2 do tile animation in parallel - tileSynch
 
   5 * Initialize at start of game:
 
   7 short mickStartingYear;
 
   9 extern char *CityFileName;
 
  10 extern short GameLevel;
 
  22 short RValve, CValve, IValve;
 
  25 Byte *PopDensity[HWLDX];                /* 2X2 Maps  60 x 50 */
 
  26 Byte *TrfDensity[HWLDX];
 
  27 Byte *PollutionMem[HWLDX];
 
  28 Byte *LandValueMem[HWLDX];
 
  29 Byte *CrimeMem[HWLDX];
 
  30 short RateOGMem[SmX][SmY];
 
  31 short PoliceMapEffect[SmX][SmY];
 
  32 short FireRate[SmX][SmY];
 
  34 short ResHisMax, Res2HisMax;
 
  35 short ComHisMax, Com2HisMax;
 
  36 short IndHisMax, Ind2HisMax;
 
  44 short Graph10Max, Graph120Max;
 
  45 short Res2HisMax, Com2HisMax, Ind2HisMax;
 
  49 long RoadSpend, PoliceSpend, FireSpend;
 
  50 long RoadFund, PoliceFund, FireFund;
 
  51 float roadPercent, policePercent, firePercent;
 
  52 long roadMaxValue, policeMaxValue, fireMaxValue;
 
  53 long TaxFund, RoadFund, PoliceFund, FireFund;
 
  62 formalize all global variable setter functions, to go through tcl