointers are advanced to
340 * the next location cyclically in the table. The value returned is the sum
341 * generated, reduced to 31 bits by throwing away the "least random" low bit.
343 * Note: the code takes advantage of the fact that both the front and
344 * rear pointers can't wrap on the same call by not testing the rear
345 * pointer if the front one has wrapped.
347 * Returns a 31-bit random number.
354 if (rand_type
== TYPE_0
)
355 i
= state
[0] = (state
[0] * 1103515245 + 12345) & 0x7fffffff;
358 i
= (*fptr
>> 1) & 0x7fffffff; /* chucking least random bit */
359 if (++fptr
>= end_ptr
) {
362 } else if (++rptr
>= end_ptr
)